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Comparing deliantra/server/Changes (file contents):
Revision 1.54 by root, Sun Jan 13 10:11:43 2008 UTC vs.
Revision 1.59 by root, Mon Jan 14 10:12:10 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.4 3 - get rid of YAML::Syck, it's too buggy and misparses many files
4 (this fixes the jeweler skill).
5
62.4 Sun Jan 13 13:41:29 CET 2008
7 - work around perl bug in configure perl module version check.
4 - fix bug in golem move code that would cause a crash at tiling borders. 8 - fix bug in golem move code that would cause a crash at tiling borders.
5 - fix a freeze bug when looking for an arrow in the inventory. 9 - fix a freeze bug when looking for an arrow in the inventory.
6 - fix a bug in animate_weapon, causing a crash. 10 - fix a bug in animate_weapon, causing a crash.
7 - no longer exit when a coroutine throws an exception. 11 - no longer exit when a coroutine throws an exception.
12 - fix a potential double free bug (nicely exploited by g++ 4.2).
8 - fix the "<player> is nuts" message. 13 - fix the "<player> is nuts" message.
14 - fix an exception at logout due to the json_coder being gone.
9 - upgrade to EV version 2.0 API. 15 - upgrade to EV version 2.0 API.
10 - when players don't apply a savebed correctly but stand above one, 16 - when players don't apply a savebed correctly but stand above one,
11 do not move or kill them. 17 do not move or kill them.
12 - implement client-side settings page in playerbook (0.9963+ required). 18 - implement client-side settings page in playerbook (0.9963+ required).
13 - implement generic framework for server-side resource files. 19 - implement generic framework for server-side resource files.

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