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Comparing deliantra/server/Changes (file contents):
Revision 1.60 by root, Mon Jan 14 11:41:47 2008 UTC vs.
Revision 1.102 by root, Sun Apr 20 19:27:54 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.51 Sun Apr 20 21:27:37 CEST 2008
4 - properly link against libgthread as that is needed to make the slice
5 allocator thread-safe.
6 - support perls not compiled with 64 bit support (though this is not a
7 recommended configuration) (reported by Samuel Gondouin).
8 - always put godgiven items into the player inventory, never any containers.
9 - (arch)
10 - (maps, arch) the scorn go club was founded!
11 - (arch) do no longer support player abilities, they didn't work anyways.
12 - (arch) the alchemy spell is now of the alchemy spell school, which
13 became a real spell-class.
14 - (arch) the alchemist class now get an alchemy spell book for new characters.
15 - (arch) considerably strengthened spark shower and destruction.
16 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
17 finally reloadable at runtime.
18 - changed archetype loading algorithm to only require one pass and
19 use delayed resolving of references.
20 - examine command now uses the examine infobox.
21 - implement an "incremental garbage collector" for archetypes.
22 - enable slice allocator again.
23 - implement optional free memory poisoning.
24
252.5 Wed Apr 16 15:06:53 CEST 2008
26 - the two handed weapon skill can no longer be used as unarmed combat
27 skill.
28 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
29 names (also update all maps to use money instead of coins).
30 - add uuid accessors to perl.
31 - add coin names and archetype accessors to perl.
32 - fix runtime uuid file format to use "." instead of ",".
33 - change perl extensions to not use hardcoded coins and values.
34 - write uuids asynchronously (no hiccups due to uuid writes)
35 and be more parsimonous of uuid usage by the exact value out on exit.
36 - write log messages in another thread, removing another sync point.
37 - support multi-line log messages in a nicer way.
38 - be more portable w.r.t. uuids and format specifiers everywhere.
39 - fix a minor memleak in the random map generator.
40 - some parts of the random map generator are not coroutine-safe,
41 so only call it "single-threaded".
42 - major cleanup of memory management in random map generator.
43 - slight refactoring of the random map generator, faster too.
44 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
45 bookkeeping bug.
46 - work around "player is on active list" problem by deactivating player
47 after loading.
48 - garbage collect shstr's more evenly and adaptively only when
49 there have in fact been allocations.
50 - fix object::insert to do as documented and insert into the env
51 if necessary.
52 - fix cf::map::unique_maps.
53 - fix nrof overflow check in can_merge_slow.
54 - fix converter code to handle >31 bit values.
55 - added support for the player_sold flag
56 - converters no longer accept unpaid items.
57 - canonicalize random map meta files for better unification.
58
592.43 Sun Apr 6 20:35:29 CEST 2008
60 - work around a glibc bug that causes calloc to return non-zero memory
61 when mlockall has been used.
62 - pass environment to perl_sys_init3, as required by newer perls.
63 - use separate thread for ticker timing (and more in the future).
64 this greatly increases timing accuracy and gets rid of an enourmous
65 number of gettimeofday calls.
66 - use a separate thread to signal aio completion, for lower latency.
67 - require Coro 4.47, which fixes a data corruption bug with its C API.
68
692.42 Sat Mar 15 12:05:21 CET 2008
70 - rebalanced default experience table to be more exponential
71 and much easier up to level ~40, then moderately harder.
72 - change attuned/repelled level boni to +-8 from +-2.
73 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
74 - do not exit on reload/load errors but properly cleanup.
75 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
76
772.41 Fri Jan 25 13:15:37 CET 2008
3 - get rid of YAML::Syck, it's too buggy and misparses many files 78 - get rid of YAML::Syck, it's too buggy and misparses many files
4 (this fixes the jeweler skill). 79 (this fixes the jeweler skill).
5 - back-to-back perl_reloads don't freeze the ticker anymore. 80 - back-to-back perl_reloads don't freeze the ticker anymore.
81 - convert cfutil from Event to EV (forgot to do this earlier...).
82 - move tombstone to real map if player died due to cave-in (even if
83 it has reset, which is better than putting it on the savebed, also as
84 proof that the palyer didn't use a savebed).
6 85
72.4 Sun Jan 13 13:41:29 CET 2008 862.4 Sun Jan 13 13:41:29 CET 2008
8 - work around perl bug in configure perl module version check. 87 - work around perl bug in configure perl module version check.
9 - fix bug in golem move code that would cause a crash at tiling borders. 88 - fix bug in golem move code that would cause a crash at tiling borders.
10 - fix a freeze bug when looking for an arrow in the inventory. 89 - fix a freeze bug when looking for an arrow in the inventory.

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