--- deliantra/server/Changes 2010/02/07 04:22:32 1.559 +++ deliantra/server/Changes 2010/04/06 22:59:28 1.608 @@ -5,12 +5,11 @@ TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? TODO: cast invisible... +TODO: build code marks all sorts of objects as unique TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' -TODO: cf:object::find_by_count!!11 TODO: summon cult does not properly create multipart monsters? -TODO: kill flag_is_water/is_water 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list { @@ -35,7 +34,89 @@ TODO: removing a single map tag from one map kills the tag on other maps as well, apparently TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? +TODO: freed objects cache instead of salloc/sfree +TODO: weaken gorokh kittens considerably on hell random maps +TODO: do not show msg for unidentified objects. +TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc. +TODO: thrown objects hit natively (with their own skill). +TODO: golem survives "longer" now. +TODO: slow down some skills (e.g. stealing) +TODO: apply range checkign should go to apply_special +TODO: stealing, mining, others has no "there is nothing" message. +TODO: unapply item before imporoving it, in case we can't apply it anymore afterwards. + - (maps) the mana fountain now has a ratelimit of 30 potions per hour. + - (maps) added (navar) gravedigger, that buys players gravestones. + - made (wizard) look_at show also uuids. + - added cf::object::find_object_uuid (::find_object already exists!). + - (maps) added new apartment, made by LinuxLemoner. + - (arch) added sounds: zombie death, book reading, inscription. + - (arch) made the hill giants loose more body parts. + - (arch, maps) added black unicorn horn, required to access mlab hell. + - teach the random map generator the ability to read ".rmg" files + that specify which actual style map to generate, and use it for + the default decorstyle to avoid inappropriate maps to be used. + - move_type changes (spells, skills etc.) now will correctly + take move_on/move_off into account (e.g. buttons). + - display (exit) or (random map) in client for those objects. + - removed (useless) spell damage columns from spell info and replace + it by effective casting level - clients > 2.10 required to display + properly. + - building of levers/doors works again for all kinds of floors. + - the player can now withdraw and deposit all the available money. + - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for + steinwandstadt/celvear. + - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. + - improve editor support protoocl slightly, provide workarounds for 2.10 + clients. + - tcp.ext didn't unbind in reloads. + - map-tags.ext didn't properly close the database on reloads. + - cfutil skips .-directories when scanning. + - build.ext prevents players from building on other player's maps. + - rent.ext allows the dm to enter anytime. + - NPC_Dialogue adds a new predefined variable, $map. + - new "build" event hook. + - get rid of archetype min/mac values except max_x (which should go, too). + - added fix_generated_item and cf::object::generate to XS interface. + - no longer use uppercase identifiers for saving anywhere, but support + them on loading, for old playerfiles and maps. + - removed is_legal_2ways_exit - this is apparently dead code, and + would be handled differently nowadays anyway. + - random map .meta were not being expired at all. + - replace move_ob/move_object functiony by the equivalent move method. + - update to automake 1.10. + - invitation to maps with unagressive and friendly monsters doesn't + require level 4 anymore. + - do not let update_stats muck with the chosen_skill anymore. + - monsters now rotate through all skills (in chosen_skill). + - fix lots of path-related buffer overflows in the random map generator. + - added detect mineral vein spell. + - support "wall overlays" in the random map generator - not very generic, + used by minable veins. + - (maps) relocated jeweler town to another directoy. + - (maps) added quest for the mining skill scroll to valleynoy. + - (arch) implement mining pickaxes and mining skill. + - generate most constants for perl automatically. + - properly check for weapon name prefix ("Ragnarok's sword"). + - when player dies, restore his food to at least 200. + - support multiple inheritance for arch sources (inherit a,b,c). + - switch to storable-n-format for facedata, for better interoperability. + - implement generic "ranged" item framework (pickaxe, fishing rod). + - the singing skill actually respects the direction now. + - oratory and singing now require a direction. + - use_skill now requires that you can actually apply the skill tool. + - do not invoke perl on every user command anymore by providing + a comamnd and an unknown_command event. + - move mark, run, run_stop, fire and fire_stop commands back from + perl to C++, for speed reasons (basically undo patchset 1304). + - add a client_destroy event, so we don't have to hook the + attachable destroy event (which is called much more often). + - removed (unused) FLOOR object type. + - fix errornous change_abil messages for rods (and other types). + - remove include/commands.h and server/c_new.C, and refactor + all into server/commands.C. + +2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back. - do no longer by default eval map cod ein safe compartments (this can be re-enabled using the safe_eval config option). @@ -75,6 +156,8 @@ timestamp and use a tab in the client to increase awareness. - npc dialog setflag/setsatte now check for defined'ness, so setflag 0 is possible. + - make install now deletes old extensions, to ease upgrades in the + deliantra vm. 2.92 Thu Dec 24 04:51:56 CET 2009 - the destruction spell could/would corrupt server memory quite often. @@ -794,7 +877,7 @@ - refactored the object remove/insert functions and most related functions (decrease, split, merge_ob etc.). - make it compile better on freebsd (reported by pippijn). - - remove GT_UPDATE_INV (no longer applicable). + - removed GT_UPDATE_INV (no longer applicable). - fix the longstanding "container stays open" bug. - improved floorbox updating to be incremental and other protocol optimisations.