--- deliantra/server/Changes 2010/03/20 14:57:58 1.575 +++ deliantra/server/Changes 2010/03/27 20:12:23 1.588 @@ -10,7 +10,6 @@ TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' TODO: summon cult does not properly create multipart monsters? -TODO: kill flag_is_water/is_water 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list { @@ -37,12 +36,23 @@ TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? TODO: freed objects cache instead of salloc/sfree + - (maps) the mana fountain now has a ratelimit of 30 potions per hour. - (maps) added (navar) gravedigger, that buys players gravestones. - made (wizard) look_at show also uuids. - added cf::object::find_object_uuid (::find_object already exists!). - (maps) added new apartment, made by LinuxLemoner. - (arch) added sounds: zombie death, book reading, inscription. - (arch) made the hill giants loose more body parts. + - (arch, maps) added black unicorn horn, required to access mlab hell. + - teach the random map generator the ability to read ".rmg" files + that specify which actual style map to generate, and use it for + the default decorstyle to avoid inappropriate maps to be used. + - move_type changes (spells, skills etc.) now will correctly + take move_on/move_off into account (e.g. buttons). + - display (exit) or (random map) in client for those objects. + - remove (useless) spell damage columns from spell info and replace + it by effective casting level - clients > 2.10 required to display + properly. - building of levers/doors works again for all kinds of floors. - the player can now withdraw and deposit all the available money. - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for @@ -57,6 +67,17 @@ - rent.ext allows the dm to enter anytime. - NPC_Dialogue adds a new predefined variable, $map. - new "build" event hook. + - get rid of archetype min/mac values except max_x (which should go, too). + - added fix_generated_item and cf::object::generate to XS interface. + - no longer use uppercase identifiers for saving anywhere, but support + them on loading, for old playerfiles and maps. + - removed is_legal_2ways_exit - this is apparently dead code, and + would be handled differently nowadays anyway. + - random map .meta were not being expired at all. + - replace move_ob/move_object functiony by the equivalent move method. + - update to automake 1.10. + - invitation to maps with unagressive and friendly monsters doesn't + require level 4 anymore. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back.