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Comparing deliantra/server/Changes (file contents):
Revision 1.61 by root, Tue Jan 15 12:02:24 2008 UTC vs.
Revision 1.140 by root, Mon May 5 22:10:52 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
8
9syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11
122.54
13 - change floorbox item ordering to enbale more efficient protocol and to
14 stay in sync with the 0.9971 client update which also reverses ordering.
15 - bugfix: players couldn't starve in 2.53 :(
16 - (maps) fixed the death certificate system in nimbus
17 - bugfix: correctly send the client a del_spell when a spell gets removed.
18 - bugfix: spell effects like word fo recall are removed when dieing.
19 - remove synchronous mkdir in chargen_race_done.
20 - fix per-race starting maps.
21 - tell players when they are starving.
22 - get rid of costly object_from_name conversion for altar effects.
23 - fix map difficulty calculation for generators.
24
252.53 Sun May 4 17:32:48 CEST 2008
26 - bugfix: custom skill settings were not saved by the server.
27 - bugfix: remove did not actually remove items from the inventory, leaving
28 ghost items.
29 - bugfix: properly update items identified on the ground.
30 - bugfix: use localtime_r in the logger thread.
31 - bugfix: player starvation will now give the correct kill reason.
32 - bugfix: archetype reloads could crash the server.
33 - bugfix: the mailscrolls are now correctly handed out even when the destination
34 player is not logged in.
35 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
36 server startup.
37 - bugfix: fix the door surround check in the random map generator.
38 - (maps) fix heaven quest difficulty progression.
39 - (maps) fix some random map styles.
40 - dropping items a shop is not interested in won't sell them anymore.
41 - rods and horns with a too low maximum charge allow now at least one discharge.
42 - implement kill & death statistics.
43 - random map preparation is no longer synchronous.
44 - rewrite find_style in perl, no longer does synchronous I/O.
45 - improve random map specials placement.
46 - make the killer a real object pointer instead of a string, improved
47 kill reason messages.
48 - take advantage of new aio_close and aio_chmod.
49 - implement archetype::get, object::deep_clone and update callers.
50 - change_abil is much faster.
51 - update the floorbox more often to work around the reverses item order
52 display in clients.
53 - cleaned up object copying by encapsulating it to a single place.
54 - add hints to the invite messages.
55 - rewrote key<->value pair handling.
56 - use an independent random number generator for the random map generator.
57
582.52 Thu Apr 24 11:47:19 CEST 2008
59 - completely automate the item add/delete on remove/insert. this should fix
60 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
61 - completely automate the weight handling, should fix all weight
62 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
63 - reloading archetypes while a user was in the character creation phase
64 could crash the server.
65 - fix a nontrivial number of cases of code commented similar
66 to "is this really correct?", as many of those cases are now handles
67 automatically by lower level code.
68 - replace many ad-hoc checks for client visibility by object::visible_to,
69 should result in broader applicability of functions using it.
70 - merge items with different arch pointers refering to the same arch
71 (due to archetype reloads).
72 - refactored the object remove/insert functions and most related
73 functions (decrease, split, merge_ob etc.).
74 - make it compile better on freebsd (reported by pippijn).
75 - remove GT_UPDATE_INV (no longer applicable).
76 - fix the longstanding "container stays open" bug.
77 - improved floorbox updating to be incremental and other protocol
78 optimisations.
79 - get rid of update_after_inventory_change and only do update stats
80 for weight once/tick/player at max.
81 - rewrite party commands, use party channel.
82
832.51 Sun Apr 20 21:27:37 CEST 2008
84 - properly link against libgthread as that is needed to make the slice
85 allocator thread-safe.
86 - support perls not compiled with 64 bit support (though this is not a
87 recommended configuration) (reported by Samuel Gondouin).
88 - always put godgiven items into the player inventory, never any containers.
89 - (arch)
90 - (maps, arch) the scorn go club was founded!
91 - (arch) do no longer support player abilities, they didn't work anyways.
92 - (arch) the alchemy spell is now of the alchemy spell school, which
93 became a real spell-class.
94 - (arch) the alchemist class now get an alchemy spell book for new characters.
95 - (arch) considerably strengthened spark shower and destruction.
96 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
97 finally reloadable at runtime.
98 - changed archetype loading algorithm to only require one pass and
99 use delayed resolving of references.
100 - examine command now uses the examine infobox.
101 - implement an "incremental garbage collector" for archetypes.
102 - enable slice allocator again.
103 - implement optional free memory poisoning.
104
1052.5 Wed Apr 16 15:06:53 CEST 2008
106 - the two handed weapon skill can no longer be used as unarmed combat
107 skill.
108 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
109 names (also update all maps to use money instead of coins).
110 - add uuid accessors to perl.
111 - add coin names and archetype accessors to perl.
112 - fix runtime uuid file format to use "." instead of ",".
113 - change perl extensions to not use hardcoded coins and values.
114 - write uuids asynchronously (no hiccups due to uuid writes)
115 and be more parsimonous of uuid usage by the exact value out on exit.
116 - write log messages in another thread, removing another sync point.
117 - support multi-line log messages in a nicer way.
118 - be more portable w.r.t. uuids and format specifiers everywhere.
119 - fix a minor memleak in the random map generator.
120 - some parts of the random map generator are not coroutine-safe,
121 so only call it "single-threaded".
122 - major cleanup of memory management in random map generator.
123 - slight refactoring of the random map generator, faster too.
124 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
125 bookkeeping bug.
126 - work around "player is on active list" problem by deactivating player
127 after loading.
128 - garbage collect shstr's more evenly and adaptively only when
129 there have in fact been allocations.
130 - fix object::insert to do as documented and insert into the env
131 if necessary.
132 - fix cf::map::unique_maps.
133 - fix nrof overflow check in can_merge_slow.
134 - fix converter code to handle >31 bit values.
135 - added support for the player_sold flag
136 - converters no longer accept unpaid items.
137 - canonicalize random map meta files for better unification.
138
1392.43 Sun Apr 6 20:35:29 CEST 2008
140 - work around a glibc bug that causes calloc to return non-zero memory
141 when mlockall has been used.
142 - pass environment to perl_sys_init3, as required by newer perls.
143 - use separate thread for ticker timing (and more in the future).
144 this greatly increases timing accuracy and gets rid of an enourmous
145 number of gettimeofday calls.
146 - use a separate thread to signal aio completion, for lower latency.
147 - require Coro 4.47, which fixes a data corruption bug with its C API.
148
1492.42 Sat Mar 15 12:05:21 CET 2008
150 - rebalanced default experience table to be more exponential
151 and much easier up to level ~40, then moderately harder.
152 - change attuned/repelled level boni to +-8 from +-2.
153 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
154 - do not exit on reload/load errors but properly cleanup.
155 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
156
1572.41 Fri Jan 25 13:15:37 CET 2008
3 - get rid of YAML::Syck, it's too buggy and misparses many files 158 - get rid of YAML::Syck, it's too buggy and misparses many files
4 (this fixes the jeweler skill). 159 (this fixes the jeweler skill).
5 - back-to-back perl_reloads don't freeze the ticker anymore. 160 - back-to-back perl_reloads don't freeze the ticker anymore.
6 - convert cfutil from Event to EV (forgot to do this earlier...). 161 - convert cfutil from Event to EV (forgot to do this earlier...).
162 - move tombstone to real map if player died due to cave-in (even if
163 it has reset, which is better than putting it on the savebed, also as
164 proof that the palyer didn't use a savebed).
7 165
82.4 Sun Jan 13 13:41:29 CET 2008 1662.4 Sun Jan 13 13:41:29 CET 2008
9 - work around perl bug in configure perl module version check. 167 - work around perl bug in configure perl module version check.
10 - fix bug in golem move code that would cause a crash at tiling borders. 168 - fix bug in golem move code that would cause a crash at tiling borders.
11 - fix a freeze bug when looking for an arrow in the inventory. 169 - fix a freeze bug when looking for an arrow in the inventory.

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