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Comparing deliantra/server/Changes (file contents):
Revision 1.6 by root, Tue Apr 17 19:57:09 2007 UTC vs.
Revision 1.16 by root, Sun May 27 18:06:41 2007 UTC

1Crossfire TRT Server ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog
2 2
32.1 32.2
4
52.1 Sun May 27 04:21:29 CEST 2007
6 - optimised event invocation (non-wanted events can now be
7 skipped with 4-5 inlined instructions).
8 - complete rewrite of town_portal: it now creates a portal
9 to the "nearest" town only, travel is only possible
10 to the town and back, anybody can use it (also removes
11 one of the remaining syncpoints in the server).
12 - complete rewrite of the range/attack skill slot system:
13 there are now two slots, one for combat, one for ranged
14 attacks.
15 - introduce the concept of a current weapon (either a ranged
16 or a combat weapon/skill/tool) and switch between them as
17 needed.
18 - rewrite bow code so bows get more useful: apply damage,
19 attacktype and other stats to the arrows and treat
20 bows as weapons. also rebalance the missile weapons skill
21 so its damage increases with level.
22 - rewrite the complete player speed logic: weapon_speed now
23 works as documented and there are no unnatural speed boosts.
4 - implement a utility - cfutil - that simplifies arch and map 24 - implement a utility - cfutil - that simplifies arch and map
5 installation, replacing the old collect scripts and 25 installation, replacing the old collect scripts and
6 simplying deployment. 26 simplying deployment by scaling and cutting faces as required.
27 - simplify the map protocol extensively by taking advantage
28 of missing bigfaces, speeding up map generation immensely.
7 - implement inherit keyword allowing archetypes to inherit from 29 - implement inherit keyword allowing archetypes to inherit from
8 other archetypes. 30 other archetypes.
9 - rationalise archetype, region and treasurelist file format 31 - rationalise archetype, region and treasurelist file format
10 into a single file format and make them reloadable asynchronously. 32 into a single file format and make them reloadable asynchronously.
33 - make the worldmap, facedata (smoothing, faces, magicmap)
34 reloadable at runtime.
11 - implement 64x64 faceset support. 35 - implement 64x64 faceset support.
12 - implement fxixsx protocol that saves 36 - implement fxixsx protocol that saves
13 a lot of bandwidth over the old image/face/smooth packets 37 a lot of bandwidth over the old image/face/smooth packets
14 and allows images > packetsize. 38 and allows images > packetsize, incremental and background
39 transfers.
15 - implement a bandwidth-saving smoothing protocol that works 40 - implement a bandwidth-saving smoothing protocol that works
16 on a face basis as opposed to a mapspace basis. 41 on a face basis as opposed to a mapspace basis.
42 - the server can now rate-limit image uploads to not exceed
43 a certain (client-configurable) speed while guarenteeing full
44 freedom of movement.
45 - implement new ex command to request item descriptions.
46 - implement new msg command for in-game messages with meta
47 information (using xml).
48 - enforce utf-8 for all text messages.
49 - added micropather (not used yet).
17 - many, many bugfixes. 50 - many, many bugfixes.
18 51
192.0 Tue Mar 6 15:22:53 CET 2007 522.0 Tue Mar 6 15:22:53 CET 2007
20 - make coroapi accessible to cf+. 53 - make coroapi accessible to cf+.
21 - moved map handling logic completely to perl 54 - moved map handling logic completely to perl

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