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Comparing deliantra/server/Changes (file contents):
Revision 1.301 by root, Sat Dec 27 02:33:32 2008 UTC vs.
Revision 1.578 by root, Mon Mar 22 00:56:57 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: apartment-descritpions for gotisch1/2
5TODO: xs-warn doesn't end up in server log. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: inscription cannot be readied. 7TODO: cast invisible...
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: build code marks all sorts of objects as unique
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 9
13TODO: strange rign oif acid artifact description/story looks weird. 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
15TODO: no detah messages for arena anymore 12TODO: summon cult does not properly create multipart monsters?
16TODO: remove curse should *maybe* work on players themselves 13TODO: kill flag_is_water/is_water
17TODO: remove curse in glyph/rune doesn't have any effect? 142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20 15
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 16{
22TODO: greeting message on what to do in dialog after race selection. 17 "dungeon_depth" : "3",
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 18 "dungeon_level" : "8",
19 "exitstyle" : "sstair",
20 "final_map" : "/quests/peterm/quests/ogre_chief",
21 "floorstyle" : "stones2",
22 "layoutstyle" : "maze",
23 "monsterstyle" : "humanoid",
24 "orientation" : "1",
25 "origin_map" : "/world/world_106_115",
26 "origin_x" : 9,
27 "origin_y" : 18,
28 "random_seed" : 623236402,
29 "region" : "highway",
30 "symmetry" : 1,
31 "wallstyle" : "earthen",
32 "xsize" : 29,
33 "ysize" : 19
34}
35
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
38TODO: freed objects cache instead of salloc/sfree
39
40TODO: walk on button, start levitate, walk off => button stays pressed
41 - (maps) the mana fountain has now a ratelimit, 30 potions per hour.
42 - (maps) added (navar) gravedigger, that buys players gravestones.
43 - made (wizard) look_at show also uuids.
44 - added cf::object::find_object_uuid (::find_object already exists!).
45 - (maps) added new apartment, made by LinuxLemoner.
46 - (arch) added sounds: zombie death, book reading, inscription.
47 - (arch) made the hill giants loose more body parts.
48 - (arch, maps) added black unicorn horn, required to access mlab hell.
49 - remove (useless) spell damage columns from spell info and replace
50 it by effective casting level - clients > 2.10 required to display
51 properly.
52 - building of levers/doors works again for all kinds of floors.
53 - the player can now withdraw and deposit all the available money.
54 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
55 steinwandstadt/celvear.
56 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
57 - improve editor support protoocl slightly, provide workarounds for 2.10
58 clients.
59 - tcp.ext didn't unbind in reloads.
60 - map-tags.ext didn't properly close the database on reloads.
61 - cfutil skips .-directories when scanning.
62 - build.ext prevents players from building on other player's maps.
63 - rent.ext allows the dm to enter anytime.
64 - NPC_Dialogue adds a new predefined variable, $map.
65 - new "build" event hook.
66 - get rid of archetype min/mac values except max_x (which should go, too).
67
682.93 Sat Feb 13 15:52:36 CET 2010
69 - (maps) fix travel to valdor and back.
70 - do no longer by default eval map cod ein safe compartments
71 (this can be re-enabled using the safe_eval config option).
72 - (maps) fix an apparent crash bug caused by broken generstors
73 in lorak.
74 - fix data corruption issues caused by recursive calls to
75 unordered_mapwalk - now every caller must provide its own
76 buffer.
77 - (maps) improve tindervale maps slightly.
78 - (arch) considerably decrease slag ex price.
79 - (arch) fix filth archetype.
80 - extension dependency resolve was completely broken.
81 - multipart objects would cause save_throw_object to crash - it
82 now acts on the head only.
83 - do not try to connect to an irc server unless explicitly configured.
84 - do not expect decltype() to be available in gcc 4.4.
85 - extended the safe perl environment by loops.
86 - (arch) fix "armless cook" facings.
87 - the "experience table" resource item did not have a proper
88 hash associated with it, so updates could not be detected.
89 - fixed poison traps in doors.
90 - player->killer_name did not properly flag the name as unicode.
91 - aggressively mark many more methods as utf8 or octet-expecting,
92 and provide a non-destructive SvPVutf8 variant.
93 - do not allow dragon players to change their title via the settings.
94 - ratelimited jeweler skill nugget conversion.
95 - under high load, the server stopped swapping out to make
96 the server more responsive, but making it impossible to reduce
97 the load by... swapping out. slot queuing will now always make
98 some progress.
99 - improve the quality of the load-avg calculation.
100 - (maps) fixed quest npc in jeweler dungeon quest.
101 - don't fail to write the runtime file if the temporary already exists.
102 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
103 player now.
104 - rewrote hiscore code from scratch to use async I/O, store uuid and
105 timestamp and use a tab in the client to increase awareness.
106 - npc dialog setflag/setsatte now check for defined'ness, so
107 setflag 0 is possible.
108 - make install now deletes old extensions, to ease upgrades in the
109 deliantra vm.
110
1112.92 Thu Dec 24 04:51:56 CET 2009
112 - the destruction spell could/would corrupt server memory quite often.
113 - logging in only fixed the combat slot when the palyer was loaded from
114 disk, not when it already was in memory.
115 - cede in wait_for_tick* when the tivck is inhibited hopefully
116 avoiding livelock during high-load emergency saves.
117 - logging in did not properly unapply all skills.
118 - (maps) make the invite quest marking much more obvious.
119 - (arch) fix warrior archetype names.
120 - map prefetching never prefetch upwards.
121 - wizpass no longer makes you non-blocking.
122 - (maps) add light to some of the special maps, add troll
123 map.
124
1252.91 Mon Nov 30 10:18:09 CET 2009
126 - (maps) add gorokh_final mapset from crossfire.
127 - (maps) block most vault-type mlab locations, open up
128 imperial converters for anybody to use.
129 - (maps, arch) replace all permanent stat potions by random
130 variants.
131 - (maps) spread gorokh demon styles more evenly over 1..100.
132 - TRIGGER events got passed a garbage pointer instead of a
133 real player object on player changes.
134 - diseases and maybe other things could sometimes reduce the speed
135 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
136 much grief.
137 - speed_left randomisation was, apparently, totally broken.
138 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
139 of the speed slot internally and in map save files. among other
140 things, this gets rid of all the abs (speed) calls.
141 - reduce map file save files by using abridged keywords aliases.
142 - shop specialisation calculation was totally broken.
143 - nrof/itemcount/volume limits when dropping to the floor are
144 now enforced.
145 - fix magic mapping, which only worked for inate spell casting.
146 - godgiven items will now be explicitly described as such.
147 - (arch) dded a quiver of bolts.
148 - materialnames would change "randomly" on every load, only
149 set the material when the materialname was not set before.
150 - balancing change, halve rod recharge speed (instead
151 of 4.8s, the standard rods now recharge in ~10s. not a solution,
152 but still.
153 - reduce cpu time used for map saving by >>50% by avoiding
154 the costly flag-checking loop in most cases and using a simple
155 repeat-cache for speed_left.
156 - always delay stats update for players on insert/remove till
157 next tick/command, which saves a lot of cpu cycles on drop/take.
158 - add hint about havign to run to attach unaggressive npcs.
159 - pet monster level was not displayed correctly in "showpets index".
160 - clean up floating point conversions and many similar nitpicks.
161 - fix hanuk altar.
162 - overhaul material system to be much faster, and having less bugs, but
163 still having a lot of cruft :/.
164 - add marble shop floor.
165 - move gcc specifics to new file include/compiler.h.
166 - unrecognised cfpod directives could cause undefined behaviour.
167 - added boes' marble shop to steinwandstadt.
168 - pad mapspace to power-of two size for speed/codesize/cache gains.
169 - optimise mapspace updates.
170 - cache volume/items per mapspace.
171 - use fabs, min and max consistently (surprisingly for a code size
172 decrease).
173 - fixed a small uncleanlieness in item converters, which might
174 have led to weird item multiplications.
175 - store hash value in shstr, not used by anything, but doesn't use much memory.
176 - fixed crash bug in learn_spell command.
177 - remove all traces of FLAG_NO_FIX_PLAYER.
178 - avoid sv_derived_from calls (lots of hash lookups) when converting
179 from perl to c++.
180 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
181 and use it in some "inner" loops.
182 - rename flags to attachable_flags to avoid confusion :=).
183 - fixed jeweler experience output to not be floating point.
184 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
185 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
186 - try to prefetch memory inside process_objects, which can give
187 enourmous speed gains.
188 - make some small optimisation to the process_objects loop.
189 - move facedata chksum calculation into cfutil, make server more flexible
190 handling different chksum lengths.
191 - check for hash collisions in cfutil.
192 - reduce face checksum size from 6 to 4 bytes.
193 - don't crash when a map uses empty sound/sound_destroy/face.
194 - removed weather-specific attributes.
195 - fixed genkeywords dependency.
196 - do not clear "randomitems" slot for world underlays.
197 - use "sl" as short-hand for speed_left in save-files, just to make them
198 smaller.
199 - in general, don't crash on value-less resource file lines
200 anymore, due to get_str never returning a 0-pointer.
201 - code cleanup in move_symptom.
202 - removed arch_to_object (replaced it by ->instance ()).
203
2042.90 Sat Nov 7 15:06:06 CET 2009
205 - some Andrew Madloch wanted, despite being specifically told
206 multiple times that the Deliantra parts additions are under AGPL,
207 lock up the source code of the server within his company.
208 some reorganisations have been done to the sourcecode to make
209 it clearer that this violates the Affero GPL. Help to keep
210 Deliantra free software even for the coming generations
211 and be wary of the promises of Andrew Madloch, he has nothing
212 good in mind for free software.
213 - clarify which files of the server are 100% AGPL.
214 - minor reorganisation, move some GPL code into other files.
215 - implement viewpoint (which is like observe, but only for the map,
216 not stats etc.).
217 - replace magic mapping overlay by a flying bird exposing area
218 on the worldmap (ext/magic_mapping.ext).
219 - @find in npc dialog was useless as the vairbale wasn't accessible.
220 - @find results in npc dialogue is now stored in $find.
221 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
222 - (maps, server) add lostwages and celvear apartments to rent system.
223 - (maps) closed guild houses, this is not scalable, ask your friendly
224 dm instead.
225 - (maps) add town portal to celvear.
226 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
227 mapsets from crossfire, together with associated archetypes.
228 - (maps) add extended region descriptions for some regions from crossfire.
229 - (maps) define a new whalingoutpost region.
230 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
231 and most archetypes that go with them (without stoning and swallow effects),
232 casino tokens and stock certificates are also missing.
233 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
234 and santo dominion.
235 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
236 to go with them. also adjusted archetypes to be more korrekt "gotisch".
237 - doors/containers can now use "match ..." expressions for the slaying field.
238 - properly close client-side dialogue when the player is teleported away.
239 - map-tags did not properly close it's database tables or wait
240 for a quiescent state, causing memory corruption on reload.
241 - support "stat.xyz" accessor in match expressions.
242 - skip /styles and /editor directories in cf::map::static_maps.
243 - implement ->send_big_packet and use it in ext_msg (among other things, this
244 fixes long answers from npc dialogue).
245 - connected magic mouths no longer spill to Log-1, but use the examine tab.
246 - (arch) change marker archetypes to not remove "marker" forces anymore
247 and to not add a "put your code here" force needlessly.
248 - (arch) fix or improve many plurals.
249 - markers do no longer add a force if the slaying field is unset.
250 - sped up search-items implementation, but it's still horrible.
251 - (maps) bigchests are now properly non-unique, per_player and no_reset.
252 - editor_folder can now be used to override whatever cfutil sets, and was
253 used to reogianise the illogical arch tree a bit.
254 - (maps) import most map names from crossfire.
255 - nuke image_sums/image_info subcommands from the protocol.
256 - fly_high movement gives better los, ignoring blocksview.
257 - the addexp command should now honour skill names with spaces.
258 - (arch) add nuke from cfextended to avoid a crash.
259 - (arch) added many more buildable marble floors.
260 - major namespace cleanup: save 45kb by making functions static
261 that were unnecessarily global.
262
2632.82 Sat Oct 24 03:50:17 CEST 2009
264 - fixed a classical and exploitable stack buffer overflow in the gsay command.
265 - fix a memory buffer overflow in the book code.
266 - add @check, @find npc dialogue commands.
267 - (maps) add a number of town interiors.
268 - (maps) add tindervale the fireborn capitol from cfextended.
269 - (maps) add celvear area from cfextended.
270 - (server,arch) add a number of inscribables, show their capacity in hint.
271 - (server,maps) fix bug causing some library books not to be chained down,
272 cause Scorn/Navar libraries not to have inscribable books.
273 - (maps) fix bug causing the Greyshield and Greysword to have
274 inappropriate item power.
275 - (maps) fix intwell balancing issue.
276 - improve the look of generated books.
277 - make slag no_drop so it can't be dropped from the cauldron.
278 - fix bug where players could bypass no_drop by putting items in containers.
279 - consecutive commands arriving at the same time in the server would be
280 corrupted if the length was >255.
281 - support sub-matches in () inside match expressions, not just conditions.
282 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
283 and perl.
284 - implemented new "match" type that combines both check_inv and pedestal
285 functionality (and more) inside the same object using the match expressions.
286 - create simpler match expression compiles in many common cases.
287 - reduce object size by removing obsolete "seen_by" member.
288 - removed the rather broken make_list_like utility function, taking advantage
289 of the new dynbuf::splice function (which gave an unexpected net win
290 in code size...).
291 - the server will no longer complain (and subtly fail) when an object
292 being removed from a map causes another object to get removed.
293 - banish strncpy from the server, speed up and simplify sending item
294 descriptions to the client considerably.
295 - add new "in head" set modifier for matches.
296 - new BLOCKED_MOVE event added.
297 - mapscript archetype now has activate_on_xxx true by default, as similar
298 connected elements.
299 - (maps) imported all styles from cfextended except
300 floorstyles/land_plots and monsterstyles.
301 - (arch) imported gem treasurelists and archetypes from cfextended.
302 - don't crash when treasure lists are empty / supply new empty
303 treasurelist for randomitems when none can be found.
304 - implement cf::map::static_maps and use it in map-tags.ext.
305 - fix a bug in map-tag scanning when moving tags.
306 - (deliantra.net) improve watchdog to now check both listening ports
307 for a reaction.
308 - implement new "loadall" map loading command, purely for debugging.
309
3102.81 Mon Oct 12 20:00:18 CEST 2009
311 - display spell description for spellbooks, rods, wands, potion and scrolls,
312 but not horns (to make them more useful for content-creators).
313 - fix a number of bugs in check_move_on: 1) it didn't update the flags
314 2) it skipped spell effects and 3) it didn't handle the case where
315 and object was destroyed while iterating over it correctly. all this
316 allowed players to sometimes walk onto spaces they should not be able to
317 walk on.
318 - fix an exploit where inscription/marking runes could execute arbitrary code.
319 - examining an object now dumps the serialised object form when the user
320 is a wizard (wizlook).
321 - altars no longer accept unpaid items.
322 - party spells didn't work all that well.
323 - added complex object matching framework (cf::match), and make altars
324 and pedestals use it.
325 - identified skill-tools show what skill they grant.
326 - display the duration of change_ability spells when examining them
327 (missing: protection spells, but they are a hack...).
328 - improve effectiveness of special foods created by woodsman skill,
329 adding more variety to the different mushrooms.
330 - fix a minor cfpod formatting bug.
331 - do not talk about the hintmode so much - die-hards are expected to find
332 the hintmode setting on the settings page.
333 - IPO no longer lies about prices; prices tweaked.
334 - clarified that all deliantra-specific parts are under the Affero GPL.
335 - enable the object loader to also dump archetypes.
336 - (maps) fix guild teleporters to Pupland Terminal.
337 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
338 - force the initial face when loading an object that is time-animated
339 or a monster, so it does not have to be specified anymore.
340 - fix a bug where recasting an ability changing spell could shorten
341 its remaining duration.
342 - fix pedestal and floor building with builder.
343 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
344 - fix a broken bow-related speed optimisation by using splay - speed
345 up splay operations as well.
346 - use NDI_CLEAR for the body command, and make it use observe.
347 - implement introspection data for C++ classes (%REFLECT).
348 - (arch) add name_pl fields and documentation for building materials.
349 - (maps) random fountains no longer generate permanent stat increases.
350 - fix transmutation alchemy.
351 - speed up many frequently-invoked C->perl callbacks.
352 - added complex object matching framework, to be used in altars and the like.
353 - switch to YAML::XS from YAML.
354
3552.80 Tue Sep 15 20:22:31 CEST 2009
356 - fix the "screen stays black on login" bug and remove debug instrumentation
357 that ultimately was not helpful to catch it :)
358 - split outer_env into outer_env and outer_env_self, and fix
359 all callers to use either one or the other, as appropriate. This
360 fixes the (rather fragile) light spell, maybe others.
361 - fixed an overflow and exploit in the bank/payment code.
362 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
363 to explain the skill a bit more.
364 - removed a buggy check for zero attacktype. So that we might find
365 the real bugs in the archs/maps/objects.
366 - Fixed enabling torches with lighters.
367 - (maps) Added Heaven Town region.
368 - (arch+maps) Fixed & normalized warriors on map
369 /quests/peterm/CTower/Barracks.
370 - fix the light spell (and possibly diseases and other lights).
371 - (arch) The clawing skill didn't have the physical attacktype.
372 - (maps) make the greenway accessible again - this bug was introduced
373 a long time ago, and similar cases are still to be found in the maps.
374 - make the socket_timeout configurable in the code (but not yet for users).
375 - earth wall health bar is now correct.
376
3772.79 Tue Jul 28 00:56:36 CEST 2009
378 - IO::AIO chaged to using eventfd internally - updated server to not
379 freeze with IO::AIO anymore due this change.
380 - avoid a crash when a player tries to apply a lighter.
381 - allow a spell argument for dimension door.
382 - move shop item listing and some otherstuff into the info tab.
383 - avoid crashes when non-players cast party spells.
384 - fix a crash in get_spell_by_name (for learn_spell).
385 - added pyromancer class with graphics (by Job Vranish).
386 - small improvement of the number of potions in shops
387 (by Job Vranish).
388 - added a few party spells (by Job Vranish).
389 - use a common message dynbuf.
390 - destroying tear down objects will now use the full hp range
391 for animation and will only destroy/lastframe when hp < 0.
392 - allow monsters to use earth to dust.
393 - use manhattan distance for get_rangevector_from_mapcoord, just as
394 in get_rangevector.
395 - los updates now correctly take tiled maps into account.
396 - do los updates even on maps without darkness.
397 - fixed quiver of holding bolts to be able to hold bolts.
398 - upgrade to IO::AIO 3.21.
399 - fixed show invisible, to show objects of type CONTAINER.
400 - properly catching exceptions from callback in irc.ext.
401 - fixed a potentially hazardous bug in cfpod regarding Z<>.
402 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
403 - (arch) added hint about usage to Slag Ex.
404 - (maps) /darcap/quest/water sea1 tile are now passable by players,
405 like the rest.
406 - (maps) added /heaven/gem_shop by Boes.
407 - (arch+maps) added rate limited converter and adjusted
408 /elmex/mana_fountain.
409 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
410 - reduce size of casting_time, move_status, attack_movement,
411 last_heal and last_sp slots, squeezing some more space out of struct
412 object, also declare expmul as constant 1.0, as it isn't used
413 anywhere.
414
4152.78 Sun Apr 5 20:04:29 CEST 2009
416 - fixed bug in alchemy, where finding the right object for enhancements
417 didn't work.
418 - aggressively merge spell effects and do not allow more than 5 spell
419 effects (w.r.t. put_more) per mapspace, to give the server a chance
420 to survive a hundred deathsheads.
421 - correctly clear op->env when inserting onto map, this was a potentially
422 disastrous bug of unfortunately unknown proportions...
423 - fix cone-spell symmetry that was broken for direction 8.
424 - use gender-neutral place descriptions for invite.
425 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
426 Thanks go to Lisa Larsen!
427 - remove support for colour reducing 32x32 images (no cfclient support
428 anymore).
429 - actually mention the literacy level when it is too low to learn the spell.
430 - use better dependency tracking for include/keyword.h.
431 - add accept-invitation and suicide to the list of asynchronous commands,
432 so it is possible to invite somebody out of some stck-till-death traps,
433 or simply to commit suicide.
434 - replace the "ignoring delayed commands" message by something more useful
435 (cf. cunning gnome freezeing issue).
436 - various fixes for weapon improvements.
437 - fixed small bug with handling connect errors in the IRC gateway.
438 - support T and G sequences in cfpod.
439
4402.77 Sun Feb 1 16:30:48 CET 2009
441 - convert me command from per-map to chat, which makes more sense, also
442 document it.
443 - more than one spellbooks of same class can now be given
444 in class selection.
445 - adjusted the starting_spell.trs treasure list to the recent
446 spell rebalancements.
447 - the IRC gateway filters IRC colors now.
448
4492.76 Sat Jan 17 08:36:51 CET 2009
450 - (arch) fix quiver of Holding Bolts.
451 - applying unpaid items will now examine them.
452 - add "What" column to body command, showing items in that slot.
453 - redesigned and rebalanced lamps and torches.
454 - add "..." to item names that have been shortened.
455 - fixed "assign" function that squeezes strings into fixed length.
456 - add cursed effect to lamps and (some) torches.
457 - fixed bad assigned crafting skills and their tools.
458
4592.75 Fri Jan 9 16:13:30 CET 2009
460 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
461 - fix a bug in the nimbus extension that allowed players to cheat.
462 - make monster smell logic dependent on their wisdom stat.
463 - put the death reason into a separate tab.
464 - converted "connected" slot to string, cleanly got rid of some ugly
465 hacks such as the path_attuned hack.
466 - introduce shstr_tmp for fast temporary shstr passing.
467 - replace one-at-a-time hash by faster than smaller FNV-1a hash
468 when hashing strings.
469 - sanitized alchemy-like skills and cauldrons to check earlier
470 whether the right cauldron is used.
471 - considerably optimise shared string implementation by
472 making its null value a compiletime constant.
473 - use shared string matching insteafd of strcmp in a lot of places,
474 as well as using shstr_cmp to pass shared stringsa round efficiently,
475 for lots of code size savings.
476 - monsters which breed new monsters shouldn't breed new monsters when
477 they are sleeping: generators now check for the sleeping flag.
478 - tell gcc not to excessively inline some perl interface functions.
479 - remove marking rune length limit.
480 - fix formatting of cfpod when a verbatim block was following
481 a single newline.
482 - move resistances, statistics and showpets command output into tabs.
483 - implement map scripts that can replace the boulder logic without
484 having to write extensions.
485
4862.74 Mon Dec 29 15:23:38 CET 2008
487 - fix a longstanding bug that teared multipart monsters
488 at map boundaries apart.
24 - temporarily make permanently invisible player visible when 489 - temporarily make permanently invisible player visible when
25 he/she makes noise. 490 he/she makes noise.
26 - fix being able to see through walls a bit. 491 - fix being able to see through walls a bit.
492 - improve look at output.
27 - completely replaced the line of sight algorithm with a variant 493 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary 494 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code. 495 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens 496 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations. 497 other restrictions of the old code, supporting further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when 498 - update los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog). 499 removed (e.g. for summon fog).
500 - permanent invisibility doesn't make immune against making noise:
501 implement a noise system that allows monsters to locate the player
502 when he/she makes noise.
503 - implement a primitive smell system that monsters can use to track
504 players.
34 - create bomb now also works when casted by door traps. 505 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics. 506 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider. 507 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect 508 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players. 509 the guards from being killed by players.
510 - (maps) lots of tweaks in and around scorn.
511 - (maps) use special non-blocksview jungle, mountain and
512 darkforest freely on the worldmap, to get gradual sight obstacles
513 instead of total blackout in those areas.
39 - no maximum darkness for outdoor maps anymore. 514 - no maximum darkness for outdoor maps anymore.
40 - add more hints, fix some messages. 515 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them. 516 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players. 517 - make light additive even within players.
43 - darken xrays effect a bit. 518 - darken xrays effect a bit.
52 - speed up los code - it's now about 2-3 times as fast as the old one, 527 - speed up los code - it's now about 2-3 times as fast as the old one,
53 and has a smaller runtime variance. 528 and has a smaller runtime variance.
54 - daylight/nightfall can now increase/decrease past the natural limit, 529 - daylight/nightfall can now increase/decrease past the natural limit,
55 making them actually useful. 530 making them actually useful.
56 - see_in_dark now increases the viewing radius by 3. 531 - see_in_dark now increases the viewing radius by 3.
57 - implement a fast tiled map iterator and use it for los for a 20% speedup. 532 - implement a fast tiled map iterator and use it in LOS for a 20%
533 speedup, as well as in many other places.
58 - remove support for extended map infos - these are not used 534 - remove support for extended map infos - these are not used
59 by the deliantra client and removing them gives us a 10% speedup 535 by the deliantra client and removing them gives us a 10% speedup
60 when sending map changes. 536 when sending map changes.
61 - remove most gcfclient and other client bug workarounds, as well 537 - remove most gcfclient and other client bug workarounds, as well
62 as now obsolete protocol versions, simplying the code. 538 as now obsolete protocol versions, simplying the code.
63 - optimise and simplify generation of random numbers. 539 - optimise and simplify generation of random numbers.
540 - correctly provide a non-zero default density for materials, to
541 avoid crashes, fix other bugs in the material handling code.
542 - fix volume calculations.
543 - fix cfpod parsing when multiple verbatim blocks were separated by
544 newlines.
545 - increase monster detection radius from wis/5 to wis/3.
546 - remove old pickup modes.
547 - remove obsolete disarm and search commands (search wasn't working
548 anyways).
549 - fix a crash when an npc applied a sign.
64 550
652.73 Thu Dec 18 20:56:31 CET 2008 5512.73 Thu Dec 18 20:56:31 CET 2008
66 - this release is assumed to be very stable. 552 - this release is assumed to be very stable.
67 - (maps) radically redesigned and improved tutorial. 553 - (maps) radically redesigned and improved tutorial.
68 - directional casting no longer immediately removes the invisible effect. 554 - directional casting no longer immediately removes the invisible effect.
426 (this fixes the jeweler skill). 912 (this fixes the jeweler skill).
427 - back-to-back perl_reloads don't freeze the ticker anymore. 913 - back-to-back perl_reloads don't freeze the ticker anymore.
428 - convert cfutil from Event to EV (forgot to do this earlier...). 914 - convert cfutil from Event to EV (forgot to do this earlier...).
429 - move tombstone to real map if player died due to cave-in (even if 915 - move tombstone to real map if player died due to cave-in (even if
430 it has reset, which is better than putting it on the savebed, also as 916 it has reset, which is better than putting it on the savebed, also as
431 proof that the palyer didn't use a savebed). 917 proof that the player didn't use a savebed).
432 918
4332.4 Sun Jan 13 13:41:29 CET 2008 9192.4 Sun Jan 13 13:41:29 CET 2008
434 - work around perl bug in configure perl module version check. 920 - work around perl bug in configure perl module version check.
435 - fix bug in golem move code that would cause a crash at tiling borders. 921 - fix bug in golem move code that would cause a crash at tiling borders.
436 - fix a freeze bug when looking for an arrow in the inventory. 922 - fix a freeze bug when looking for an arrow in the inventory.

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