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Comparing deliantra/server/Changes (file contents):
Revision 1.591 by root, Sun Mar 28 22:29:50 2010 UTC vs.
Revision 1.603 by root, Mon Apr 5 02:05:32 2010 UTC

33} 33}
34 34
35TODO: removing a single map tag from one map kills the tag on other maps as well, apparently 35TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
36TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? 36TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
37TODO: freed objects cache instead of salloc/sfree 37TODO: freed objects cache instead of salloc/sfree
38TODO: weaken gorokh kittens considerably on hell random maps
38 39
40TODO: do not show msg for unidentified objects.
41TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc.
42TODO: thrown objects hit natively (with their own skill).
43TODO: golem survives "longer" now.
44TODO: spells etc. act as skill-tools
39 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 45 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
40 - (maps) added (navar) gravedigger, that buys players gravestones. 46 - (maps) added (navar) gravedigger, that buys players gravestones.
41 - made (wizard) look_at show also uuids. 47 - made (wizard) look_at show also uuids.
42 - added cf::object::find_object_uuid (::find_object already exists!). 48 - added cf::object::find_object_uuid (::find_object already exists!).
43 - (maps) added new apartment, made by LinuxLemoner. 49 - (maps) added new apartment, made by LinuxLemoner.
79 - invitation to maps with unagressive and friendly monsters doesn't 85 - invitation to maps with unagressive and friendly monsters doesn't
80 require level 4 anymore. 86 require level 4 anymore.
81 - do not let update_stats muck with the chosen_skill anymore. 87 - do not let update_stats muck with the chosen_skill anymore.
82 - monsters now rotate through all skills (in chosen_skill). 88 - monsters now rotate through all skills (in chosen_skill).
83 - fix lots of path-related buffer overflows in the random map generator. 89 - fix lots of path-related buffer overflows in the random map generator.
90 - added detect mineral vein spell.
91 - support "wall overlays" in the random map generator - not very generic,
92 used by minable veins.
93 - (maps) relocated jeweler town to another directoy.
94 - (maps) added quest for the mining skill scroll to valleynoy.
95 - (arch) implement mining pickaxes and mining skill.
96 - generate most constants for perl automatically.
97 - properly check for weapon name prefix ("Ragnarok's sword").
98 - when player dies, restore his food to at least 200.
99 - support multiple inheritance for arch sources (inherit a,b,c).
100 - switch to storable-n-format for facedata, for better interoperability.
101 - implement generic "ranged" item framework (pickaxe, fishing rod).
102 - the singing skill actually respects the direction now.
103 - oratory and singing now require a direction.
104 - use_skill now requires that you can actually apply the skill tool.
84 105
852.93 Sat Feb 13 15:52:36 CET 2010 1062.93 Sat Feb 13 15:52:36 CET 2010
86 - (maps) fix travel to valdor and back. 107 - (maps) fix travel to valdor and back.
87 - do no longer by default eval map cod ein safe compartments 108 - do no longer by default eval map cod ein safe compartments
88 (this can be re-enabled using the safe_eval config option). 109 (this can be re-enabled using the safe_eval config option).

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