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Comparing deliantra/server/Changes (file contents):
Revision 1.565 by elmex, Mon Mar 15 11:45:36 2010 UTC vs.
Revision 1.582 by root, Wed Mar 24 17:41:47 2010 UTC

7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique 8TODO: build code marks all sorts of objects as unique
9 9
10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' 11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: cf:object::find_by_count!!11
13TODO: summon cult does not properly create multipart monsters? 12TODO: summon cult does not properly create multipart monsters?
14TODO: kill flag_is_water/is_water 13TODO: kill flag_is_water/is_water
152010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list 142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
16 15
17{ 16{
34 "ysize" : 19 33 "ysize" : 19
35} 34}
36 35
37TODO: removing a single map tag from one map kills the tag on other maps as well, apparently 36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
38TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? 37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
38TODO: freed objects cache instead of salloc/sfree
39 39
40TODO: walk on button, start levitate, walk off => button stays pressed
41 - (maps) the mana fountain has now a ratelimit, 30 potions per hour.
42 - (maps) added (navar) gravedigger, that buys players gravestones.
43 - made (wizard) look_at show also uuids.
44 - added cf::object::find_object_uuid (::find_object already exists!).
45 - (maps) added new apartment, made by LinuxLemoner.
46 - (arch) added sounds: zombie death, book reading, inscription.
47 - (arch) made the hill giants loose more body parts.
48 - (arch, maps) added black unicorn horn, required to access mlab hell.
49 - display (exit) or (random map) in client for those objects.
50 - remove (useless) spell damage columns from spell info and replace
51 it by effective casting level - clients > 2.10 required to display
52 properly.
40 - building of levers/doors works again for all kinds of floors. 53 - building of levers/doors works again for all kinds of floors.
41 - the player can now withdraw and deposit all the available money. 54 - the player can now withdraw and deposit all the available money.
42 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 55 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
43 steinwandstadt/celvear. 56 steinwandstadt/celvear.
57 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
58 - improve editor support protoocl slightly, provide workarounds for 2.10
59 clients.
60 - tcp.ext didn't unbind in reloads.
61 - map-tags.ext didn't properly close the database on reloads.
62 - cfutil skips .-directories when scanning.
63 - build.ext prevents players from building on other player's maps.
64 - rent.ext allows the dm to enter anytime.
65 - NPC_Dialogue adds a new predefined variable, $map.
66 - new "build" event hook.
67 - get rid of archetype min/mac values except max_x (which should go, too).
68 - added fix_generated_item and cf::object::generate to XS interface.
69 - no longer use uppercase identifiers for saving anywhere, but support
70 them on loading, for old playerfiles and maps.
71 - removed is_legal_2ways_exit - this is apparently dead code, and
72 would be handled differently nowadays anyway.
44 73
452.93 Sat Feb 13 15:52:36 CET 2010 742.93 Sat Feb 13 15:52:36 CET 2010
46 - (maps) fix travel to valdor and back. 75 - (maps) fix travel to valdor and back.
47 - do no longer by default eval map cod ein safe compartments 76 - do no longer by default eval map cod ein safe compartments
48 (this can be re-enabled using the safe_eval config option). 77 (this can be re-enabled using the safe_eval config option).

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