ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.58 by root, Sun Jan 13 12:42:54 2008 UTC vs.
Revision 1.121 by root, Wed Apr 30 07:08:57 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9
102.53
11 - bugfix: custom skill settings were not saved by the server.
12 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items.
14 - bugfix: properly update items identified on the ground.
15 - bugfix: use localtime_r in the logger thread.
16 - bugfix: player starvation will now give the corretc kill reason.
17 - make the killer a real object pointer instead of a string.
18 - dropping items a shop is not interested in won't sell them anymore.
19 - bugfix: the mailscrolls are now correctly handed out even when the destination
20 player is not logged in.
21 - rods and horns with a too low maximum charge allow now at least one discharge.
22 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
23 server startup.
24 - take advantage of new aio_close and aio_chmod.
25 - implement archetype::get.
26
272.52 Thu Apr 24 11:47:19 CEST 2008
28 - completely automate the item add/delete on remove/insert. this should fix
29 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
30 - completely automate the weight handling, should fix all weight
31 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
32 - reloading archetypes while a user was in the character creation phase
33 could crash the server.
34 - fix a nontrivial number of cases of code commented similar
35 to "is this really correct?", as many of those cases are now handles
36 automatically by lower level code.
37 - replace many ad-hoc checks for client visibility by object::visible_to,
38 should result in broader applicability of functions using it.
39 - merge items with different arch pointers refering to the same arch
40 (due to archetype reloads).
41 - refactored the object remove/insert functions and most related
42 functions (decrease, split, merge_ob etc.).
43 - make it compile better on freebsd (reported by pippijn).
44 - remove GT_UPDATE_INV (no longer applicable).
45 - fix the longstanding "container stays open" bug.
46 - improved floorbox updating to be incremental and other protocol
47 optimisations.
48 - get rid of update_after_inventory_change and only do update stats
49 for weight once/tick/player at max.
50 - rewrite party commands, use party channel.
51
522.51 Sun Apr 20 21:27:37 CEST 2008
53 - properly link against libgthread as that is needed to make the slice
54 allocator thread-safe.
55 - support perls not compiled with 64 bit support (though this is not a
56 recommended configuration) (reported by Samuel Gondouin).
57 - always put godgiven items into the player inventory, never any containers.
58 - (arch)
59 - (maps, arch) the scorn go club was founded!
60 - (arch) do no longer support player abilities, they didn't work anyways.
61 - (arch) the alchemy spell is now of the alchemy spell school, which
62 became a real spell-class.
63 - (arch) the alchemist class now get an alchemy spell book for new characters.
64 - (arch) considerably strengthened spark shower and destruction.
65 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
66 finally reloadable at runtime.
67 - changed archetype loading algorithm to only require one pass and
68 use delayed resolving of references.
69 - examine command now uses the examine infobox.
70 - implement an "incremental garbage collector" for archetypes.
71 - enable slice allocator again.
72 - implement optional free memory poisoning.
73
742.5 Wed Apr 16 15:06:53 CEST 2008
75 - the two handed weapon skill can no longer be used as unarmed combat
76 skill.
77 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
78 names (also update all maps to use money instead of coins).
79 - add uuid accessors to perl.
80 - add coin names and archetype accessors to perl.
81 - fix runtime uuid file format to use "." instead of ",".
82 - change perl extensions to not use hardcoded coins and values.
83 - write uuids asynchronously (no hiccups due to uuid writes)
84 and be more parsimonous of uuid usage by the exact value out on exit.
85 - write log messages in another thread, removing another sync point.
86 - support multi-line log messages in a nicer way.
87 - be more portable w.r.t. uuids and format specifiers everywhere.
88 - fix a minor memleak in the random map generator.
89 - some parts of the random map generator are not coroutine-safe,
90 so only call it "single-threaded".
91 - major cleanup of memory management in random map generator.
92 - slight refactoring of the random map generator, faster too.
93 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
94 bookkeeping bug.
95 - work around "player is on active list" problem by deactivating player
96 after loading.
97 - garbage collect shstr's more evenly and adaptively only when
98 there have in fact been allocations.
99 - fix object::insert to do as documented and insert into the env
100 if necessary.
101 - fix cf::map::unique_maps.
102 - fix nrof overflow check in can_merge_slow.
103 - fix converter code to handle >31 bit values.
104 - added support for the player_sold flag
105 - converters no longer accept unpaid items.
106 - canonicalize random map meta files for better unification.
107
1082.43 Sun Apr 6 20:35:29 CEST 2008
109 - work around a glibc bug that causes calloc to return non-zero memory
110 when mlockall has been used.
111 - pass environment to perl_sys_init3, as required by newer perls.
112 - use separate thread for ticker timing (and more in the future).
113 this greatly increases timing accuracy and gets rid of an enourmous
114 number of gettimeofday calls.
115 - use a separate thread to signal aio completion, for lower latency.
116 - require Coro 4.47, which fixes a data corruption bug with its C API.
117
1182.42 Sat Mar 15 12:05:21 CET 2008
119 - rebalanced default experience table to be more exponential
120 and much easier up to level ~40, then moderately harder.
121 - change attuned/repelled level boni to +-8 from +-2.
122 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
123 - do not exit on reload/load errors but properly cleanup.
124 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
125
1262.41 Fri Jan 25 13:15:37 CET 2008
127 - get rid of YAML::Syck, it's too buggy and misparses many files
128 (this fixes the jeweler skill).
129 - back-to-back perl_reloads don't freeze the ticker anymore.
130 - convert cfutil from Event to EV (forgot to do this earlier...).
131 - move tombstone to real map if player died due to cave-in (even if
132 it has reset, which is better than putting it on the savebed, also as
133 proof that the palyer didn't use a savebed).
2 134
32.4 Sun Jan 13 13:41:29 CET 2008 1352.4 Sun Jan 13 13:41:29 CET 2008
4 - work around perl bug in configure perl module version check. 136 - work around perl bug in configure perl module version check.
5 - fix bug in golem move code that would cause a crash at tiling borders. 137 - fix bug in golem move code that would cause a crash at tiling borders.
6 - fix a freeze bug when looking for an arrow in the inventory. 138 - fix a freeze bug when looking for an arrow in the inventory.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines