--- deliantra/server/Changes 2007/04/17 19:57:09 1.6 +++ deliantra/server/Changes 2007/05/12 22:09:49 1.10 @@ -1,19 +1,42 @@ Crossfire TRT Server ChangeLog 2.1 + - complete rewrite of the range/attack skill slot system: + there are now two slots, one for combat, one for ranged + attacks. + - introduce the concept of a current weapon (either a ranged + or a combat weapon/skill/tool) and switch between them as + needed. + - rewrite bow code so bows get more useful: apply damage, + attacktype and other stats to the arrows and treat + bows as weapons. also rebalance the missile weapons skill + so its damage increases with level. + - rewrite the complete player speed logic: weapon_speed now + works as documented and there are no unnatural speed boosts. - implement a utility - cfutil - that simplifies arch and map installation, replacing the old collect scripts and - simplying deployment. + simplying deployment by scaling and cutting faces as required. + - simplify the map protocol extensively by taking advantage + of missing bigfaces, speeding up map generation immensely. - implement inherit keyword allowing archetypes to inherit from other archetypes. - rationalise archetype, region and treasurelist file format into a single file format and make them reloadable asynchronously. + - make the worldmap, facedata (smoothing, faces, magicmap) + reloadable at runtime. - implement 64x64 faceset support. - implement fxixsx protocol that saves a lot of bandwidth over the old image/face/smooth packets and allows images > packetsize. - implement a bandwidth-saving smoothing protocol that works on a face basis as opposed to a mapspace basis. + - the server can now rate-limit image uploads to not exceed + a certain (client-configurable) speed while guarenteeing full + freedom of movement. + - implement new ex command to request item descriptions. + - implement new msg command for in-game messages with meta + information (using xml). + - enforce utf-8 for all text messages. - many, many bugfixes. 2.0 Tue Mar 6 15:22:53 CET 2007