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Comparing deliantra/server/Changes (file contents):
Revision 1.478 by root, Tue Nov 3 14:49:39 2009 UTC vs.
Revision 1.583 by root, Fri Mar 26 00:05:45 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: warrior_1 looks broken
5TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
6TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
7TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
9
10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: summon cult does not properly create multipart monsters?
13TODO: kill flag_is_water/is_water
142010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
15
16{
17 "dungeon_depth" : "3",
18 "dungeon_level" : "8",
19 "exitstyle" : "sstair",
20 "final_map" : "/quests/peterm/quests/ogre_chief",
21 "floorstyle" : "stones2",
22 "layoutstyle" : "maze",
23 "monsterstyle" : "humanoid",
24 "orientation" : "1",
25 "origin_map" : "/world/world_106_115",
26 "origin_x" : 9,
27 "origin_y" : 18,
28 "random_seed" : 623236402,
29 "region" : "highway",
30 "symmetry" : 1,
31 "wallstyle" : "earthen",
32 "xsize" : 29,
33 "ysize" : 19
34}
35
36TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
37TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
38TODO: freed objects cache instead of salloc/sfree
39
40TODO: random maps, decorstyle ranodm is evil
41 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
42 - (maps) added (navar) gravedigger, that buys players gravestones.
43 - made (wizard) look_at show also uuids.
44 - added cf::object::find_object_uuid (::find_object already exists!).
45 - (maps) added new apartment, made by LinuxLemoner.
46 - (arch) added sounds: zombie death, book reading, inscription.
47 - (arch) made the hill giants loose more body parts.
48 - (arch, maps) added black unicorn horn, required to access mlab hell.
49 - move_type changes (spells, skills etc.) now will correctly
50 take move_on/move_off into account (e.g. buttons).
51 - display (exit) or (random map) in client for those objects.
52 - remove (useless) spell damage columns from spell info and replace
53 it by effective casting level - clients > 2.10 required to display
54 properly.
55 - building of levers/doors works again for all kinds of floors.
56 - the player can now withdraw and deposit all the available money.
57 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
58 steinwandstadt/celvear.
59 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
60 - improve editor support protoocl slightly, provide workarounds for 2.10
61 clients.
62 - tcp.ext didn't unbind in reloads.
63 - map-tags.ext didn't properly close the database on reloads.
64 - cfutil skips .-directories when scanning.
65 - build.ext prevents players from building on other player's maps.
66 - rent.ext allows the dm to enter anytime.
67 - NPC_Dialogue adds a new predefined variable, $map.
68 - new "build" event hook.
69 - get rid of archetype min/mac values except max_x (which should go, too).
70 - added fix_generated_item and cf::object::generate to XS interface.
71 - no longer use uppercase identifiers for saving anywhere, but support
72 them on loading, for old playerfiles and maps.
73 - removed is_legal_2ways_exit - this is apparently dead code, and
74 would be handled differently nowadays anyway.
75
762.93 Sat Feb 13 15:52:36 CET 2010
77 - (maps) fix travel to valdor and back.
78 - do no longer by default eval map cod ein safe compartments
79 (this can be re-enabled using the safe_eval config option).
80 - (maps) fix an apparent crash bug caused by broken generstors
81 in lorak.
82 - fix data corruption issues caused by recursive calls to
83 unordered_mapwalk - now every caller must provide its own
84 buffer.
85 - (maps) improve tindervale maps slightly.
86 - (arch) considerably decrease slag ex price.
87 - (arch) fix filth archetype.
88 - extension dependency resolve was completely broken.
89 - multipart objects would cause save_throw_object to crash - it
90 now acts on the head only.
91 - do not try to connect to an irc server unless explicitly configured.
92 - do not expect decltype() to be available in gcc 4.4.
93 - extended the safe perl environment by loops.
94 - (arch) fix "armless cook" facings.
95 - the "experience table" resource item did not have a proper
96 hash associated with it, so updates could not be detected.
97 - fixed poison traps in doors.
98 - player->killer_name did not properly flag the name as unicode.
99 - aggressively mark many more methods as utf8 or octet-expecting,
100 and provide a non-destructive SvPVutf8 variant.
101 - do not allow dragon players to change their title via the settings.
102 - ratelimited jeweler skill nugget conversion.
103 - under high load, the server stopped swapping out to make
104 the server more responsive, but making it impossible to reduce
105 the load by... swapping out. slot queuing will now always make
106 some progress.
107 - improve the quality of the load-avg calculation.
108 - (maps) fixed quest npc in jeweler dungeon quest.
109 - don't fail to write the runtime file if the temporary already exists.
110 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
111 player now.
112 - rewrote hiscore code from scratch to use async I/O, store uuid and
113 timestamp and use a tab in the client to increase awareness.
114 - npc dialog setflag/setsatte now check for defined'ness, so
115 setflag 0 is possible.
116 - make install now deletes old extensions, to ease upgrades in the
117 deliantra vm.
118
1192.92 Thu Dec 24 04:51:56 CET 2009
120 - the destruction spell could/would corrupt server memory quite often.
121 - logging in only fixed the combat slot when the palyer was loaded from
122 disk, not when it already was in memory.
123 - cede in wait_for_tick* when the tivck is inhibited hopefully
124 avoiding livelock during high-load emergency saves.
125 - logging in did not properly unapply all skills.
126 - (maps) make the invite quest marking much more obvious.
127 - (arch) fix warrior archetype names.
128 - map prefetching never prefetch upwards.
129 - wizpass no longer makes you non-blocking.
130 - (maps) add light to some of the special maps, add troll
131 map.
132
1332.91 Mon Nov 30 10:18:09 CET 2009
134 - (maps) add gorokh_final mapset from crossfire.
135 - (maps) block most vault-type mlab locations, open up
136 imperial converters for anybody to use.
137 - (maps, arch) replace all permanent stat potions by random
138 variants.
139 - (maps) spread gorokh demon styles more evenly over 1..100.
140 - TRIGGER events got passed a garbage pointer instead of a
141 real player object on player changes.
142 - diseases and maybe other things could sometimes reduce the speed
143 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
144 much grief.
145 - speed_left randomisation was, apparently, totally broken.
146 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
147 of the speed slot internally and in map save files. among other
148 things, this gets rid of all the abs (speed) calls.
149 - reduce map file save files by using abridged keywords aliases.
150 - shop specialisation calculation was totally broken.
151 - nrof/itemcount/volume limits when dropping to the floor are
152 now enforced.
153 - fix magic mapping, which only worked for inate spell casting.
154 - godgiven items will now be explicitly described as such.
155 - (arch) dded a quiver of bolts.
156 - materialnames would change "randomly" on every load, only
157 set the material when the materialname was not set before.
158 - balancing change, halve rod recharge speed (instead
159 of 4.8s, the standard rods now recharge in ~10s. not a solution,
160 but still.
161 - reduce cpu time used for map saving by >>50% by avoiding
162 the costly flag-checking loop in most cases and using a simple
163 repeat-cache for speed_left.
164 - always delay stats update for players on insert/remove till
165 next tick/command, which saves a lot of cpu cycles on drop/take.
166 - add hint about havign to run to attach unaggressive npcs.
167 - pet monster level was not displayed correctly in "showpets index".
168 - clean up floating point conversions and many similar nitpicks.
169 - fix hanuk altar.
170 - overhaul material system to be much faster, and having less bugs, but
171 still having a lot of cruft :/.
172 - add marble shop floor.
173 - move gcc specifics to new file include/compiler.h.
174 - unrecognised cfpod directives could cause undefined behaviour.
175 - added boes' marble shop to steinwandstadt.
176 - pad mapspace to power-of two size for speed/codesize/cache gains.
177 - optimise mapspace updates.
178 - cache volume/items per mapspace.
179 - use fabs, min and max consistently (surprisingly for a code size
180 decrease).
181 - fixed a small uncleanlieness in item converters, which might
182 have led to weird item multiplications.
183 - store hash value in shstr, not used by anything, but doesn't use much memory.
184 - fixed crash bug in learn_spell command.
185 - remove all traces of FLAG_NO_FIX_PLAYER.
186 - avoid sv_derived_from calls (lots of hash lookups) when converting
187 from perl to c++.
188 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
189 and use it in some "inner" loops.
190 - rename flags to attachable_flags to avoid confusion :=).
191 - fixed jeweler experience output to not be floating point.
192 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
193 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
194 - try to prefetch memory inside process_objects, which can give
195 enourmous speed gains.
196 - make some small optimisation to the process_objects loop.
197 - move facedata chksum calculation into cfutil, make server more flexible
198 handling different chksum lengths.
199 - check for hash collisions in cfutil.
200 - reduce face checksum size from 6 to 4 bytes.
201 - don't crash when a map uses empty sound/sound_destroy/face.
202 - removed weather-specific attributes.
203 - fixed genkeywords dependency.
204 - do not clear "randomitems" slot for world underlays.
205 - use "sl" as short-hand for speed_left in save-files, just to make them
206 smaller.
207 - in general, don't crash on value-less resource file lines
208 anymore, due to get_str never returning a 0-pointer.
209 - code cleanup in move_symptom.
210 - removed arch_to_object (replaced it by ->instance ()).
211
2122.90 Sat Nov 7 15:06:06 CET 2009
213 - some Andrew Madloch wanted, despite being specifically told
214 multiple times that the Deliantra parts additions are under AGPL,
215 lock up the source code of the server within his company.
216 some reorganisations have been done to the sourcecode to make
217 it clearer that this violates the Affero GPL. Help to keep
218 Deliantra free software even for the coming generations
219 and be wary of the promises of Andrew Madloch, he has nothing
220 good in mind for free software.
221 - clarify which files of the server are 100% AGPL.
222 - minor reorganisation, move some GPL code into other files.
223 - implement viewpoint (which is like observe, but only for the map,
224 not stats etc.).
225 - replace magic mapping overlay by a flying bird exposing area
226 on the worldmap (ext/magic_mapping.ext).
227 - @find in npc dialog was useless as the vairbale wasn't accessible.
228 - @find results in npc dialogue is now stored in $find.
8 - (maps) add lostwages and lorak (valdor/varsia) from cfextended. 229 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
9 - (maps, server) add lostwages and celvear apartments to rent system. 230 - (maps, server) add lostwages and celvear apartments to rent system.
10 - (maps) closed guild houses, this is not scalable, ask your friendly 231 - (maps) closed guild houses, this is not scalable, ask your friendly
11 dm instead. 232 dm instead.
12 - (maps) add town portal to celvear. 233 - (maps) add town portal to celvear.
19 casino tokens and stock certificates are also missing. 240 casino tokens and stock certificates are also missing.
20 - (maps, arch) add a number of minor maps from crossfire to scorn, navar 241 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
21 and santo dominion. 242 and santo dominion.
22 - (maps, arch) added gotischerbereich from cfextended, and some archetypes 243 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
23 to go with them. also adjusted archetypes to be more korrekt "gotisch". 244 to go with them. also adjusted archetypes to be more korrekt "gotisch".
245 - doors/containers can now use "match ..." expressions for the slaying field.
24 - properly close client-side dialogue when the player is teleported away. 246 - properly close client-side dialogue when the player is teleported away.
25 - map-tags did not properly close it's database tables or wait 247 - map-tags did not properly close it's database tables or wait
26 for a quiescent state, causing memory corruption on reload. 248 for a quiescent state, causing memory corruption on reload.
27 - support "stat.xyz" accessor in match expressions. 249 - support "stat.xyz" accessor in match expressions.
28 - skip /styles and /editor directories in cf::map::static_maps. 250 - skip /styles and /editor directories in cf::map::static_maps.
35 - markers do no longer add a force if the slaying field is unset. 257 - markers do no longer add a force if the slaying field is unset.
36 - sped up search-items implementation, but it's still horrible. 258 - sped up search-items implementation, but it's still horrible.
37 - (maps) bigchests are now properly non-unique, per_player and no_reset. 259 - (maps) bigchests are now properly non-unique, per_player and no_reset.
38 - editor_folder can now be used to override whatever cfutil sets, and was 260 - editor_folder can now be used to override whatever cfutil sets, and was
39 used to reogianise the illogical arch tree a bit. 261 used to reogianise the illogical arch tree a bit.
262 - (maps) import most map names from crossfire.
263 - nuke image_sums/image_info subcommands from the protocol.
264 - fly_high movement gives better los, ignoring blocksview.
265 - the addexp command should now honour skill names with spaces.
266 - (arch) add nuke from cfextended to avoid a crash.
267 - (arch) added many more buildable marble floors.
268 - major namespace cleanup: save 45kb by making functions static
269 that were unnecessarily global.
40 270
412.82 Sat Oct 24 03:50:17 CEST 2009 2712.82 Sat Oct 24 03:50:17 CEST 2009
42 - fixed a classical and exploitable stack buffer overflow in the gsay command. 272 - fixed a classical and exploitable stack buffer overflow in the gsay command.
43 - fix a memory buffer overflow in the book code. 273 - fix a memory buffer overflow in the book code.
44 - add @check, @find npc dialogue commands. 274 - add @check, @find npc dialogue commands.

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