--- deliantra/server/Changes 2010/03/26 00:05:45 1.583 +++ deliantra/server/Changes 2010/03/31 14:12:29 1.594 @@ -10,7 +10,6 @@ TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' TODO: summon cult does not properly create multipart monsters? -TODO: kill flag_is_water/is_water 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list { @@ -37,7 +36,7 @@ TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? TODO: freed objects cache instead of salloc/sfree -TODO: random maps, decorstyle ranodm is evil +TODO: do not show msg for unidentified objects. - (maps) the mana fountain now has a ratelimit of 30 potions per hour. - (maps) added (navar) gravedigger, that buys players gravestones. - made (wizard) look_at show also uuids. @@ -46,6 +45,9 @@ - (arch) added sounds: zombie death, book reading, inscription. - (arch) made the hill giants loose more body parts. - (arch, maps) added black unicorn horn, required to access mlab hell. + - teach the random map generator the ability to read ".rmg" files + that specify which actual style map to generate, and use it for + the default decorstyle to avoid inappropriate maps to be used. - move_type changes (spells, skills etc.) now will correctly take move_on/move_off into account (e.g. buttons). - display (exit) or (random map) in client for those objects. @@ -72,6 +74,19 @@ them on loading, for old playerfiles and maps. - removed is_legal_2ways_exit - this is apparently dead code, and would be handled differently nowadays anyway. + - random map .meta were not being expired at all. + - replace move_ob/move_object functiony by the equivalent move method. + - update to automake 1.10. + - invitation to maps with unagressive and friendly monsters doesn't + require level 4 anymore. + - do not let update_stats muck with the chosen_skill anymore. + - monsters now rotate through all skills (in chosen_skill). + - fix lots of path-related buffer overflows in the random map generator. + - added detect mineral vein spell. + - support "wall overlays" in the random map generator - not very generic, + used by minable veins. + - (maps) relocated jeweler town to another directoy. + - (maps) added quest for the mining skill scroll to valleynoy. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back.