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Comparing deliantra/server/Changes (file contents):
Revision 1.58 by root, Sun Jan 13 12:42:54 2008 UTC vs.
Revision 1.69 by root, Sat Mar 15 11:11:12 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
32.42 Sat Mar 15 12:05:21 CET 2008
4 - rebalanced default experience table to be more exponential
5 and much easier up to level ~40, then moderately harder.
6 - change attuned/repelled level boni to +-8 from +-2.
7 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
8 - do not exit on reload/load errors but properly cleanup.
9 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
10
112.41 Fri Jan 25 13:15:37 CET 2008
12 - get rid of YAML::Syck, it's too buggy and misparses many files
13 (this fixes the jeweler skill).
14 - back-to-back perl_reloads don't freeze the ticker anymore.
15 - convert cfutil from Event to EV (forgot to do this earlier...).
16 - move tombstone to real map if player died due to cave-in (even if
17 it has reset, which is better than putting it on the savebed, also as
18 proof that the palyer didn't use a savebed).
2 19
32.4 Sun Jan 13 13:41:29 CET 2008 202.4 Sun Jan 13 13:41:29 CET 2008
4 - work around perl bug in configure perl module version check. 21 - work around perl bug in configure perl module version check.
5 - fix bug in golem move code that would cause a crash at tiling borders. 22 - fix bug in golem move code that would cause a crash at tiling borders.
6 - fix a freeze bug when looking for an arrow in the inventory. 23 - fix a freeze bug when looking for an arrow in the inventory.

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