--- deliantra/server/Changes 2010/03/22 19:26:18 1.579 +++ deliantra/server/Changes 2010/03/26 00:05:45 1.583 @@ -37,8 +37,8 @@ TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? TODO: freed objects cache instead of salloc/sfree -TODO: walk on button, start levitate, walk off => button stays pressed - - (maps) the mana fountain has now a ratelimit, 30 potions per hour. +TODO: random maps, decorstyle ranodm is evil + - (maps) the mana fountain now has a ratelimit of 30 potions per hour. - (maps) added (navar) gravedigger, that buys players gravestones. - made (wizard) look_at show also uuids. - added cf::object::find_object_uuid (::find_object already exists!). @@ -46,6 +46,9 @@ - (arch) added sounds: zombie death, book reading, inscription. - (arch) made the hill giants loose more body parts. - (arch, maps) added black unicorn horn, required to access mlab hell. + - move_type changes (spells, skills etc.) now will correctly + take move_on/move_off into account (e.g. buttons). + - display (exit) or (random map) in client for those objects. - remove (useless) spell damage columns from spell info and replace it by effective casting level - clients > 2.10 required to display properly. @@ -65,6 +68,10 @@ - new "build" event hook. - get rid of archetype min/mac values except max_x (which should go, too). - added fix_generated_item and cf::object::generate to XS interface. + - no longer use uppercase identifiers for saving anywhere, but support + them on loading, for old playerfiles and maps. + - removed is_legal_2ways_exit - this is apparently dead code, and + would be handled differently nowadays anyway. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back.