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Comparing deliantra/server/Changes (file contents):
Revision 1.59 by root, Mon Jan 14 10:12:10 2008 UTC vs.
Revision 1.109 by root, Thu Apr 24 04:40:53 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: dragons should not be able to change their title via the settings tab in playerbook
5
6 - completely automate the item add/delete on remove/insert. this should fix
7 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
8 - completely automate the weight handling, should fix all weight
9 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
10 - reloading archetypes while a user was in the character creation phase
11 could crash the server.
12 - fix a nontrivial number of cases of code commented similar
13 to "is this really correct?", as many of those cases are now handles
14 automatically by lower level code.
15 - replace many ad-hoc checks for client visibility by object::visible_to,
16 should result in broader applicability of functions using it.
17 - merge items with different arch pointers refering to the same arch
18 (due to archetype reloads).
19 - refactored the object remove/insert functions and most related
20 functions (decrease, split, merge_ob etc.).
21 - make it compile better on freebsd (reported by pippijn).
22 - remove GT_UPDATE_INV (no longer applicable).
23 - fix the longstanding "container stays open" bug.
24 - improved floorbox updating to be incremental and other protocol
25 optimisations.
26 - get rid of update_after_inventory_change and only do update stats
27 for weight once/tick/player at max.
28 - rewrite party commands, use party channel.
29
302.51 Sun Apr 20 21:27:37 CEST 2008
31 - properly link against libgthread as that is needed to make the slice
32 allocator thread-safe.
33 - support perls not compiled with 64 bit support (though this is not a
34 recommended configuration) (reported by Samuel Gondouin).
35 - always put godgiven items into the player inventory, never any containers.
36 - (arch)
37 - (maps, arch) the scorn go club was founded!
38 - (arch) do no longer support player abilities, they didn't work anyways.
39 - (arch) the alchemy spell is now of the alchemy spell school, which
40 became a real spell-class.
41 - (arch) the alchemist class now get an alchemy spell book for new characters.
42 - (arch) considerably strengthened spark shower and destruction.
43 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
44 finally reloadable at runtime.
45 - changed archetype loading algorithm to only require one pass and
46 use delayed resolving of references.
47 - examine command now uses the examine infobox.
48 - implement an "incremental garbage collector" for archetypes.
49 - enable slice allocator again.
50 - implement optional free memory poisoning.
51
522.5 Wed Apr 16 15:06:53 CEST 2008
53 - the two handed weapon skill can no longer be used as unarmed combat
54 skill.
55 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
56 names (also update all maps to use money instead of coins).
57 - add uuid accessors to perl.
58 - add coin names and archetype accessors to perl.
59 - fix runtime uuid file format to use "." instead of ",".
60 - change perl extensions to not use hardcoded coins and values.
61 - write uuids asynchronously (no hiccups due to uuid writes)
62 and be more parsimonous of uuid usage by the exact value out on exit.
63 - write log messages in another thread, removing another sync point.
64 - support multi-line log messages in a nicer way.
65 - be more portable w.r.t. uuids and format specifiers everywhere.
66 - fix a minor memleak in the random map generator.
67 - some parts of the random map generator are not coroutine-safe,
68 so only call it "single-threaded".
69 - major cleanup of memory management in random map generator.
70 - slight refactoring of the random map generator, faster too.
71 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
72 bookkeeping bug.
73 - work around "player is on active list" problem by deactivating player
74 after loading.
75 - garbage collect shstr's more evenly and adaptively only when
76 there have in fact been allocations.
77 - fix object::insert to do as documented and insert into the env
78 if necessary.
79 - fix cf::map::unique_maps.
80 - fix nrof overflow check in can_merge_slow.
81 - fix converter code to handle >31 bit values.
82 - added support for the player_sold flag
83 - converters no longer accept unpaid items.
84 - canonicalize random map meta files for better unification.
85
862.43 Sun Apr 6 20:35:29 CEST 2008
87 - work around a glibc bug that causes calloc to return non-zero memory
88 when mlockall has been used.
89 - pass environment to perl_sys_init3, as required by newer perls.
90 - use separate thread for ticker timing (and more in the future).
91 this greatly increases timing accuracy and gets rid of an enourmous
92 number of gettimeofday calls.
93 - use a separate thread to signal aio completion, for lower latency.
94 - require Coro 4.47, which fixes a data corruption bug with its C API.
95
962.42 Sat Mar 15 12:05:21 CET 2008
97 - rebalanced default experience table to be more exponential
98 and much easier up to level ~40, then moderately harder.
99 - change attuned/repelled level boni to +-8 from +-2.
100 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
101 - do not exit on reload/load errors but properly cleanup.
102 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
103
1042.41 Fri Jan 25 13:15:37 CET 2008
3 - get rid of YAML::Syck, it's too buggy and misparses many files 105 - get rid of YAML::Syck, it's too buggy and misparses many files
4 (this fixes the jeweler skill). 106 (this fixes the jeweler skill).
107 - back-to-back perl_reloads don't freeze the ticker anymore.
108 - convert cfutil from Event to EV (forgot to do this earlier...).
109 - move tombstone to real map if player died due to cave-in (even if
110 it has reset, which is better than putting it on the savebed, also as
111 proof that the palyer didn't use a savebed).
5 112
62.4 Sun Jan 13 13:41:29 CET 2008 1132.4 Sun Jan 13 13:41:29 CET 2008
7 - work around perl bug in configure perl module version check. 114 - work around perl bug in configure perl module version check.
8 - fix bug in golem move code that would cause a crash at tiling borders. 115 - fix bug in golem move code that would cause a crash at tiling borders.
9 - fix a freeze bug when looking for an arrow in the inventory. 116 - fix a freeze bug when looking for an arrow in the inventory.

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