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Revision 1.445 by root, Fri Oct 23 00:17:47 2009 UTC vs.
Revision 1.607 by root, Tue Apr 6 21:11:48 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: move_on/move_off events? 4TODO: apartment-descritpions for gotisch1/2
5TODO: ->living accessors for matches! 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
9
10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: summon cult does not properly create multipart monsters?
132010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
14
15{
16 "dungeon_depth" : "3",
17 "dungeon_level" : "8",
18 "exitstyle" : "sstair",
19 "final_map" : "/quests/peterm/quests/ogre_chief",
20 "floorstyle" : "stones2",
21 "layoutstyle" : "maze",
22 "monsterstyle" : "humanoid",
23 "orientation" : "1",
24 "origin_map" : "/world/world_106_115",
25 "origin_x" : 9,
26 "origin_y" : 18,
27 "random_seed" : 623236402,
28 "region" : "highway",
29 "symmetry" : 1,
30 "wallstyle" : "earthen",
31 "xsize" : 29,
32 "ysize" : 19
33}
34
35TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
36TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
37TODO: freed objects cache instead of salloc/sfree
38TODO: weaken gorokh kittens considerably on hell random maps
39
40TODO: do not show msg for unidentified objects.
41TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc.
42TODO: thrown objects hit natively (with their own skill).
43TODO: golem survives "longer" now.
44TODO: slow down some skills (e.g. stealing)
45TODO: apply range checkign should go to apply_special
46TODO: stealing, mining, others has no "there is nothing" message.
47 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
48 - (maps) added (navar) gravedigger, that buys players gravestones.
49 - made (wizard) look_at show also uuids.
50 - added cf::object::find_object_uuid (::find_object already exists!).
51 - (maps) added new apartment, made by LinuxLemoner.
52 - (arch) added sounds: zombie death, book reading, inscription.
53 - (arch) made the hill giants loose more body parts.
54 - (arch, maps) added black unicorn horn, required to access mlab hell.
55 - teach the random map generator the ability to read ".rmg" files
56 that specify which actual style map to generate, and use it for
57 the default decorstyle to avoid inappropriate maps to be used.
58 - move_type changes (spells, skills etc.) now will correctly
59 take move_on/move_off into account (e.g. buttons).
60 - display (exit) or (random map) in client for those objects.
61 - removed (useless) spell damage columns from spell info and replace
62 it by effective casting level - clients > 2.10 required to display
63 properly.
64 - building of levers/doors works again for all kinds of floors.
65 - the player can now withdraw and deposit all the available money.
66 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
67 steinwandstadt/celvear.
68 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
69 - improve editor support protoocl slightly, provide workarounds for 2.10
70 clients.
71 - tcp.ext didn't unbind in reloads.
72 - map-tags.ext didn't properly close the database on reloads.
73 - cfutil skips .-directories when scanning.
74 - build.ext prevents players from building on other player's maps.
75 - rent.ext allows the dm to enter anytime.
76 - NPC_Dialogue adds a new predefined variable, $map.
77 - new "build" event hook.
78 - get rid of archetype min/mac values except max_x (which should go, too).
79 - added fix_generated_item and cf::object::generate to XS interface.
80 - no longer use uppercase identifiers for saving anywhere, but support
81 them on loading, for old playerfiles and maps.
82 - removed is_legal_2ways_exit - this is apparently dead code, and
83 would be handled differently nowadays anyway.
84 - random map .meta were not being expired at all.
85 - replace move_ob/move_object functiony by the equivalent move method.
86 - update to automake 1.10.
87 - invitation to maps with unagressive and friendly monsters doesn't
88 require level 4 anymore.
89 - do not let update_stats muck with the chosen_skill anymore.
90 - monsters now rotate through all skills (in chosen_skill).
91 - fix lots of path-related buffer overflows in the random map generator.
92 - added detect mineral vein spell.
93 - support "wall overlays" in the random map generator - not very generic,
94 used by minable veins.
95 - (maps) relocated jeweler town to another directoy.
96 - (maps) added quest for the mining skill scroll to valleynoy.
97 - (arch) implement mining pickaxes and mining skill.
98 - generate most constants for perl automatically.
99 - properly check for weapon name prefix ("Ragnarok's sword").
100 - when player dies, restore his food to at least 200.
101 - support multiple inheritance for arch sources (inherit a,b,c).
102 - switch to storable-n-format for facedata, for better interoperability.
103 - implement generic "ranged" item framework (pickaxe, fishing rod).
104 - the singing skill actually respects the direction now.
105 - oratory and singing now require a direction.
106 - use_skill now requires that you can actually apply the skill tool.
107 - do not invoke perl on every user command anymore by providing
108 a comamnd and an unknown_command event.
109 - move mark, run, run_stop, fire and fire_stop commands back from
110 perl to C++, for speed reasons (basically undo patchset 1304).
111 - add a client_destroy event, so we don't have to hook the
112 attachable destroy event (which is called much more often).
113 - removed (unused) FLOOR object type.
114 - fix errornous change_abil messages for rods (and other types).
115
1162.93 Sat Feb 13 15:52:36 CET 2010
117 - (maps) fix travel to valdor and back.
118 - do no longer by default eval map cod ein safe compartments
119 (this can be re-enabled using the safe_eval config option).
120 - (maps) fix an apparent crash bug caused by broken generstors
121 in lorak.
122 - fix data corruption issues caused by recursive calls to
123 unordered_mapwalk - now every caller must provide its own
124 buffer.
125 - (maps) improve tindervale maps slightly.
126 - (arch) considerably decrease slag ex price.
127 - (arch) fix filth archetype.
128 - extension dependency resolve was completely broken.
129 - multipart objects would cause save_throw_object to crash - it
130 now acts on the head only.
131 - do not try to connect to an irc server unless explicitly configured.
132 - do not expect decltype() to be available in gcc 4.4.
133 - extended the safe perl environment by loops.
134 - (arch) fix "armless cook" facings.
135 - the "experience table" resource item did not have a proper
136 hash associated with it, so updates could not be detected.
137 - fixed poison traps in doors.
138 - player->killer_name did not properly flag the name as unicode.
139 - aggressively mark many more methods as utf8 or octet-expecting,
140 and provide a non-destructive SvPVutf8 variant.
141 - do not allow dragon players to change their title via the settings.
142 - ratelimited jeweler skill nugget conversion.
143 - under high load, the server stopped swapping out to make
144 the server more responsive, but making it impossible to reduce
145 the load by... swapping out. slot queuing will now always make
146 some progress.
147 - improve the quality of the load-avg calculation.
148 - (maps) fixed quest npc in jeweler dungeon quest.
149 - don't fail to write the runtime file if the temporary already exists.
150 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
151 player now.
152 - rewrote hiscore code from scratch to use async I/O, store uuid and
153 timestamp and use a tab in the client to increase awareness.
154 - npc dialog setflag/setsatte now check for defined'ness, so
155 setflag 0 is possible.
156 - make install now deletes old extensions, to ease upgrades in the
157 deliantra vm.
158
1592.92 Thu Dec 24 04:51:56 CET 2009
160 - the destruction spell could/would corrupt server memory quite often.
161 - logging in only fixed the combat slot when the palyer was loaded from
162 disk, not when it already was in memory.
163 - cede in wait_for_tick* when the tivck is inhibited hopefully
164 avoiding livelock during high-load emergency saves.
165 - logging in did not properly unapply all skills.
166 - (maps) make the invite quest marking much more obvious.
167 - (arch) fix warrior archetype names.
168 - map prefetching never prefetch upwards.
169 - wizpass no longer makes you non-blocking.
170 - (maps) add light to some of the special maps, add troll
171 map.
172
1732.91 Mon Nov 30 10:18:09 CET 2009
174 - (maps) add gorokh_final mapset from crossfire.
175 - (maps) block most vault-type mlab locations, open up
176 imperial converters for anybody to use.
177 - (maps, arch) replace all permanent stat potions by random
178 variants.
179 - (maps) spread gorokh demon styles more evenly over 1..100.
180 - TRIGGER events got passed a garbage pointer instead of a
181 real player object on player changes.
182 - diseases and maybe other things could sometimes reduce the speed
183 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
184 much grief.
185 - speed_left randomisation was, apparently, totally broken.
186 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
187 of the speed slot internally and in map save files. among other
188 things, this gets rid of all the abs (speed) calls.
189 - reduce map file save files by using abridged keywords aliases.
190 - shop specialisation calculation was totally broken.
191 - nrof/itemcount/volume limits when dropping to the floor are
192 now enforced.
193 - fix magic mapping, which only worked for inate spell casting.
194 - godgiven items will now be explicitly described as such.
195 - (arch) dded a quiver of bolts.
196 - materialnames would change "randomly" on every load, only
197 set the material when the materialname was not set before.
198 - balancing change, halve rod recharge speed (instead
199 of 4.8s, the standard rods now recharge in ~10s. not a solution,
200 but still.
201 - reduce cpu time used for map saving by >>50% by avoiding
202 the costly flag-checking loop in most cases and using a simple
203 repeat-cache for speed_left.
204 - always delay stats update for players on insert/remove till
205 next tick/command, which saves a lot of cpu cycles on drop/take.
206 - add hint about havign to run to attach unaggressive npcs.
207 - pet monster level was not displayed correctly in "showpets index".
208 - clean up floating point conversions and many similar nitpicks.
209 - fix hanuk altar.
210 - overhaul material system to be much faster, and having less bugs, but
211 still having a lot of cruft :/.
212 - add marble shop floor.
213 - move gcc specifics to new file include/compiler.h.
214 - unrecognised cfpod directives could cause undefined behaviour.
215 - added boes' marble shop to steinwandstadt.
216 - pad mapspace to power-of two size for speed/codesize/cache gains.
217 - optimise mapspace updates.
218 - cache volume/items per mapspace.
219 - use fabs, min and max consistently (surprisingly for a code size
220 decrease).
221 - fixed a small uncleanlieness in item converters, which might
222 have led to weird item multiplications.
223 - store hash value in shstr, not used by anything, but doesn't use much memory.
224 - fixed crash bug in learn_spell command.
225 - remove all traces of FLAG_NO_FIX_PLAYER.
226 - avoid sv_derived_from calls (lots of hash lookups) when converting
227 from perl to c++.
228 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
229 and use it in some "inner" loops.
230 - rename flags to attachable_flags to avoid confusion :=).
231 - fixed jeweler experience output to not be floating point.
232 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
233 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
234 - try to prefetch memory inside process_objects, which can give
235 enourmous speed gains.
236 - make some small optimisation to the process_objects loop.
237 - move facedata chksum calculation into cfutil, make server more flexible
238 handling different chksum lengths.
239 - check for hash collisions in cfutil.
240 - reduce face checksum size from 6 to 4 bytes.
241 - don't crash when a map uses empty sound/sound_destroy/face.
242 - removed weather-specific attributes.
243 - fixed genkeywords dependency.
244 - do not clear "randomitems" slot for world underlays.
245 - use "sl" as short-hand for speed_left in save-files, just to make them
246 smaller.
247 - in general, don't crash on value-less resource file lines
248 anymore, due to get_str never returning a 0-pointer.
249 - code cleanup in move_symptom.
250 - removed arch_to_object (replaced it by ->instance ()).
251
2522.90 Sat Nov 7 15:06:06 CET 2009
253 - some Andrew Madloch wanted, despite being specifically told
254 multiple times that the Deliantra parts additions are under AGPL,
255 lock up the source code of the server within his company.
256 some reorganisations have been done to the sourcecode to make
257 it clearer that this violates the Affero GPL. Help to keep
258 Deliantra free software even for the coming generations
259 and be wary of the promises of Andrew Madloch, he has nothing
260 good in mind for free software.
261 - clarify which files of the server are 100% AGPL.
262 - minor reorganisation, move some GPL code into other files.
263 - implement viewpoint (which is like observe, but only for the map,
264 not stats etc.).
265 - replace magic mapping overlay by a flying bird exposing area
266 on the worldmap (ext/magic_mapping.ext).
267 - @find in npc dialog was useless as the vairbale wasn't accessible.
268 - @find results in npc dialogue is now stored in $find.
269 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
270 - (maps, server) add lostwages and celvear apartments to rent system.
271 - (maps) closed guild houses, this is not scalable, ask your friendly
272 dm instead.
273 - (maps) add town portal to celvear.
274 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
275 mapsets from crossfire, together with associated archetypes.
276 - (maps) add extended region descriptions for some regions from crossfire.
277 - (maps) define a new whalingoutpost region.
278 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
279 and most archetypes that go with them (without stoning and swallow effects),
280 casino tokens and stock certificates are also missing.
281 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
282 and santo dominion.
283 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
284 to go with them. also adjusted archetypes to be more korrekt "gotisch".
285 - doors/containers can now use "match ..." expressions for the slaying field.
286 - properly close client-side dialogue when the player is teleported away.
287 - map-tags did not properly close it's database tables or wait
288 for a quiescent state, causing memory corruption on reload.
289 - support "stat.xyz" accessor in match expressions.
290 - skip /styles and /editor directories in cf::map::static_maps.
291 - implement ->send_big_packet and use it in ext_msg (among other things, this
292 fixes long answers from npc dialogue).
293 - connected magic mouths no longer spill to Log-1, but use the examine tab.
294 - (arch) change marker archetypes to not remove "marker" forces anymore
295 and to not add a "put your code here" force needlessly.
296 - (arch) fix or improve many plurals.
297 - markers do no longer add a force if the slaying field is unset.
298 - sped up search-items implementation, but it's still horrible.
299 - (maps) bigchests are now properly non-unique, per_player and no_reset.
300 - editor_folder can now be used to override whatever cfutil sets, and was
301 used to reogianise the illogical arch tree a bit.
302 - (maps) import most map names from crossfire.
303 - nuke image_sums/image_info subcommands from the protocol.
304 - fly_high movement gives better los, ignoring blocksview.
305 - the addexp command should now honour skill names with spaces.
306 - (arch) add nuke from cfextended to avoid a crash.
307 - (arch) added many more buildable marble floors.
308 - major namespace cleanup: save 45kb by making functions static
309 that were unnecessarily global.
310
3112.82 Sat Oct 24 03:50:17 CEST 2009
6 - fixed a classical and exploitable stack buffer overflow in the gsay command. 312 - fixed a classical and exploitable stack buffer overflow in the gsay command.
313 - fix a memory buffer overflow in the book code.
7 - add @check, @find npc dialogue commands. 314 - add @check, @find npc dialogue commands.
8 - (maps) add a number of town interiors. 315 - (maps) add a number of town interiors.
9 - (maps) add tindervale the fireborn capitol from cfextended. 316 - (maps) add tindervale the fireborn capitol from cfextended.
317 - (maps) add celvear area from cfextended.
10 - (server,arch) add a number of inscribables, show their capacity in hint. 318 - (server,arch) add a number of inscribables, show their capacity in hint.
11 - (server,maps) fix bug causing some library books not to be chained down, 319 - (server,maps) fix bug causing some library books not to be chained down,
12 cause Scorn/Navar libraries not to have inscribable books. 320 cause Scorn/Navar libraries not to have inscribable books.
13 - (maps) fix bug causing the Greyshield and Greysword to have 321 - (maps) fix bug causing the Greyshield and Greysword to have
14 inappropriate item power. 322 inappropriate item power.
323 - (maps) fix intwell balancing issue.
15 - improve the look of generated books. 324 - improve the look of generated books.
16 - make slag no_drop so it can't be dropped from the cauldron. 325 - make slag no_drop so it can't be dropped from the cauldron.
17 - fix bug where players could bypass no_drop by putting items in containers. 326 - fix bug where players could bypass no_drop by putting items in containers.
18 - consecutive commands arriving at the same time in the server would be 327 - consecutive commands arriving at the same time in the server would be
19 corrupted if the length was >255. 328 corrupted if the length was >255.
33 descriptions to the client considerably. 342 descriptions to the client considerably.
34 - add new "in head" set modifier for matches. 343 - add new "in head" set modifier for matches.
35 - new BLOCKED_MOVE event added. 344 - new BLOCKED_MOVE event added.
36 - mapscript archetype now has activate_on_xxx true by default, as similar 345 - mapscript archetype now has activate_on_xxx true by default, as similar
37 connected elements. 346 connected elements.
38 - (maps) imported all styles from crossfire-extended except 347 - (maps) imported all styles from cfextended except
39 floorstyles/land_plots and monsterstyles. 348 floorstyles/land_plots and monsterstyles.
349 - (arch) imported gem treasurelists and archetypes from cfextended.
350 - don't crash when treasure lists are empty / supply new empty
351 treasurelist for randomitems when none can be found.
352 - implement cf::map::static_maps and use it in map-tags.ext.
353 - fix a bug in map-tag scanning when moving tags.
354 - (deliantra.net) improve watchdog to now check both listening ports
355 for a reaction.
356 - implement new "loadall" map loading command, purely for debugging.
40 357
412.81 Mon Oct 12 20:00:18 CEST 2009 3582.81 Mon Oct 12 20:00:18 CEST 2009
42 - display spell description for spellbooks, rods, wands, potion and scrolls, 359 - display spell description for spellbooks, rods, wands, potion and scrolls,
43 but not horns (to make them more useful for content-creators). 360 but not horns (to make them more useful for content-creators).
44 - fix a number of bugs in check_move_on: 1) it didn't update the flags 361 - fix a number of bugs in check_move_on: 1) it didn't update the flags
555 - merge items with different arch pointers refering to the same arch 872 - merge items with different arch pointers refering to the same arch
556 (due to archetype reloads). 873 (due to archetype reloads).
557 - refactored the object remove/insert functions and most related 874 - refactored the object remove/insert functions and most related
558 functions (decrease, split, merge_ob etc.). 875 functions (decrease, split, merge_ob etc.).
559 - make it compile better on freebsd (reported by pippijn). 876 - make it compile better on freebsd (reported by pippijn).
560 - remove GT_UPDATE_INV (no longer applicable). 877 - removed GT_UPDATE_INV (no longer applicable).
561 - fix the longstanding "container stays open" bug. 878 - fix the longstanding "container stays open" bug.
562 - improved floorbox updating to be incremental and other protocol 879 - improved floorbox updating to be incremental and other protocol
563 optimisations. 880 optimisations.
564 - get rid of update_after_inventory_change and only do update stats 881 - get rid of update_after_inventory_change and only do update stats
565 for weight once/tick/player at max. 882 for weight once/tick/player at max.

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