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Comparing deliantra/server/Changes (file contents):
Revision 1.13 by root, Thu May 24 03:33:28 2007 UTC vs.
Revision 1.62 by root, Thu Jan 17 05:52:52 2008 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.1 3TODO: dragons should not be able to change their title via the stetings tab in playerbook
4 - get rid of YAML::Syck, it's too buggy and misparses many files
5 (this fixes the jeweler skill).
6 - back-to-back perl_reloads don't freeze the ticker anymore.
7 - convert cfutil from Event to EV (forgot to do this earlier...).
8
92.4 Sun Jan 13 13:41:29 CET 2008
10 - work around perl bug in configure perl module version check.
11 - fix bug in golem move code that would cause a crash at tiling borders.
12 - fix a freeze bug when looking for an arrow in the inventory.
13 - fix a bug in animate_weapon, causing a crash.
14 - no longer exit when a coroutine throws an exception.
15 - fix a potential double free bug (nicely exploited by g++ 4.2).
16 - fix the "<player> is nuts" message.
17 - fix an exception at logout due to the json_coder being gone.
18 - upgrade to EV version 2.0 API.
19 - when players don't apply a savebed correctly but stand above one,
20 do not move or kill them.
21 - implement client-side settings page in playerbook (0.9963+ required).
22 - implement generic framework for server-side resource files.
23 - implement resource file update event.
24 - hook experience table update into the framework.
25 - move jeweler.yaml to resources (arch/).
26 - switch from Crossfire to Deliantra perl module.
27 - implement json2json arch filter.
28 - implement widget protocol version 2, support for ui templates.
29 - mapinfo is now handled fully asynchronously.
30 - ext/irc: also log irc messages.
31 - ext/schmorplog: write user stat files asynchronously.
32
332.32 Sun Dec 2 18:11:01 CET 2007
34 - limited the number of items that can be picked up and dropped
35 as temporary measurement against bad performance or dropping things
36 (this lead to long freezes and triggered the watchdog).
37 - improved the performance of the drop command a bit.
38 - switch from Event to EV for higher performance, easier usage,
39 less bugs...
40 - updated to release version of the gnu affero license.
41
422.31 Sun Nov 11 17:26:28 CET 2007
43 - more thoroughly rename the binaries, contact addresses.
44 - update the copyrights.
45 - avoid backtraces due to old spells on some maps, sometimes causing
46 crashes.
47 - fix a problem where facedata wasn't initialised to zero properly,
48 potentially causing crashes.
49 - assign weapons on user load time, not login-time, avoiding
50 crashes.
51
522.3 Sat Oct 27 11:22:38 CEST 2007
53 - fixed an important bug that caused passwords to be forgotten.
54 - implement *tag destinations for goto, slaying etc. and use it
55 in some of the maps.
56 - bigworldised many maps (islands as in pupland and aldwulf),
57 which is now trivial to do.
58 - removed all traces of the old (and never working) plug-in interface
59 (70kb code less on amd64).
60 - improve/tune scheduling priorities.
61 - fix some freezing bugs.
62 - fix a memory corruption problem in dynbuf.printf.
63 - use channels for chat and many informational commands.
64 - improved the tutorial.
65 - create missile is now fixed.
66 - race fields must now contain archetypes.
67 - jumping skill now works as advertised.
68
692.2 Tue Sep 11 15:41:24 CEST 2007
70 - relicense under the gnu affero license.
71 - new inscription skill, can only inscribe INSCRIBABLE items.
72 - implement server-side framework for generic resources.
73 - use resource framework for server-provided ambient
74 music.
75 - save object owners (players only atm).
76 - replace limited sound api with server-provided sound effects.
77 - new sc (sound control) protocol command.
78 - improve fxix protocol to include types.
79 - exactly fill tcp segments, if possible.
80 - output-rate is now an upper limit, the server will automatically
81 (and quite perfectly) adjust to the network conditions, ensuring
82 low latency even during bulk transfers (music, images, sounds etc.).
83 - implement server-side widgets (i.e. client widgets controlled
84 in the server side). this will allow future expansion without
85 having to upgrade clients.
86 - implement a (artwork) world map with realtime player position
87 tracking.
88 - new and more efficient extcmd (server still supports old extcmd
89 protocol).
90 - fixed lots of underflow/overflow bugs in diseases and general stats
91 calcluation that could be easily exploited by users.
92 - rebalanced diseases to spread more naturally/evenly.
93 - completely asynchronous map loading even for tiled maps.
94 - replace simple messaging protocol with channels carrying metadata
95 (similar to message types, but more directed at the user).
96 - reduce command processing latency by a whopping 120ms by
97 reordering some processing steps inside the server. this directly
98 reduces lag by 120ms.
99 - actually send spell faces to the client.
100 - implement player genders.
101 - unclean logout/login results in: nothing if map hasn't reset,
102 otherwise return to savebed and possible kill if the log-out
103 was for too long.
104 - fast socket-dead detection (kick player after 8 seconds without ack).
105 - greatly reduce the cpu time needed to draw maps _again_.
106 - archetypes are now subclasses of objects.
107 - rebalanced shop greed and approval functions to be more realistic
108 (and likely match the actual intention).
109 - implement "crossfire pod" format for messages, with working bold,
110 italic, gender-specific text, paragraphs etc.
111 - implemented hint framework, players can opt to receive hints.
112 - implemented (long) book framework, added some books from the cf wiki.
113 - implement generic message framework that uses xml, utf8 for the client
114 protocol and is capable of transmitting generic meta information.
115 - implement (in a suboptimal way) per-player instantiated maps.
116 - replace the nexus by a per-player tutorial map that teaches stuff
117 better than the newbie house.
118 - fix the magicmap colours.
119 - optimise map update even more by removing unneeded code and checks.
120 - decouple map and stats update from pl->ob and use pl->observe instead.
121 - implement observe command.
122 - major speed up in map refresh by replacing most get_map_from_coord
123 calls with a simple comparison.
124 - fix a latent crossfire bug that could crash the server because the
125 map refresh did not update the mapspace.
126 - support custom keys for regions and maps, regions are now
127 refcount-managed.
128 - allow worldmap overlays anywhere in the 000..999 range.
129 - new system to acquire time slices for background jobs, to reduce
130 jitter.
131 - semi-persistent object-referencing framework (currently only players
132 supported).
133 - dependency tracking for perl extensions.
134 - new slag-ex extension for cleaning cauldrons.
135 - fix invoke result processing.
136 - there are even less i/o syncpoints in the server now.
137 - added map-tags extension that scans all maps for object tags
138 and records them in the database (not used yet).
139 - metaserver 2 support.
140 - many more bugfixes and minor optimisations.
141
1422.1 Sun May 27 04:21:29 CEST 2007
143 - optimised event invocation (non-wanted events can now be
144 skipped with 4-5 inlined instructions).
4 - complete rewrite of town_portal: it now creates a portal 145 - complete rewrite of town_portal: it now creates a portal
5 to the "nearest" town only, travel is only possible 146 to the "nearest" town only, travel is only possible
6 to the town and back, anybody can use it (also removes 147 to the town and back, anybody can use it (also removes
7 one of the remaining syncpoints in the server). 148 one of the remaining syncpoints in the server).
8 - complete rewrite of the range/attack skill slot system: 149 - complete rewrite of the range/attack skill slot system:
49 - make coroapi accessible to cf+. 190 - make coroapi accessible to cf+.
50 - moved map handling logic completely to perl 191 - moved map handling logic completely to perl
51 - per player maps are now marked in the map 192 - per player maps are now marked in the map
52 - maps are saved completely differently now, 193 - maps are saved completely differently now,
53 and much more often. 194 and much more often.
54 - rewrote map header parser and writer 195 - rewrote map header parser and writer, to be much faster.
55 - maps and players are now (in the average case) loaded 196 - maps and players are now (in the average case) loaded
56 and saved completely asynchronously, I/O contention will no 197 and saved completely asynchronously, I/O contention will no
57 longer freeze the server. 198 longer freeze the server.
58 - players and maps can be loaded anytime, without the player 199 - players and maps can be loaded anytime, without the player
59 being logged in. 200 being logged in.

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