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Comparing deliantra/server/Changes (file contents):
Revision 1.57 by root, Sun Jan 13 12:39:29 2008 UTC vs.
Revision 1.75 by root, Sun Apr 6 18:40:51 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.43 Sun Apr 6 20:35:29 CEST 2008
4 - work around a glibc bug that causes calloc to return non-zero memory
5 when mlockall has been used.
6 - pass environment to perl_sys_init3, as required by newer perls.
7 - use separate thread for ticker timing (and more in the future).
8 this greatly increases timing accuracy and gets rid of an enourmous
9 number of gettimeofday calls.
10 - use a seperate thread to signal aio completion, for lower latency.
11 - require Coro 4.47, which fixes a data corruption bug with its C API.
12
132.42 Sat Mar 15 12:05:21 CET 2008
14 - rebalanced default experience table to be more exponential
15 and much easier up to level ~40, then moderately harder.
16 - change attuned/repelled level boni to +-8 from +-2.
17 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
18 - do not exit on reload/load errors but properly cleanup.
19 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
20
212.41 Fri Jan 25 13:15:37 CET 2008
22 - get rid of YAML::Syck, it's too buggy and misparses many files
23 (this fixes the jeweler skill).
24 - back-to-back perl_reloads don't freeze the ticker anymore.
25 - convert cfutil from Event to EV (forgot to do this earlier...).
26 - move tombstone to real map if player died due to cave-in (even if
27 it has reset, which is better than putting it on the savebed, also as
28 proof that the palyer didn't use a savebed).
29
32.4 Sun Jan 13 11:13:22 CET 2008 302.4 Sun Jan 13 13:41:29 CET 2008
4 - work around perl bug in configure perl module version check. 31 - work around perl bug in configure perl module version check.
5 - fix bug in golem move code that would cause a crash at tiling borders. 32 - fix bug in golem move code that would cause a crash at tiling borders.
6 - fix a freeze bug when looking for an arrow in the inventory. 33 - fix a freeze bug when looking for an arrow in the inventory.
7 - fix a bug in animate_weapon, causing a crash. 34 - fix a bug in animate_weapon, causing a crash.
8 - no longer exit when a coroutine throws an exception. 35 - no longer exit when a coroutine throws an exception.
9 - fix a potential double free bug (nicely exploited by g++ 4.2). 36 - fix a potential double free bug (nicely exploited by g++ 4.2).
10 - fix the "<player> is nuts" message. 37 - fix the "<player> is nuts" message.
38 - fix an exception at logout due to the json_coder being gone.
11 - upgrade to EV version 2.0 API. 39 - upgrade to EV version 2.0 API.
12 - when players don't apply a savebed correctly but stand above one, 40 - when players don't apply a savebed correctly but stand above one,
13 do not move or kill them. 41 do not move or kill them.
14 - implement client-side settings page in playerbook (0.9963+ required). 42 - implement client-side settings page in playerbook (0.9963+ required).
15 - implement generic framework for server-side resource files. 43 - implement generic framework for server-side resource files.

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