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Comparing deliantra/server/Changes (file contents):
Revision 1.615 by root, Sat Apr 10 04:42:44 2010 UTC vs.
Revision 1.641 by root, Thu Apr 15 02:17:37 2010 UTC

292010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851 292010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
302010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 302010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
312010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 312010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
322010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428 322010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428
33 33
34TODO: apartment-descritpions for gotisch1/2
35TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 34TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
36TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 35TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
37TODO: build code marks all sorts of objects as unique 36TODO: build code marks all sorts of objects as unique
38 37
39TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 38TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
40TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' 39TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
41TODO: summon cult does not properly create multipart monsters? 40TODO: summon cult does not properly create multipart monsters?
422010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list 412010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
43 42
44TODO: removing a single map tag from one map kills the tag on other maps as well, apparently 43TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
45TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
46TODO: freed objects cache instead of salloc/sfree 44TODO: freed objects cache instead of salloc/sfree
47 45
48TODO: do not show msg for unidentified objects. 46TODO: do not show msg for unidentified objects.
49TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc.
50TODO: thrown objects hit natively (with their own skill).
51TODO: golem survives "longer" now. 47TODO: golem survives "longer" now.
52TODO: slow down some skills (e.g. stealing)
53TODO: apply range checkign should go to apply_special
54TODO: stealing, mining, others has no "there is nothing" message.
55TODO: unapply item before imporoving it, in case we can't apply it anymore afterwards.
56TODO: reload_archetypes does nto provide new archetypes
57TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." 48TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..."
49TODO: clean up skill handling in kill_object.
50TODO: make the "feed all faces" flag persistent between logins.
51TODO: mining experience
58 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 52 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
59 - (maps) added (navar) gravedigger, that buys players gravestones. 53 - (maps) added (navar) gravedigger, that buys players gravestones.
60 - (maps) added the rathouse quest for the shockwave spell in navar 54 - (maps) added the rathouse quest for the shockwave spell in navar
61 (Made by Dustfinger). 55 (by Dustfinger).
56 - (maps) Fixed bad floor tile in navar apartment.
62 - made (wizard) look_at show also uuids. 57 - made (wizard) look_at show also uuids.
63 - added cf::object::find_object_uuid (::find_object already exists!). 58 - added cf::object::find_object_uuid (::find_object already exists!).
64 - (maps) added new apartment, made by LinuxLemoner. 59 - (maps) added new apartment, made by LinuxLemoner.
65 - (maps) added quest for the mining skill scroll to valleynoy. 60 - (maps) added quest for the mining skill scroll to valleynoy.
66 - (arch) added sounds: zombie death, book reading, inscription. 61 - (arch) added sounds: zombie death, book reading, inscription.
67 - (arch) made the hill giants loose more body parts. 62 - (arch) made the hill giants loose more body parts.
68 - (arch, maps) added black unicorn horn, required to access mlab hell. 63 - (arch, maps) added black unicorn horn, required to access mlab hell.
64 - (arch) increased the (possible) number of arrows/bolts found in shops
65 and made them a bit more expensive.
66 - (maps) add more glory hole treasure styles.
67 - do not update the floorbox while running, to avoid big item
68 updates that cost network bandwidth and processing power.
69 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which 69 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
70 caused overflows causing monsters to become living deads. 70 caused overflows causing monsters to become living deads.
71 - unapply weapons and armour before trying to improve it.
71 - teach the random map generator the ability to read ".rmg" files 72 - teach the random map generator the ability to read ".rmg" files
72 that specify which actual style map to generate, and use it for 73 that specify which actual style map to generate, and use it for
73 the default decorstyle to avoid inappropriate maps to be used. 74 the default decorstyle to avoid inappropriate maps to be used.
75 - support (with some limitations) multiple different skills with the
76 same subtype.
77 - show invisible no longer makes magic mouths visible.
74 - move_type changes (spells, skills etc.) now will correctly 78 - move_type changes (spells, skills etc.) now will correctly
75 take move_on/move_off into account (e.g. buttons). 79 take move_on/move_off into account (e.g. buttons).
76 - display (exit) or (random map) in client for those objects. 80 - display (exit) or (random map) in client for those objects.
77 - removed (useless) spell damage columns from spell info and replace 81 - removed (useless) spell damage columns from spell info and replace
78 it by effective casting level - clients > 2.10 required to display 82 it by effective casting level - clients > 2.10 required to display
135 with floorbox updates. 139 with floorbox updates.
136 - implemented ext::player_env::play_music_once $who->contr, "km/...". 140 - implemented ext::player_env::play_music_once $who->contr, "km/...".
137 - the random map generator now supports selecting difficult for 141 - the random map generator now supports selecting difficult for
138 more style categories than just monsters (all except fountains 142 more style categories than just monsters (all except fountains
139 apparently). 143 apparently).
144 - object serialiser no longer creates empty "owner" references.
145 - make sure failed castings take some time, too, to avoid being
146 smitten by your god.
147 - many more failmsgs and help texts.
148 - support log suspension/resumption, e.g. for defragmenting.
149 - stop thrown objects when their speed goes too low.
150 - log the number of unique logins seen every minute in a compact
151 format (for statistics).
152 - do not send delitem for players.
153 - support static scalar data members properly in genacc now.
154 - implement "simple" freelist management for objects.
155 - recycle object counts now - to support longer uptimes.
156 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
157 function (and yes, 666 is exact!).
158 - random map generator results should now be fully repeatable.
159 - fixed possible crash bug in build code.
160 - rename find_marked_object to ->mark and speed up.
161 - player movers properly destroy themselves when used up, instead
162 of leaking.
140 163
1412.93 Sat Feb 13 15:52:36 CET 2010 1642.93 Sat Feb 13 15:52:36 CET 2010
142 - (maps) fix travel to valdor and back. 165 - (maps) fix travel to valdor and back.
143 - do no longer by default eval map cod ein safe compartments 166 - do no longer by default eval map cod ein safe compartments
144 (this can be re-enabled using the safe_eval config option). 167 (this can be re-enabled using the safe_eval config option).
245 decrease). 268 decrease).
246 - fixed a small uncleanlieness in item converters, which might 269 - fixed a small uncleanlieness in item converters, which might
247 have led to weird item multiplications. 270 have led to weird item multiplications.
248 - store hash value in shstr, not used by anything, but doesn't use much memory. 271 - store hash value in shstr, not used by anything, but doesn't use much memory.
249 - fixed crash bug in learn_spell command. 272 - fixed crash bug in learn_spell command.
273 - enhanced output of the mapinfo command.
250 - remove all traces of FLAG_NO_FIX_PLAYER. 274 - remove all traces of FLAG_NO_FIX_PLAYER.
251 - avoid sv_derived_from calls (lots of hash lookups) when converting 275 - avoid sv_derived_from calls (lots of hash lookups) when converting
252 from perl to c++. 276 from perl to c++.
253 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 277 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
254 and use it in some "inner" loops. 278 and use it in some "inner" loops.

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