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Comparing deliantra/server/Changes (file contents):
Revision 1.568 by elmex, Fri Mar 19 15:04:38 2010 UTC vs.
Revision 1.587 by elmex, Fri Mar 26 19:12:24 2010 UTC

7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique 8TODO: build code marks all sorts of objects as unique
9 9
10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' 11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: cf:object::find_by_count!!11
13TODO: summon cult does not properly create multipart monsters? 12TODO: summon cult does not properly create multipart monsters?
14TODO: kill flag_is_water/is_water
152010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list 132010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
16 14
17{ 15{
18 "dungeon_depth" : "3", 16 "dungeon_depth" : "3",
19 "dungeon_level" : "8", 17 "dungeon_level" : "8",
34 "ysize" : 19 32 "ysize" : 19
35} 33}
36 34
37TODO: removing a single map tag from one map kills the tag on other maps as well, apparently 35TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
38TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? 36TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
37TODO: freed objects cache instead of salloc/sfree
39 38
40 - (arch) added zombie die sound. 39TODO: random maps, decorstyle ranodm is evil
40 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
41 - (maps) added (navar) gravedigger, that buys players gravestones.
42 - made (wizard) look_at show also uuids.
43 - added cf::object::find_object_uuid (::find_object already exists!).
44 - (maps) added new apartment, made by LinuxLemoner.
45 - (arch) added sounds: zombie death, book reading, inscription.
41 - (arch) made the hill giants loose more body parts. 46 - (arch) made the hill giants loose more body parts.
47 - (arch, maps) added black unicorn horn, required to access mlab hell.
48 - move_type changes (spells, skills etc.) now will correctly
49 take move_on/move_off into account (e.g. buttons).
50 - display (exit) or (random map) in client for those objects.
51 - remove (useless) spell damage columns from spell info and replace
52 it by effective casting level - clients > 2.10 required to display
53 properly.
42 - building of levers/doors works again for all kinds of floors. 54 - building of levers/doors works again for all kinds of floors.
43 - the player can now withdraw and deposit all the available money. 55 - the player can now withdraw and deposit all the available money.
44 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 56 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
45 steinwandstadt/celvear. 57 steinwandstadt/celvear.
58 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
46 - improve editor support protoocl slightly, provide workarounds for 2.10 59 - improve editor support protoocl slightly, provide workarounds for 2.10
47 clients. 60 clients.
48 - tcp.ext didn't unbind in reloads. 61 - tcp.ext didn't unbind in reloads.
49 - map-tags.ext didn't properly close the database on reloads. 62 - map-tags.ext didn't properly close the database on reloads.
50 - cfutil skips .-directories when scanning. 63 - cfutil skips .-directories when scanning.
64 - build.ext prevents players from building on other player's maps.
65 - rent.ext allows the dm to enter anytime.
66 - NPC_Dialogue adds a new predefined variable, $map.
67 - new "build" event hook.
68 - get rid of archetype min/mac values except max_x (which should go, too).
69 - added fix_generated_item and cf::object::generate to XS interface.
70 - no longer use uppercase identifiers for saving anywhere, but support
71 them on loading, for old playerfiles and maps.
72 - removed is_legal_2ways_exit - this is apparently dead code, and
73 would be handled differently nowadays anyway.
74 - random map .meta were not being expired at all.
75 - replace move_ob/move_object functiony by the equivalent move method.
76 - update to automake 1.10.
77 - invitation to maps with unagressive and friendly monsters doesn't
78 require level 4 anymore.
51 79
522.93 Sat Feb 13 15:52:36 CET 2010 802.93 Sat Feb 13 15:52:36 CET 2010
53 - (maps) fix travel to valdor and back. 81 - (maps) fix travel to valdor and back.
54 - do no longer by default eval map cod ein safe compartments 82 - do no longer by default eval map cod ein safe compartments
55 (this can be re-enabled using the safe_eval config option). 83 (this can be re-enabled using the safe_eval config option).

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