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Comparing deliantra/server/Changes (file contents):
Revision 1.546 by root, Thu Jan 14 23:46:13 2010 UTC vs.
Revision 1.594 by elmex, Wed Mar 31 14:12:29 2010 UTC

3 3
4TODO: apartment-descritpions for gotisch1/2 4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible... 7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
8 9
9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' 11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11TODO: cf:object::find_by_count!!11
12TODO: summon cult does not properly create multipart monsters? 12TODO: summon cult does not properly create multipart monsters?
13TODO: kill flag_is_water/is_water 132010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
14
15{
16 "dungeon_depth" : "3",
17 "dungeon_level" : "8",
18 "exitstyle" : "sstair",
19 "final_map" : "/quests/peterm/quests/ogre_chief",
20 "floorstyle" : "stones2",
21 "layoutstyle" : "maze",
22 "monsterstyle" : "humanoid",
23 "orientation" : "1",
24 "origin_map" : "/world/world_106_115",
25 "origin_x" : 9,
26 "origin_y" : 18,
27 "random_seed" : 623236402,
28 "region" : "highway",
29 "symmetry" : 1,
30 "wallstyle" : "earthen",
31 "xsize" : 29,
32 "ysize" : 19
33}
14 34
15TODO: removing a single map tag from one map kills the tag on other maps as well, apparently 35TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
36TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
37TODO: freed objects cache instead of salloc/sfree
38
39TODO: do not show msg for unidentified objects.
40 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
41 - (maps) added (navar) gravedigger, that buys players gravestones.
42 - made (wizard) look_at show also uuids.
43 - added cf::object::find_object_uuid (::find_object already exists!).
44 - (maps) added new apartment, made by LinuxLemoner.
45 - (arch) added sounds: zombie death, book reading, inscription.
46 - (arch) made the hill giants loose more body parts.
47 - (arch, maps) added black unicorn horn, required to access mlab hell.
48 - teach the random map generator the ability to read ".rmg" files
49 that specify which actual style map to generate, and use it for
50 the default decorstyle to avoid inappropriate maps to be used.
51 - move_type changes (spells, skills etc.) now will correctly
52 take move_on/move_off into account (e.g. buttons).
53 - display (exit) or (random map) in client for those objects.
54 - remove (useless) spell damage columns from spell info and replace
55 it by effective casting level - clients > 2.10 required to display
56 properly.
57 - building of levers/doors works again for all kinds of floors.
58 - the player can now withdraw and deposit all the available money.
59 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
60 steinwandstadt/celvear.
61 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
62 - improve editor support protoocl slightly, provide workarounds for 2.10
63 clients.
64 - tcp.ext didn't unbind in reloads.
65 - map-tags.ext didn't properly close the database on reloads.
66 - cfutil skips .-directories when scanning.
67 - build.ext prevents players from building on other player's maps.
68 - rent.ext allows the dm to enter anytime.
69 - NPC_Dialogue adds a new predefined variable, $map.
70 - new "build" event hook.
71 - get rid of archetype min/mac values except max_x (which should go, too).
72 - added fix_generated_item and cf::object::generate to XS interface.
73 - no longer use uppercase identifiers for saving anywhere, but support
74 them on loading, for old playerfiles and maps.
75 - removed is_legal_2ways_exit - this is apparently dead code, and
76 would be handled differently nowadays anyway.
77 - random map .meta were not being expired at all.
78 - replace move_ob/move_object functiony by the equivalent move method.
79 - update to automake 1.10.
80 - invitation to maps with unagressive and friendly monsters doesn't
81 require level 4 anymore.
82 - do not let update_stats muck with the chosen_skill anymore.
83 - monsters now rotate through all skills (in chosen_skill).
84 - fix lots of path-related buffer overflows in the random map generator.
85 - added detect mineral vein spell.
86 - support "wall overlays" in the random map generator - not very generic,
87 used by minable veins.
88 - (maps) relocated jeweler town to another directoy.
89 - (maps) added quest for the mining skill scroll to valleynoy.
90
912.93 Sat Feb 13 15:52:36 CET 2010
92 - (maps) fix travel to valdor and back.
16 - do no longer by default eval map cod ein safe compartments 93 - do no longer by default eval map cod ein safe compartments
17 (this can be re-enabled using the safe_eval config option). 94 (this can be re-enabled using the safe_eval config option).
18 - (maps) fix an apparent crash bug caused by broken generstors 95 - (maps) fix an apparent crash bug caused by broken generstors
19 in lorak. 96 in lorak.
97 - fix data corruption issues caused by recursive calls to
98 unordered_mapwalk - now every caller must provide its own
99 buffer.
20 - (maps) improve tindervale maps slightly. 100 - (maps) improve tindervale maps slightly.
21 - (arch) considerably decrease slag ex price. 101 - (arch) considerably decrease slag ex price.
22 - (arch) fix filth archetype. 102 - (arch) fix filth archetype.
103 - extension dependency resolve was completely broken.
23 - multipart objects would cause save_throw_object to crash - it 104 - multipart objects would cause save_throw_object to crash - it
24 now acts on the head only. 105 now acts on the head only.
25 - do not try to connect to an irc server unless explicitly configured. 106 - do not try to connect to an irc server unless explicitly configured.
26 - do not expect decltype() to be available in gcc 4.4. 107 - do not expect decltype() to be available in gcc 4.4.
27 - extended the safe perl environment by loops. 108 - extended the safe perl environment by loops.
109 - (arch) fix "armless cook" facings.
110 - the "experience table" resource item did not have a proper
111 hash associated with it, so updates could not be detected.
112 - fixed poison traps in doors.
113 - player->killer_name did not properly flag the name as unicode.
114 - aggressively mark many more methods as utf8 or octet-expecting,
115 and provide a non-destructive SvPVutf8 variant.
116 - do not allow dragon players to change their title via the settings.
117 - ratelimited jeweler skill nugget conversion.
118 - under high load, the server stopped swapping out to make
119 the server more responsive, but making it impossible to reduce
120 the load by... swapping out. slot queuing will now always make
121 some progress.
122 - improve the quality of the load-avg calculation.
123 - (maps) fixed quest npc in jeweler dungeon quest.
124 - don't fail to write the runtime file if the temporary already exists.
125 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
126 player now.
127 - rewrote hiscore code from scratch to use async I/O, store uuid and
128 timestamp and use a tab in the client to increase awareness.
129 - npc dialog setflag/setsatte now check for defined'ness, so
130 setflag 0 is possible.
131 - make install now deletes old extensions, to ease upgrades in the
132 deliantra vm.
28 133
292.92 Thu Dec 24 04:51:56 CET 2009 1342.92 Thu Dec 24 04:51:56 CET 2009
30 - the destruction spell could/would corrupt server memory quite often. 135 - the destruction spell could/would corrupt server memory quite often.
31 - logging in only fixed the combat slot when the palyer was loaded from 136 - logging in only fixed the combat slot when the palyer was loaded from
32 disk, not when it already was in memory. 137 disk, not when it already was in memory.

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