--- deliantra/server/Changes 2010/04/11 01:35:51 1.617 +++ deliantra/server/Changes 2010/04/14 18:53:36 1.637 @@ -42,7 +42,6 @@ 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list TODO: removing a single map tag from one map kills the tag on other maps as well, apparently -TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? TODO: freed objects cache instead of salloc/sfree TODO: do not show msg for unidentified objects. @@ -52,14 +51,18 @@ TODO: slow down some skills (e.g. stealing) TODO: apply range checkign should go to apply_special TODO: stealing, mining, others has no "there is nothing" message. -TODO: unapply item before imporoving it, in case we can't apply it anymore afterwards. -TODO: reload_archetypes does nto provide new archetypes TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." TODO: clean up skill handling in kill_object. +TODO: 2010-04-11 18:10:15.4287 BUG: process_events(): removed object is on active list: {cnt:1978121,uuid:<1.803137b46>,name:"mover",flags:[2,8,11,64,103,104],type:40}(on /quests/peterm/Demonology/GroundLevel@8+9) +TODO: make the "feed all faces" flag persistent between logins. +TODO: hut_-2, cats show invisible showas talk? +TODO: 2010-04-12 20:40:44.2865 {cnt:4621281,uuid:<1.8075c9705>,name:"teleporter",flags:[8,11,103,105,106],type:41}(on /quests/peterm/Nethack_in_crossfire_Yendor@67+67): no alternative teleporters around (user {cnt:148158,uuid:<1.5d9874c88>,name:"Roscoe",flags:[0,7,11,15,39,40,56,57,61,71,89],type:1}(on /quests/peterm/Nethack_in_crossfire_Yendor@67+67)). +TODO: mining experience - (maps) the mana fountain now has a ratelimit of 30 potions per hour. - (maps) added (navar) gravedigger, that buys players gravestones. - (maps) added the rathouse quest for the shockwave spell in navar - (Made by Dustfinger). + (by Dustfinger). + - (maps) Fixed bad floor tile in navar apartment. - made (wizard) look_at show also uuids. - added cf::object::find_object_uuid (::find_object already exists!). - (maps) added new apartment, made by LinuxLemoner. @@ -67,11 +70,18 @@ - (arch) added sounds: zombie death, book reading, inscription. - (arch) made the hill giants loose more body parts. - (arch, maps) added black unicorn horn, required to access mlab hell. + - (arch) increased the (possible) number of arrows/bolts found in shops + and made them a bit more expensive. + - (maps) add more glory hole treasure styles. + - do not update the floorbox while running, to avoid big item + updates that cost network bandwidth and processing power. - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which caused overflows causing monsters to become living deads. + - unapply weapons and armour before trying to improve it. - teach the random map generator the ability to read ".rmg" files that specify which actual style map to generate, and use it for the default decorstyle to avoid inappropriate maps to be used. + - show invisible no longer makes magic mouths visible. - move_type changes (spells, skills etc.) now will correctly take move_on/move_off into account (e.g. buttons). - display (exit) or (random map) in client for those objects. @@ -139,6 +149,21 @@ more style categories than just monsters (all except fountains apparently). - object serialiser no longer creates empty "owner" references. + - make sure failed castings take some time, too, to avoid being + smitten by your god. + - many more failmsgs and help texts. + - support log suspension/resumption, e.g. for defragmenting. + - stop thrown objects when their speed goes too low. + - log the number of unique logins seen every minute in a compact + format (for statistics). + - do not send delitem for players. + - support static scalar data members properly in genacc now. + - implement "simple" freelist management for objects. + - recycle object counts now - to support longer uptimes. + - got rid of the dreaded write_parameters_to_string (666 chars omitted) + function (and yes, 666 is exact!). + - random map generator results should now be fully repeatable. + - fixed possible crash bug in build code. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back. @@ -249,6 +274,7 @@ have led to weird item multiplications. - store hash value in shstr, not used by anything, but doesn't use much memory. - fixed crash bug in learn_spell command. + - enhanced output of the mapinfo command. - remove all traces of FLAG_NO_FIX_PLAYER. - avoid sv_derived_from calls (lots of hash lookups) when converting from perl to c++.