ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.617 by root, Sun Apr 11 01:35:51 2010 UTC vs.
Revision 1.841 by root, Mon Aug 10 03:05:30 2015 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4 4
52010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951 5TODO: trap disarming/finding very little/constant experience?
62010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
72010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519
82010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579
92010-04-07 23:58:02.2729+ cf::main() called at -e line 0
102010-04-07 23:58:02.2729+
112010-04-07 23:58:02.2729 [ABT] --- C backtrace follows ---
122010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259
132010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209
142010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678
152010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447
162010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348
172010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066
182010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356
192010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275
202010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405
212010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641
222010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
232010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
242010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
252010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052
262010-04-07 23:58:02.2731 [ABT] [??] ??:0
272010-04-07 23:58:02.2732 [ABT] [??] ??:0
282010-04-07 23:58:02.2732 [ABT] [??] ??:0
292010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
302010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
312010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
322010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428
33
34TODO: apartment-descritpions for gotisch1/2
35TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
36TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
37TODO: build code marks all sorts of objects as unique
38
39TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
40TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
41TODO: summon cult does not properly create multipart monsters?
422010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
43
44TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
45TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
46TODO: freed objects cache instead of salloc/sfree
47
48TODO: do not show msg for unidentified objects.
49TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc.
50TODO: thrown objects hit natively (with their own skill).
51TODO: golem survives "longer" now. 6TODO: golem survives "longer" now - too long?
52TODO: slow down some skills (e.g. stealing)
53TODO: apply range checkign should go to apply_special
54TODO: stealing, mining, others has no "there is nothing" message.
55TODO: unapply item before imporoving it, in case we can't apply it anymore afterwards.
56TODO: reload_archetypes does nto provide new archetypes
57TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..."
58TODO: clean up skill handling in kill_object. 7TODO: clean up skill handling in kill_object.
8TODO: mining experience
9TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
10TODO: reload_settings
11TODO: thawer should not next()
12TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
13TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
14TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
15TODO: cats dimdoor, invoke charm => watch Log-1
16TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
17TODO: identify doesn't merge
18TOOD: apply should only apply one stack items
19TODO: fixed random maps, e.g. for buildings
20
21TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
22TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
23 when trying to load a map that apparently could not been saved during chargen.
24TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
25TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
26TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
27TODO: 2011-08-13 23:21:15.7242 E Treasurelist mage_hound did not generate a valid entry in summon_object
28TODO: partially transparent, yellow ground(?): wall/bulletwall/bul_wall_*.x11.32x32.png
29TODO: op->failmsgf ("You lack the proper attunement to cast %s!", &spell_ob->name); <- why for moving bsall spells? check if caster is player?
30
31TODO: potionimp/stat potion descriptrions
32TODO: 22:29:37 -server:#cf- Scara chats: schmorp: i'm trying to get a clue about the tarot and the meaning of the
33TODO: sepharoth, it goes like this: philosophical salt equals "Gunas" (Subconsciousness), philosophical
34TODO: sulfur equals "Rajas" (Activity) and philosphical mercury equals "Sattva" (Superconsciousness) or
35TODO: the sepharoth "Kether"
36TODO: "illegal" access to mlab via town portal in zealots house near mlab tavern
37TODO: only store face checksums in C++, store everything else in perl
38
39TODO: cspm spell arg
40 - port to perl 5.18 and newer.
41 - (maps) hopefully fix tobias' tower.
42 - (maps) hopefully fix healing potion vendor in arena entrance.
43 - (arch) fixed an error in the Gnarg scale mail artifact.
44 - it was possible to unapply or half-unapply cursed items in many
45 cases, which confused players and also player state. fixed.
46 - (arch) remove curse now works more liek idnetify in that it uncurses
47 some items. also, no longer uncurses spells or other invisibles.
48 - (arch) remove curse and identify now treta the marked tiem first.
49 - creators no longer identify objects that shouldn't be identified
50 (such as money, which won't stack afterwards).
51 - (maps) the shady rogue in goths can unapply cursed items for you.
52 - (maps) implement a wilderness town portal.
53 - (arch) set proper(?) int values for all monsters.
54 - (maps) fire5.map could destroy players.
55 - (maps) fix pet arena pit/arena entrace and exits.
56 - clear the spell's applied flag when inscribing scrolls, to make the
57 scrolls mergeable.
58 - redo all build material faces from scratch.
59 - dropall without arguments now drops all containers.
60 - use blitz++ for vector maths (new dependency).
61 - only match archetype names in artifact allowed names.
62 - new command "bumpmsg" that triggers the bump-into-wall messages.
63 - altars with match expressions did not work properly.
64 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
65 - god enemy race check fixed ("god detests your race").
66 - gods errornously allowed any kind of worshipping race, even
67 ones they hate.
68 - use same default config in code as on gameserver.deliantra.net.
69 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
70 our parser.
71 - generate slightly more special exits and avoid warning.
72 - applying a glowing crystal now gives status messages.
73 - fix a memleak in the random map generator.
74 - rework the random map parameter passign a bit to be extendable.
75 - (random maps) use a nonrecursive algorithm to generate mazes,
76 also, improve the quality of the mazes (no longer will the edges
77 almost always form a passage) and add two new types - "rooms"
78 and "braided".
79 - implement --unique option to reset command.
80 - (random maps) add new "cave" layout, which is much more ...
81 cave-like.
82 - (random maps) new layout style "castle" that generates straighish,
83 rogue-ish maps.
84 - (random maps) new layout style "multiple" that simply mixes multiple
85 different styles in different areas.
86 - roguelike maps sometimes had dead ends due to symmetry settings.
87 - rewrite layout management in the random map generator from the
88 ground up.
89 - fix bug in tausworthe rng initialisation.
90 - switched to the faster and hopefully better quality gfsr{24,55} random
91 number generator, the same algorithm that freeciv apparently uses.
92 - replace unreachable walls in random maps by "blocked", which saves
93 memory and imho looks nicer.
94 - (arch) fix samhlaidh archetype.
95 - fix the "archname" match special function.
96 - add kensler ("better gradient noise") functins, as well as fBm
97 and other fractal algorithms.
98 - one can no longer emote to logged-out players.
99 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
100 sacks fit on a tile again.
101 - (arch) fixed message of improve wisdom scroll.
102 - (arch) move glyph/magicmap/visibility into .faceinfo files,
103 support background colour for text clients.
104 - (arch) improve automatic name from archname generation.
105 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
106 - support resist_xxx, body_xxx_info and body_xxx_used specials in
107 match expressions.
108 - don't cause an error if a monster tries to cast magic mapping.
109 - sometimes a special exit wasn't placed when it should have been.
110 - make newmapcmd mandatory, remove support for map0/map1.
111 - require EV 4.00.
112 - made wording of "use_skill jeweler analyze" a bit more precise.
113 - add perlxsi.c to cleanfiles.
114 - (arch) made speed potions easier for now.
115 - the server didn't properly initialise all client skill slots,
116 no known impact.
117 - clean up unused settings, introduce DELIANTRA_DATADIR.
118 - (arch) added potion of fortitude to resist fear for the jeweler skill.
119 - (arch, maps) move worldmap gridmap data to arch/res/ and implement
120 a generic table/matrix/palette converter to cfutil.
121 - avoid crash in describe_item when a power crystal has maxsp=0 (as used,
122 apparently, in the brewery map).
123 - do not endlessly loop when an optional extension cannot be loaded.
124 - remove limits of 000..999 from worldmap coordinates, support negative
125 coordinates and introduce z-layers - deliantra is now 3d, in yet another
126 sense.
127 - move "the worldmap" to ext/map-world-classic.ext and make ext/map-world.ext
128 handle generic "world map areas".
129 - dropped micrpather again - we'll do our own implementation when we need it.
130 - added is_quad flag.
131 - (arch) added quad archetypes.
132 - made the pickaxe mining tool remove quad walls and floors.
133 - move key_values into their own class, simplifiying lots of code and
134 making it possible to use kv pairs easily for maps and other objects as well.
135 - get rid of get_archetype, finally.
136 - maps no longer get activated when loading, only when a palyer is "near" them.
137 - maps can now be swapped (not loaded), active and inactive, other states
138 have been removed, and the map "intelligently" changes between active/inactive.
139 - new variable $cf::SERVER_TICK, also rename pticks in C++ to server_tick.
140 - remove legacy fly_on/off, flying, walk_on/off and no_pass attributes.
141 - server now enforces width/height matches between tiled maps.
142 - fix some off-by-one bugs that presumably created empty rectangles
143 for unordered map walks - which should not cause any real issues.
144 - increase face hashlen to 5 octets from 4, to avoid a collision.
145 - fix output-rate limiting - min/max now use the first argument for the type,
146 as all other similar macros - might cause other breakage...
147 - cfutil no longer creates split tiles multiple times due to a
148 off-by-one bug in comparing mtimes.
149 - cfutil now supports type: prefix to derive faces from other faces, which
150 is used for all build materials currently.
151 - require imagemagick >= 6.6.
152 - fixed possible crash due to broken initialisation order of shstr and
153 freed_map, thanks go to Jonathan Neuschäfer for spotting this!
154 - fix the brace command.
155 - implement refcnt_buf.
156 - avoid std::string to store facedata, use refcnt_buf instead, for a 20kb
157 codesize decrease. wow.
158 - removed version 1 ext/exti command support.
159 - store meta information in faceinfo->meta unless prepended or empty.
160 - new extension, ota_update, for online updates of the game client.
161 - implement a simpler config value system for extensions that allows
162 config updates without a reload.
163 - fix a segfault in reload_perl due to perl 5.12's gv management changes.
164 - make pick_lock work over map boundaries, and fix a crash while we are
165 at it.
166 - make nekosan more disease-resistant.
167 - new event "infect".
168 - setup protocol packet now supports JSONOBJECT syntax.
169 - implement simple web server, currently to serve facedata for the html5
170 client.
171 - sort faces by name in the server to improve caching locality in clients.
172 - actually prune face checksums (exp_table's checksum was too long).
173 - add skill_info and spell_paths resources to enable caching the info
174 and removing another command.
175 - send completion info to the client.
176 - assume all clients support the deliantra protocol extensions and allow
177 fxix/extcmd and other protocol "extensions" before setup.
178 - implement flash-policy-file server on server socket, to allow flash clients
179 to connect.
180 - implement exti doclet request to request documentation,
181 currently for commands only.
182 - created nickmon extension to monitor nicks.
183 - ix now keeps a copy of the face data while sending, in case the
184 face changes.
185 - do not allocate memory for empty refcnt_bufs.
186 - when faces change, invalidate all clients, not just clients with matching
187 faceset, as faceset only applies to tile resources.
188 - remove dependency on Time::HiRes.
189 - move face data to disk, and load it on each and every access. this saves
190 250mb ram on load, and 130mb ram in general, and only reduces the http
191 server hot cache throughput for faces from ~24000 to ~18000 requests/s
192 on my system. this should make it possible to add a lot more media files
193 in the future, and reduces the memory footprint by the server from 180mb
194 to 60mb ram.
195 - create food/missile will now fail when the mapspace limits are exceeded.
196 - pod processing could deadlock because the child process might try
197 to get a lock.
198 - removed support for ncom packets.
199 - remove drawinfo packets from the server (use msg instead).
200 - skill objects now have their documentation in the msg slot.
201 - no longer allow prefix match when matchign spells, spells names must
202 now be written fully.
203 - avoid a deadlock when the incloader is called to load an in-memory
204 file in a child process.
205 - implement spellmon v2 protocol - no spell message.
206 - remove ability to cats/invoke seplls by "count".
207 - the "may" mechanism now supports uuids ina ddition to nicknames.
208 - implement dm/dmhide in terms of the "may" mechanism, so dm
209 players must now be configured by adding may_command_dm: ["uuid..."]
210 to the config.
211 - remove nowiz command.
212 - change dm hiding - hidden status is no longer respected by spells etc.,
213 it only affects information commands. use observe instead.
214 - automatically send fx for all changed faces, not just for visible tiles.
215 - fix g++-4.7/c++ incompatibilities in noise.h, and work around similar
216 problems in blitz++.
217 - catch sigfpe in the same way as sigsegv.
218
2193.0 Sat May 29 23:30:57 CEST 2010
220 - (maps, arch) complete revamping of the transport routes - all cities are
221 now easily reachable, at a price.
59 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 222 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
60 - (maps) added (navar) gravedigger, that buys players gravestones. 223 - (maps) added (navar) gravedigger, that buys players gravestones.
61 - (maps) added the rathouse quest for the shockwave spell in navar 224 - (maps) added the rathouse quest for the shockwave spell in navar
62 (Made by Dustfinger). 225 (by Dustfinger).
226 - (maps) fixed bad floor tile in navar apartment.
63 - made (wizard) look_at show also uuids. 227 - made (wizard) look_at show also uuids.
64 - added cf::object::find_object_uuid (::find_object already exists!). 228 - added cf::object::find_object_uuid (::find_object already exists!).
65 - (maps) added new apartment, made by LinuxLemoner. 229 - (maps) added new apartment, made by LinuxLemoner.
66 - (maps) added quest for the mining skill scroll to valleynoy. 230 - (maps) added quest for the mining skill scroll to valleynoy.
231 - (maps) added greedy highlevel book shop to heaven town.
67 - (arch) added sounds: zombie death, book reading, inscription. 232 - (arch) added sounds: zombie death, book reading, inscription.
68 - (arch) made the hill giants loose more body parts. 233 - (arch) made the hill giants loose more body parts.
69 - (arch, maps) added black unicorn horn, required to access mlab hell. 234 - (arch, maps) added black unicorn horn, required to access mlab hell.
235 - (arch) increased the (possible) number of arrows/bolts found in shops
236 and made them a bit more expensive.
237 - (maps) add more glory hole treasure styles.
238 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
239 in a select number of mlab maps.
240 - (maps) the library should be less of a death trap now.
241 - (maps) exits no longer point to auto-apply exits, most affected
242 maps now have proper doors or a similar solution.
243 - (arch) jumping skill has now physical attacktype.
244 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
245 - enter_map did not normalise the map coordinates when the destination
246 space is blocked, causing badness and freezes for the player.
247 - when applying containers, server checks for the key on activate
248 and also allows players to unapply active containers they don't have
249 a key for.
250 - moved formulae, attackmess, artifacts, exp_table, materials and
251 races files to arch, where they belong (exp_table is no longer in
252 confdir but in datadir now!).
253 - jeweler and sound config files are now normal datafiles as well.
254 - quit_character was causing a runtime exception, causing it to not
255 work since 2.93.
256 - entering a map will now respect move_on and other effects,
257 except for auto-apply exits :/
258 - only talk to the items on the nearest mapspace, or, of there
259 are none, to the player, not ALL items in vicinity.
260 - do not update the floorbox while running, to avoid big item
261 updates that cost network bandwidth and processing power.
70 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which 262 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
71 caused overflows causing monsters to become living deads. 263 caused overflows causing monsters to become living deads.
264 - unapply weapons and armour before trying to improve it.
72 - teach the random map generator the ability to read ".rmg" files 265 - teach the random map generator the ability to read ".rmg" files
73 that specify which actual style map to generate, and use it for 266 that specify which actual style map to generate, and use it for
74 the default decorstyle to avoid inappropriate maps to be used. 267 the default decorstyle to avoid inappropriate maps to be used.
268 - support (with some limitations) multiple different skills with the
269 same subtype.
270 - fix "nekosan duplication" bug - map swap out was not atomic,
271 so nekosan could end up beign saved AND escaped to another map.
272 - show invisible no longer makes magic mouths visible.
75 - move_type changes (spells, skills etc.) now will correctly 273 - move_type changes (spells, skills etc.) now will correctly
76 take move_on/move_off into account (e.g. buttons). 274 take move_on/move_off into account (e.g. buttons).
77 - display (exit) or (random map) in client for those objects. 275 - display (exit) or (random map) in client for those objects.
78 - removed (useless) spell damage columns from spell info and replace 276 - removed (useless) spell damage columns from spell info and replace
79 it by effective casting level - clients > 2.10 required to display 277 it by effective casting level - clients > 2.10 required to display
81 - building of levers/doors works again for all kinds of floors. 279 - building of levers/doors works again for all kinds of floors.
82 - the player can now withdraw and deposit all the available money. 280 - the player can now withdraw and deposit all the available money.
83 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 281 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
84 steinwandstadt/celvear. 282 steinwandstadt/celvear.
85 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 283 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
284 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
285 mostly based on the spell's level in the spellbook.
286 - the music scheduler did not properly send new music on region
287 changes.
288 - (maps) fix some map regions and the region tree.
289 - the server will now be more picky when parsing the regions file.
290 - do not rely on chosen_skill in calc_alch_danger.
86 - improve editor support protoocl slightly, provide workarounds for 2.10 291 - improve editor support protocol slightly, provide workarounds for 2.10
87 clients. 292 clients.
293 - follow has been rewritten to be, hopefully, more robust.
294 - follow mode will not be aborted when the follower tries to move.
88 - tcp.ext didn't unbind in reloads. 295 - tcp.ext didn't unbind in reloads.
89 - map-tags.ext didn't properly close the database on reloads. 296 - map-tags.ext didn't properly close the database on reloads.
90 - cfutil skips .-directories when scanning. 297 - cfutil skips .-directories when scanning.
91 - build.ext prevents players from building on other player's maps. 298 - build.ext prevents players from building on other player's maps.
92 - rent.ext allows the dm to enter anytime. 299 - rent.ext allows the dm to enter anytime.
104 - invitation to maps with unagressive and friendly monsters doesn't 311 - invitation to maps with unagressive and friendly monsters doesn't
105 require level 4 anymore. 312 require level 4 anymore.
106 - do not let update_stats muck with the chosen_skill anymore. 313 - do not let update_stats muck with the chosen_skill anymore.
107 - monsters now rotate through all skills (in chosen_skill). 314 - monsters now rotate through all skills (in chosen_skill).
108 - fix lots of path-related buffer overflows in the random map generator. 315 - fix lots of path-related buffer overflows in the random map generator.
316 - detect/sense curse/magic will no longer work on items that don't
317 need identify.
109 - added detect mineral vein spell. 318 - added detect mineral vein spell.
110 - support "wall overlays" in the random map generator - not very generic, 319 - support "wall overlays" in the random map generator - not very generic,
111 used by minable veins. 320 used by minable veins.
112 - (maps) relocated jeweler town to another directoy. 321 - (maps) relocated jeweler town to another directoy.
113 - (arch) implement mining pickaxes and mining skill. 322 - (arch) implement mining pickaxes and mining skill.
323 - (arch) add missing stonebig_club archetype from cfextended.
324 - jeweler skill doesn't diminish input values anymore.
325 - jeweler skill is harder to level now, but in exchange item power
326 of the output is only 1/5th (instead of 1/3rd) of ring level.
327 - jeweler skill adds the makers name (currently not visible) to the
328 generated ring/amulet.
114 - generate most constants for perl automatically. 329 - generate most constants for perl automatically.
115 - properly check for weapon name prefix ("Ragnarok's sword"). 330 - properly check for weapon name prefix ("Ragnarok's sword").
116 - when player dies, restore his food to at least 200. 331 - when player dies, restore his food to at least 200.
117 - support multiple inheritance for arch sources (inherit a,b,c). 332 - support multiple inheritance for arch sources (inherit a,b,c).
118 - switch to storable-n-format for facedata, for better interoperability. 333 - switch to storable-n-format for facedata, for better interoperability.
119 - implement generic "ranged" item framework (pickaxe, fishing rod). 334 - implement generic "ranged" item framework (pickaxe, fishing rod).
120 - the singing skill actually respects the direction now. 335 - the singing skill actually respects the direction now.
121 - oratory and singing now require a direction. 336 - oratory and singing now require a direction.
122 - use_skill now requires that you can actually apply the skill tool. 337 - use_skill now requires that you can actually apply the skill tool.
123 - do not invoke perl on every user command anymore by providing 338 - do not invoke perl on every user command anymore by providing
124 a comamnd and an unknown_command event. 339 a command and an unknown_command event.
125 - move mark, run, run_stop, fire and fire_stop commands back from 340 - move mark, run, run_stop, fire and fire_stop commands back from
126 perl to C++, for speed reasons (basically undo patchset 1304). 341 perl to C++, for speed reasons (basically undo patchset 1304).
127 - add a client_destroy event, so we don't have to hook the 342 - add a client_destroy event, so we don't have to hook the
128 attachable destroy event (which is called much more often). 343 attachable destroy event (which is called much more often).
129 - removed (unused) FLOOR object type. 344 - removed (unused) FLOOR object type.
137 - implemented ext::player_env::play_music_once $who->contr, "km/...". 352 - implemented ext::player_env::play_music_once $who->contr, "km/...".
138 - the random map generator now supports selecting difficult for 353 - the random map generator now supports selecting difficult for
139 more style categories than just monsters (all except fountains 354 more style categories than just monsters (all except fountains
140 apparently). 355 apparently).
141 - object serialiser no longer creates empty "owner" references. 356 - object serialiser no longer creates empty "owner" references.
357 - make sure failed castings take some time, too, to avoid being
358 smitten by your god.
359 - many more failmsgs and help texts.
360 - support log suspension/resumption, e.g. for defragmenting.
361 - stop thrown objects when their speed goes too low.
362 - log the number of unique logins seen every minute in a compact
363 format (for statistics).
364 - do not send delitem for players.
365 - support static scalar data members properly in genacc now.
366 - implement "simple" freelist management for objects.
367 - recycle object counts now - to support longer uptimes.
368 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
369 function (and yes, 666 is exact!).
370 - random map generator results should now be fully repeatable.
371 - fixed possible crash bug in build code.
372 - rename find_marked_object to ->mark and speed up.
373 - player movers properly destroy themselves when used up, instead
374 of leaking.
375 - do not show msg for unidentified objects that need identification.
376 - convert formulae/bookarch/settings file parser to thawer framework.
377 - finally get rid of fgets (..., thawer) and use a much cleaner
378 next_line method.
379 - use nicer file format for exp_table and attackmess
380 (more like other resource files).
381 - make parse errors during server startup fatal.
382 - properly initialise all maptile values in constructor.
383 - improved {link} map.
384 - optional unloadable extensions will not lead to an endless loop.
385 - server will cleanly autorestart when running out of protocol IDs.
386 - use faster and slightly more exact find_dir_2 replacement.
387 - building listening books is possible again.
388 - (maps, arch) added archetype for building instructions and replaced
389 the copies of the instructions in the maps with it.
390 - (arch) made the spark shower spell available in shops.
391 - don't create a second LOGIN event on character creation.
392 - correctly generate "You paid xyz" message in shops.
393 - the shop menu now also displays the (approx) value of the item.
394 - added a 'password' command, to let DMs change the password of players
395 more conveniently.
396 - correctly save shopitems string, to avoid parse error when reading
397 saved maps.
398 - logging now differentiates between logging levels better.
399 - speed up get_typedata.
400 - fix deadlock problem during server shutdown/reload.
401 - make ext/checkrusage "more" non-blocking.
402 - use common::sense for extensions.
403 - work around a 50.10.0 utf8 caching bug.
404 - correctly try to load tiled maps in adjacent_map, might fix
405 "no relation to target" bugs.
406 - try to load (pure-)perl modules asynchronously, warn about
407 modules being loaded from the mainloop, pre-load some more
408 core modules so perl doesn't do it later on.
409 - pre-load many of the files perl might load on it's own e.g. when
410 compiling regexes.
411 - make exp_table and materials file reloadable.
412 - made reload_config non-blocking.
413 - the seen command called (Blocking) stat() instead of aio_stat,
414 causing server freezes.
415 - store unhashed password, to prepare for safer authentication.
416 - do not log connections from the local host, to help a local
417 watchdog.
418 - fix summon freeze at map borders.
419 - support @group syntax and music config file for music face lists.
420 - run post_init jobs in parallel, they might do I/O.
421 - avoid apply conversion for converters.
142 422
1432.93 Sat Feb 13 15:52:36 CET 2010 4232.93 Sat Feb 13 15:52:36 CET 2010
144 - (maps) fix travel to valdor and back. 424 - (maps) fix travel to valdor and back.
145 - do no longer by default eval map cod ein safe compartments 425 - do no longer by default eval map cod ein safe compartments
146 (this can be re-enabled using the safe_eval config option). 426 (this can be re-enabled using the safe_eval config option).
247 decrease). 527 decrease).
248 - fixed a small uncleanlieness in item converters, which might 528 - fixed a small uncleanlieness in item converters, which might
249 have led to weird item multiplications. 529 have led to weird item multiplications.
250 - store hash value in shstr, not used by anything, but doesn't use much memory. 530 - store hash value in shstr, not used by anything, but doesn't use much memory.
251 - fixed crash bug in learn_spell command. 531 - fixed crash bug in learn_spell command.
532 - enhanced output of the mapinfo command.
252 - remove all traces of FLAG_NO_FIX_PLAYER. 533 - remove all traces of FLAG_NO_FIX_PLAYER.
253 - avoid sv_derived_from calls (lots of hash lookups) when converting 534 - avoid sv_derived_from calls (lots of hash lookups) when converting
254 from perl to c++. 535 from perl to c++.
255 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 536 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
256 and use it in some "inner" loops. 537 and use it in some "inner" loops.
810 - bugfix: when unapplying skills also remove them from the range/combat slots. 1091 - bugfix: when unapplying skills also remove them from the range/combat slots.
811 - bugfix: do not merge items whose archetype name merges, use the 1092 - bugfix: do not merge items whose archetype name merges, use the
812 archetype *archname* (chairs of different facings were merged). 1093 archetype *archname* (chairs of different facings were merged).
813 - bugfix: fix a potential crash issue in find_object_name (not used 1094 - bugfix: fix a potential crash issue in find_object_name (not used
814 normally). 1095 normally).
815 - bugfix: locked doors cnanot be bashed down by magical means 1096 - bugfix: locked doors cannot be bashed down by magical means
816 (destruction, magic missile etc.). 1097 (destruction, magic missile etc.).
817 - swarm spells without a direction now use various spiral patterns 1098 - swarm spells without a direction now use various spiral patterns
818 instead of being fully random. 1099 instead of being fully random.
819 - update AnyEvent API to 3.4 and above. 1100 - update AnyEvent API to 3.4 and above.
820 1101

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines