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Comparing deliantra/server/Changes (file contents):
Revision 1.58 by root, Sun Jan 13 12:42:54 2008 UTC vs.
Revision 1.72 by root, Wed Apr 2 11:13:50 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - work around a glibc bug that causes calloc to return non-zero memory
8 when mlockall has been used.
9 - pass environment to perl_sys_init3, as required by newer perls.
10 - use separate thread for ticker timing (and more in the future).
11 this greatly increases timing accuracy and gets rid of an enourmous
12 number of gettimeofday calls.
13
142.42 Sat Mar 15 12:05:21 CET 2008
15 - rebalanced default experience table to be more exponential
16 and much easier up to level ~40, then moderately harder.
17 - change attuned/repelled level boni to +-8 from +-2.
18 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
19 - do not exit on reload/load errors but properly cleanup.
20 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
21
222.41 Fri Jan 25 13:15:37 CET 2008
23 - get rid of YAML::Syck, it's too buggy and misparses many files
24 (this fixes the jeweler skill).
25 - back-to-back perl_reloads don't freeze the ticker anymore.
26 - convert cfutil from Event to EV (forgot to do this earlier...).
27 - move tombstone to real map if player died due to cave-in (even if
28 it has reset, which is better than putting it on the savebed, also as
29 proof that the palyer didn't use a savebed).
2 30
32.4 Sun Jan 13 13:41:29 CET 2008 312.4 Sun Jan 13 13:41:29 CET 2008
4 - work around perl bug in configure perl module version check. 32 - work around perl bug in configure perl module version check.
5 - fix bug in golem move code that would cause a crash at tiling borders. 33 - fix bug in golem move code that would cause a crash at tiling borders.
6 - fix a freeze bug when looking for an arrow in the inventory. 34 - fix a freeze bug when looking for an arrow in the inventory.

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