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Comparing deliantra/server/Changes (file contents):
Revision 1.527 by root, Sun Nov 29 17:41:07 2009 UTC vs.
Revision 1.571 by root, Fri Mar 19 22:16:27 2010 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
8 9
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
10TODO: cf:objecT::find_by_count!!11 12TODO: cf:object::find_by_count!!11
13TODO: summon cult does not properly create multipart monsters?
14TODO: kill flag_is_water/is_water
152010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
16
17{
18 "dungeon_depth" : "3",
19 "dungeon_level" : "8",
20 "exitstyle" : "sstair",
21 "final_map" : "/quests/peterm/quests/ogre_chief",
22 "floorstyle" : "stones2",
23 "layoutstyle" : "maze",
24 "monsterstyle" : "humanoid",
25 "orientation" : "1",
26 "origin_map" : "/world/world_106_115",
27 "origin_x" : 9,
28 "origin_y" : 18,
29 "random_seed" : 623236402,
30 "region" : "highway",
31 "symmetry" : 1,
32 "wallstyle" : "earthen",
33 "xsize" : 29,
34 "ysize" : 19
35}
36
37TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
38TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
39
40 - (maps) added new apartment, made by LinuxLemoner.
41 - (arch) added sounds: zombie death, book reading, inscription.
42 - (arch) made the hill giants loose more body parts.
43 - building of levers/doors works again for all kinds of floors.
44 - the player can now withdraw and deposit all the available money.
45 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
46 steinwandstadt/celvear.
47 - improve editor support protoocl slightly, provide workarounds for 2.10
48 clients.
49 - tcp.ext didn't unbind in reloads.
50 - map-tags.ext didn't properly close the database on reloads.
51 - cfutil skips .-directories when scanning.
52 - build.ext prevents players from building on other player's maps.
53 - rent.ext allows the dm to enter anytime.
54 - NPC_Dialogue adds a new predefined variable, $map.
55 - new "build" event hook.
56
572.93 Sat Feb 13 15:52:36 CET 2010
58 - (maps) fix travel to valdor and back.
59 - do no longer by default eval map cod ein safe compartments
60 (this can be re-enabled using the safe_eval config option).
61 - (maps) fix an apparent crash bug caused by broken generstors
62 in lorak.
63 - fix data corruption issues caused by recursive calls to
64 unordered_mapwalk - now every caller must provide its own
65 buffer.
66 - (maps) improve tindervale maps slightly.
67 - (arch) considerably decrease slag ex price.
68 - (arch) fix filth archetype.
69 - extension dependency resolve was completely broken.
70 - multipart objects would cause save_throw_object to crash - it
71 now acts on the head only.
72 - do not try to connect to an irc server unless explicitly configured.
73 - do not expect decltype() to be available in gcc 4.4.
74 - extended the safe perl environment by loops.
75 - (arch) fix "armless cook" facings.
76 - the "experience table" resource item did not have a proper
77 hash associated with it, so updates could not be detected.
78 - fixed poison traps in doors.
79 - player->killer_name did not properly flag the name as unicode.
80 - aggressively mark many more methods as utf8 or octet-expecting,
81 and provide a non-destructive SvPVutf8 variant.
82 - do not allow dragon players to change their title via the settings.
83 - ratelimited jeweler skill nugget conversion.
84 - under high load, the server stopped swapping out to make
85 the server more responsive, but making it impossible to reduce
86 the load by... swapping out. slot queuing will now always make
87 some progress.
88 - improve the quality of the load-avg calculation.
89 - (maps) fixed quest npc in jeweler dungeon quest.
90 - don't fail to write the runtime file if the temporary already exists.
91 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
92 player now.
93 - rewrote hiscore code from scratch to use async I/O, store uuid and
94 timestamp and use a tab in the client to increase awareness.
95 - npc dialog setflag/setsatte now check for defined'ness, so
96 setflag 0 is possible.
97 - make install now deletes old extensions, to ease upgrades in the
98 deliantra vm.
99
1002.92 Thu Dec 24 04:51:56 CET 2009
101 - the destruction spell could/would corrupt server memory quite often.
102 - logging in only fixed the combat slot when the palyer was loaded from
103 disk, not when it already was in memory.
104 - cede in wait_for_tick* when the tivck is inhibited hopefully
105 avoiding livelock during high-load emergency saves.
106 - logging in did not properly unapply all skills.
107 - (maps) make the invite quest marking much more obvious.
108 - (arch) fix warrior archetype names.
109 - map prefetching never prefetch upwards.
110 - wizpass no longer makes you non-blocking.
111 - (maps) add light to some of the special maps, add troll
112 map.
113
1142.91 Mon Nov 30 10:18:09 CET 2009
11 - (maps) add gorokh_final mapset from crossfire. 115 - (maps) add gorokh_final mapset from crossfire.
12 - (maps) block most vault-type mlab locations, open up 116 - (maps) block most vault-type mlab locations, open up
13 imperial converters for anybody to use. 117 imperial converters for anybody to use.
14 - (maps, arch) replace all permanent stat potions by random 118 - (maps, arch) replace all permanent stat potions by random
15 variants. 119 variants.

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