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Comparing deliantra/server/Changes (file contents):
Revision 1.60 by root, Mon Jan 14 11:41:47 2008 UTC vs.
Revision 1.88 by root, Tue Apr 15 18:43:11 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - the two handed weapon skill cna no longe rbe used as unarmed combat
8 skill.
9 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
10 names (also update all maps to use money instead of coins).
11 - add uuid accessors to perl.
12 - add coin names and archetype accessors to perl.
13 - fix runtime uuid file format to use "." instead of ",".
14 - change perl extensions to not use hardcoded coins and values.
15 - write uuids asynchronously (no hiccups due to uuid writes)
16 and be more parsimonous of uuid usage by the exact value out on exit.
17 - write log messages in another thread, removing another sync point.
18 - support multi-line log messages in a nicer way.
19 - be more portable w.r.t. uuids and format specifiers everywhere.
20 - fix a minor memleak in the random map generator.
21 - some parts of the random map generator are not coroutine-safe,
22 so only call it "single-threaded".
23 - major cleanup of memory management in random map generator.
24 - slight refactoring of the random map generator, faster too.
25 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
26 bookkeeping bug.
27 - work around "player is on active list" problem by deactivating player
28 after loading.
29 - garbage collect shstr's more evenly and adaptively only when
30 there have in fact been allocations.
31 - fix object::insert to do as documented and insert into the env
32 if necessary.
33 - fix cf::map::unique_maps.
34 - fix nrof overflow check in can_merge_slow.
35 - fix converter code to handle >31 bit values.
36 - added support for the player_sold flag
37 - converters no longer accept unpaid items.
38 - canonicalize random map meta files for better unification.
39
402.43 Sun Apr 6 20:35:29 CEST 2008
41 - work around a glibc bug that causes calloc to return non-zero memory
42 when mlockall has been used.
43 - pass environment to perl_sys_init3, as required by newer perls.
44 - use separate thread for ticker timing (and more in the future).
45 this greatly increases timing accuracy and gets rid of an enourmous
46 number of gettimeofday calls.
47 - use a separate thread to signal aio completion, for lower latency.
48 - require Coro 4.47, which fixes a data corruption bug with its C API.
49
502.42 Sat Mar 15 12:05:21 CET 2008
51 - rebalanced default experience table to be more exponential
52 and much easier up to level ~40, then moderately harder.
53 - change attuned/repelled level boni to +-8 from +-2.
54 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
55 - do not exit on reload/load errors but properly cleanup.
56 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
57
582.41 Fri Jan 25 13:15:37 CET 2008
3 - get rid of YAML::Syck, it's too buggy and misparses many files 59 - get rid of YAML::Syck, it's too buggy and misparses many files
4 (this fixes the jeweler skill). 60 (this fixes the jeweler skill).
5 - back-to-back perl_reloads don't freeze the ticker anymore. 61 - back-to-back perl_reloads don't freeze the ticker anymore.
62 - convert cfutil from Event to EV (forgot to do this earlier...).
63 - move tombstone to real map if player died due to cave-in (even if
64 it has reset, which is better than putting it on the savebed, also as
65 proof that the palyer didn't use a savebed).
6 66
72.4 Sun Jan 13 13:41:29 CET 2008 672.4 Sun Jan 13 13:41:29 CET 2008
8 - work around perl bug in configure perl module version check. 68 - work around perl bug in configure perl module version check.
9 - fix bug in golem move code that would cause a crash at tiling borders. 69 - fix bug in golem move code that would cause a crash at tiling borders.
10 - fix a freeze bug when looking for an arrow in the inventory. 70 - fix a freeze bug when looking for an arrow in the inventory.

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