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Comparing deliantra/server/Changes (file contents):
Revision 1.59 by root, Mon Jan 14 10:12:10 2008 UTC vs.
Revision 1.68 by root, Fri Mar 14 19:16:24 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - rebalanced default experience table to be more exponential
8 and much easier up to level ~40, then moderately harder.
9 - change attuned/repelled level boni to +-8 from +-2.
10 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
11 - do not exit on reload/load errors but properly cleanup.
12 - fix a 32 bit uncleanlieness in the slice debugging wrapper.
13
142.41 Fri Jan 25 13:15:37 CET 2008
3 - get rid of YAML::Syck, it's too buggy and misparses many files 15 - get rid of YAML::Syck, it's too buggy and misparses many files
4 (this fixes the jeweler skill). 16 (this fixes the jeweler skill).
17 - back-to-back perl_reloads don't freeze the ticker anymore.
18 - convert cfutil from Event to EV (forgot to do this earlier...).
19 - move tombstone to real map if player died due to cave-in (even if
20 it has reset, which is better than putting it on the savebed, also as
21 proof that the palyer didn't use a savebed).
5 22
62.4 Sun Jan 13 13:41:29 CET 2008 232.4 Sun Jan 13 13:41:29 CET 2008
7 - work around perl bug in configure perl module version check. 24 - work around perl bug in configure perl module version check.
8 - fix bug in golem move code that would cause a crash at tiling borders. 25 - fix bug in golem move code that would cause a crash at tiling borders.
9 - fix a freeze bug when looking for an arrow in the inventory. 26 - fix a freeze bug when looking for an arrow in the inventory.

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