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Comparing deliantra/server/Changes (file contents):
Revision 1.581 by root, Wed Mar 24 17:23:43 2010 UTC vs.
Revision 1.706 by root, Sun May 9 18:40:02 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: apartment-descritpions for gotisch1/2 5TODO: golem survives "longer" now - too long?
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 6TODO: clean up skill handling in kill_object.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 7TODO: mining experience
7TODO: cast invisible... 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
8TODO: build code marks all sorts of objects as unique 9TODO: reload_settings
9 10TODO: thawer should ot next()
10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 11TODO: reload_config leaks
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' 12TODO: loggin in with wrong password causes server error (active object...)
12TODO: summon cult does not properly create multipart monsters? 13TODO: first derivate of experience does not monotonically increase
13TODO: kill flag_is_water/is_water 14TODO: apply Glowing Crystal # does not work
142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list 15 - (maps, arch) complete revamping of the transport routes - all cities are
15 16 now easily reachable, at a price.
16{
17 "dungeon_depth" : "3",
18 "dungeon_level" : "8",
19 "exitstyle" : "sstair",
20 "final_map" : "/quests/peterm/quests/ogre_chief",
21 "floorstyle" : "stones2",
22 "layoutstyle" : "maze",
23 "monsterstyle" : "humanoid",
24 "orientation" : "1",
25 "origin_map" : "/world/world_106_115",
26 "origin_x" : 9,
27 "origin_y" : 18,
28 "random_seed" : 623236402,
29 "region" : "highway",
30 "symmetry" : 1,
31 "wallstyle" : "earthen",
32 "xsize" : 29,
33 "ysize" : 19
34}
35
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
38TODO: freed objects cache instead of salloc/sfree
39
40TODO: walk on button, start levitate, walk off => button stays pressed
41 - (maps) the mana fountain has now a ratelimit, 30 potions per hour. 17 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
42 - (maps) added (navar) gravedigger, that buys players gravestones. 18 - (maps) added (navar) gravedigger, that buys players gravestones.
19 - (maps) added the rathouse quest for the shockwave spell in navar
20 (by Dustfinger).
21 - (maps) fixed bad floor tile in navar apartment.
43 - made (wizard) look_at show also uuids. 22 - made (wizard) look_at show also uuids.
44 - added cf::object::find_object_uuid (::find_object already exists!). 23 - added cf::object::find_object_uuid (::find_object already exists!).
45 - (maps) added new apartment, made by LinuxLemoner. 24 - (maps) added new apartment, made by LinuxLemoner.
25 - (maps) added quest for the mining skill scroll to valleynoy.
26 - (maps) added greedy highlevel book shop to heaven town.
46 - (arch) added sounds: zombie death, book reading, inscription. 27 - (arch) added sounds: zombie death, book reading, inscription.
47 - (arch) made the hill giants loose more body parts. 28 - (arch) made the hill giants loose more body parts.
48 - (arch, maps) added black unicorn horn, required to access mlab hell. 29 - (arch, maps) added black unicorn horn, required to access mlab hell.
30 - (arch) increased the (possible) number of arrows/bolts found in shops
31 and made them a bit more expensive.
32 - (maps) add more glory hole treasure styles.
33 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
34 in a select number of mlab maps.
35 - (maps) the library should be less of a death trap now.
36 - (maps) exits no longer point to auto-apply exits, most affected
37 maps now have proper doors or a similar solution.
38 - (arch) jumping skill has now physical attacktype.
39 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
40 - enter_map did not normalise the map coordinates when the destination
41 space is blocked, causing badness and freezes for the player.
42 - when applying containers, server checks for the key on activate
43 and also allows players to unapply active containers they don't have
44 a key for.
45 - moved formulae, attackmess, artifacts, exp_table, materials and
46 races files to arch, where they belong (exp_table is no longer in
47 confdir but in datadir now!).
48 - jeweler and sound config files are now normal datafiles as well.
49 - quit_character was causing a runtime exception, causing it to not
50 work since 2.93.
51 - entering a map will now respect move_on and other effects,
52 except for auto-apply exits :/
53 - only talk to the items on the nearest mapspace, or, of there
54 are none, to the player, not ALL items in vicinity.
55 - do not update the floorbox while running, to avoid big item
56 updates that cost network bandwidth and processing power.
57 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
58 caused overflows causing monsters to become living deads.
59 - unapply weapons and armour before trying to improve it.
60 - teach the random map generator the ability to read ".rmg" files
61 that specify which actual style map to generate, and use it for
62 the default decorstyle to avoid inappropriate maps to be used.
63 - support (with some limitations) multiple different skills with the
64 same subtype.
65 - fix "nekosan duplication" bug - map swap out was not atomic,
66 so nekosan could end up beign saved AND escaped to another map.
67 - show invisible no longer makes magic mouths visible.
68 - move_type changes (spells, skills etc.) now will correctly
69 take move_on/move_off into account (e.g. buttons).
70 - display (exit) or (random map) in client for those objects.
49 - remove (useless) spell damage columns from spell info and replace 71 - removed (useless) spell damage columns from spell info and replace
50 it by effective casting level - clients > 2.10 required to display 72 it by effective casting level - clients > 2.10 required to display
51 properly. 73 properly.
52 - building of levers/doors works again for all kinds of floors. 74 - building of levers/doors works again for all kinds of floors.
53 - the player can now withdraw and deposit all the available money. 75 - the player can now withdraw and deposit all the available money.
54 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 76 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
55 steinwandstadt/celvear. 77 steinwandstadt/celvear.
56 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 78 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
79 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
80 mostly based on the spell's level in the spellbook.
81 - (maps) fix some map regions and the region tree.
82 - the server will now be more picky when parsing the regions file.
83 - do not rely on chosen_skill in calc_alch_danger.
57 - improve editor support protoocl slightly, provide workarounds for 2.10 84 - improve editor support protocol slightly, provide workarounds for 2.10
58 clients. 85 clients.
86 - follow has been rewritten to be, hopefully, more robust.
87 - follow mode will not be aborted when the follower tries to move.
59 - tcp.ext didn't unbind in reloads. 88 - tcp.ext didn't unbind in reloads.
60 - map-tags.ext didn't properly close the database on reloads. 89 - map-tags.ext didn't properly close the database on reloads.
61 - cfutil skips .-directories when scanning. 90 - cfutil skips .-directories when scanning.
62 - build.ext prevents players from building on other player's maps. 91 - build.ext prevents players from building on other player's maps.
63 - rent.ext allows the dm to enter anytime. 92 - rent.ext allows the dm to enter anytime.
64 - NPC_Dialogue adds a new predefined variable, $map. 93 - NPC_Dialogue adds a new predefined variable, $map.
65 - new "build" event hook. 94 - new "build" event hook.
66 - get rid of archetype min/mac values except max_x (which should go, too). 95 - get rid of archetype min/max values except max_x (which should go, too).
67 - added fix_generated_item and cf::object::generate to XS interface. 96 - added fix_generated_item and cf::object::generate to XS interface.
68 - no longer use uppercase identifiers for saving anywhere, but support 97 - no longer use uppercase identifiers for saving anywhere, but support
69 them on loading, for old playerfiles and maps. 98 them on loading, for old playerfiles and maps.
70 - removed is_legal_2ways_exit - this is apparently dead code, and 99 - removed is_legal_2ways_exit - this is apparently dead code, and
71 would be handled differently nowadays anyway. 100 would be handled differently nowadays anyway.
101 - random map .meta were not being expired at all.
102 - replace move_ob/move_object functiony by the equivalent move method.
103 - update to automake 1.10.
104 - invitation to maps with unagressive and friendly monsters doesn't
105 require level 4 anymore.
106 - do not let update_stats muck with the chosen_skill anymore.
107 - monsters now rotate through all skills (in chosen_skill).
108 - fix lots of path-related buffer overflows in the random map generator.
109 - detect/sense curse/magic will no longer work on items that don't
110 need identify.
111 - added detect mineral vein spell.
112 - support "wall overlays" in the random map generator - not very generic,
113 used by minable veins.
114 - (maps) relocated jeweler town to another directoy.
115 - (arch) implement mining pickaxes and mining skill.
116 - (arch) add missing stonebig_club archetype from cfextended.
117 - jeweler skill doesn't diminish input values anymore.
118 - jeweler skill is harder to level now, but in exchange item power
119 of the output is only 1/5th (instead of 1/3rd) of ring level.
120 - generate most constants for perl automatically.
121 - properly check for weapon name prefix ("Ragnarok's sword").
122 - when player dies, restore his food to at least 200.
123 - support multiple inheritance for arch sources (inherit a,b,c).
124 - switch to storable-n-format for facedata, for better interoperability.
125 - implement generic "ranged" item framework (pickaxe, fishing rod).
126 - the singing skill actually respects the direction now.
127 - oratory and singing now require a direction.
128 - use_skill now requires that you can actually apply the skill tool.
129 - do not invoke perl on every user command anymore by providing
130 a command and an unknown_command event.
131 - move mark, run, run_stop, fire and fire_stop commands back from
132 perl to C++, for speed reasons (basically undo patchset 1304).
133 - add a client_destroy event, so we don't have to hook the
134 attachable destroy event (which is called much more often).
135 - removed (unused) FLOOR object type.
136 - fix errornous change_abil messages for rods (and other types).
137 - remove include/commands.h and server/c_new.C, and refactor
138 all into server/commands.C.
139 - save and restore combat/ranged/current slot for players.
140 - the server now batches item's face/fx commands, as opposed
141 to sending one fx per item - helps mostly at connect and
142 with floorbox updates.
143 - implemented ext::player_env::play_music_once $who->contr, "km/...".
144 - the random map generator now supports selecting difficult for
145 more style categories than just monsters (all except fountains
146 apparently).
147 - object serialiser no longer creates empty "owner" references.
148 - make sure failed castings take some time, too, to avoid being
149 smitten by your god.
150 - many more failmsgs and help texts.
151 - support log suspension/resumption, e.g. for defragmenting.
152 - stop thrown objects when their speed goes too low.
153 - log the number of unique logins seen every minute in a compact
154 format (for statistics).
155 - do not send delitem for players.
156 - support static scalar data members properly in genacc now.
157 - implement "simple" freelist management for objects.
158 - recycle object counts now - to support longer uptimes.
159 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
160 function (and yes, 666 is exact!).
161 - random map generator results should now be fully repeatable.
162 - fixed possible crash bug in build code.
163 - rename find_marked_object to ->mark and speed up.
164 - player movers properly destroy themselves when used up, instead
165 of leaking.
166 - do not show msg for unidentified objects that need identification.
167 - convert formulae/bookarch/settings file parser to thawer framework.
168 - finally get rid of fgets (..., thawer) and use a much cleaner
169 next_line method.
170 - use nicer file format for exp_table and attackmess
171 (more like other resource files).
172 - make parse errors during server startup fatal.
173 - properly initialise all maptile values in constructor.
174 - improved {link} map.
175 - optional unloadable extensions will not lead to an endless loop.
176 - server will cleanly autorestart when running out of protocol IDs.
177 - use faster and slightly more exact find_dir_2 replacement.
178 - building listening books is possible again.
179 - (maps, arch) added archetype for building instructions and replaced
180 the copies of the instructions in the maps with it.
181 - (arch) made the spark shower spell available in shops.
182 - don't create a second LOGIN event on character creation.
183 - correctly generate "You paid xyz" message in shops.
184 - the shop menu now also displays the (approx) value of the item.
185 - added a 'password' command, to change your password (and for DMs to
186 change passwords for other players).
187 - correctly save shopitems string, to avoid parse error when reading
188 saved maps.
189 - logging now differentiates between logging levels better.
190 - speed up get_typedata.
191 - fix deadlock problem during server shutdown/reload.
192 - make ext/checkrusage "more" non-blocking.
193 - use common::sense for extensions.
194 - work around a 50.10.0 utf8 caching bug.
195 - correctly try to load tiled maps in adjacent_map, might fix
196 "no relation to target" bugs.
197 - try to load (pure-)perl modules asynchronously, warn about
198 modules being loaded from the mainloop, pre-load some more
199 core modules so perl doesn't do it later on.
200 - make exp_table and materials file reloadable.
201 - made reload_config non-blocking.
202 - the seen command called (Blocking) stat() instead of aio_stat,
203 causing server freezes.
204 - store unhashed password, to prepare for safer authentication.
72 205
732.93 Sat Feb 13 15:52:36 CET 2010 2062.93 Sat Feb 13 15:52:36 CET 2010
74 - (maps) fix travel to valdor and back. 207 - (maps) fix travel to valdor and back.
75 - do no longer by default eval map cod ein safe compartments 208 - do no longer by default eval map cod ein safe compartments
76 (this can be re-enabled using the safe_eval config option). 209 (this can be re-enabled using the safe_eval config option).
177 decrease). 310 decrease).
178 - fixed a small uncleanlieness in item converters, which might 311 - fixed a small uncleanlieness in item converters, which might
179 have led to weird item multiplications. 312 have led to weird item multiplications.
180 - store hash value in shstr, not used by anything, but doesn't use much memory. 313 - store hash value in shstr, not used by anything, but doesn't use much memory.
181 - fixed crash bug in learn_spell command. 314 - fixed crash bug in learn_spell command.
315 - enhanced output of the mapinfo command.
182 - remove all traces of FLAG_NO_FIX_PLAYER. 316 - remove all traces of FLAG_NO_FIX_PLAYER.
183 - avoid sv_derived_from calls (lots of hash lookups) when converting 317 - avoid sv_derived_from calls (lots of hash lookups) when converting
184 from perl to c++. 318 from perl to c++.
185 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 319 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
186 and use it in some "inner" loops. 320 and use it in some "inner" loops.
740 - bugfix: when unapplying skills also remove them from the range/combat slots. 874 - bugfix: when unapplying skills also remove them from the range/combat slots.
741 - bugfix: do not merge items whose archetype name merges, use the 875 - bugfix: do not merge items whose archetype name merges, use the
742 archetype *archname* (chairs of different facings were merged). 876 archetype *archname* (chairs of different facings were merged).
743 - bugfix: fix a potential crash issue in find_object_name (not used 877 - bugfix: fix a potential crash issue in find_object_name (not used
744 normally). 878 normally).
745 - bugfix: locked doors cnanot be bashed down by magical means 879 - bugfix: locked doors cannot be bashed down by magical means
746 (destruction, magic missile etc.). 880 (destruction, magic missile etc.).
747 - swarm spells without a direction now use various spiral patterns 881 - swarm spells without a direction now use various spiral patterns
748 instead of being fully random. 882 instead of being fully random.
749 - update AnyEvent API to 3.4 and above. 883 - update AnyEvent API to 3.4 and above.
750 884
829 - merge items with different arch pointers refering to the same arch 963 - merge items with different arch pointers refering to the same arch
830 (due to archetype reloads). 964 (due to archetype reloads).
831 - refactored the object remove/insert functions and most related 965 - refactored the object remove/insert functions and most related
832 functions (decrease, split, merge_ob etc.). 966 functions (decrease, split, merge_ob etc.).
833 - make it compile better on freebsd (reported by pippijn). 967 - make it compile better on freebsd (reported by pippijn).
834 - remove GT_UPDATE_INV (no longer applicable). 968 - removed GT_UPDATE_INV (no longer applicable).
835 - fix the longstanding "container stays open" bug. 969 - fix the longstanding "container stays open" bug.
836 - improved floorbox updating to be incremental and other protocol 970 - improved floorbox updating to be incremental and other protocol
837 optimisations. 971 optimisations.
838 - get rid of update_after_inventory_change and only do update stats 972 - get rid of update_after_inventory_change and only do update stats
839 for weight once/tick/player at max. 973 for weight once/tick/player at max.
1121 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1255 - introduced new keyword for map files: file_format_version (integer, server version: 0)
1122 - better message for apply failures due to applymode 1256 - better message for apply failures due to applymode
1123 - removed most all of the weather code 1257 - removed most all of the weather code
1124 - unified logging to stderr and file 1258 - unified logging to stderr and file
1125 - too many minor changes to document 1259 - too many minor changes to document
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