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Comparing deliantra/server/Changes (file contents):
Revision 1.58 by root, Sun Jan 13 12:42:54 2008 UTC vs.
Revision 1.73 by root, Sat Apr 5 22:39:42 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - work around a glibc bug that causes calloc to return non-zero memory
8 when mlockall has been used.
9 - pass environment to perl_sys_init3, as required by newer perls.
10 - use separate thread for ticker timing (and more in the future).
11 this greatly increases timing accuracy and gets rid of an enourmous
12 number of gettimeofday calls.
13 - require Coro 4.47, which fixes a data corruption bug with its C API.
14
152.42 Sat Mar 15 12:05:21 CET 2008
16 - rebalanced default experience table to be more exponential
17 and much easier up to level ~40, then moderately harder.
18 - change attuned/repelled level boni to +-8 from +-2.
19 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
20 - do not exit on reload/load errors but properly cleanup.
21 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
22
232.41 Fri Jan 25 13:15:37 CET 2008
24 - get rid of YAML::Syck, it's too buggy and misparses many files
25 (this fixes the jeweler skill).
26 - back-to-back perl_reloads don't freeze the ticker anymore.
27 - convert cfutil from Event to EV (forgot to do this earlier...).
28 - move tombstone to real map if player died due to cave-in (even if
29 it has reset, which is better than putting it on the savebed, also as
30 proof that the palyer didn't use a savebed).
2 31
32.4 Sun Jan 13 13:41:29 CET 2008 322.4 Sun Jan 13 13:41:29 CET 2008
4 - work around perl bug in configure perl module version check. 33 - work around perl bug in configure perl module version check.
5 - fix bug in golem move code that would cause a crash at tiling borders. 34 - fix bug in golem move code that would cause a crash at tiling borders.
6 - fix a freeze bug when looking for an arrow in the inventory. 35 - fix a freeze bug when looking for an arrow in the inventory.

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