--- deliantra/server/Changes 2010/04/11 17:27:51 1.622 +++ deliantra/server/Changes 2010/04/19 12:03:50 1.659 @@ -31,10 +31,7 @@ 2010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 2010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428 -TODO: apartment-descritpions for gotisch1/2 TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. -TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? -TODO: build code marks all sorts of objects as unique TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' @@ -42,23 +39,24 @@ 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list TODO: removing a single map tag from one map kills the tag on other maps as well, apparently -TODO: savebed_map {link} bed_x 1 bed_y 4, player changer? -TODO: freed objects cache instead of salloc/sfree -TODO: do not show msg for unidentified objects. -TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc. -TODO: thrown objects hit natively (with their own skill). -TODO: golem survives "longer" now. -TODO: slow down some skills (e.g. stealing) -TODO: apply range checkign should go to apply_special -TODO: stealing, mining, others has no "there is nothing" message. -TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." +TODO: golem survives "longer" now - too long? TODO: clean up skill handling in kill_object. -TODO: 2010-04-11 18:10:15.4287 BUG: process_events(): removed object is on active list: {cnt:1978121,uuid:<1.803137b46>,name:"mover",flags:[2,8,11,64,103,104],type:40}(on /quests/peterm/Demonology/GroundLevel@8+9) +TODO: make the "feed all faces" flag persistent between logins. +TODO: mining experience +TODO: +2010-04-15 06:50:54.4317 victim {cnt:53513,uuid:<1.80d9c4f7d>,name:"Erich Emautti",title:"the Wizard",flags:[0,14,16,21,29,52,53,54,55,56,57,58,79,82,103,104],t +ype:0}(on /gotischerbereich/mlabspiraltower/sttop1@12+16) (-15411) already dead in hit_player() +TODO: 2010-04-16 00:11:12.8142 {cnt:414174,uuid:<1.80ffd5a6b>,name:"teleporter",flags:[8,11,103,105,106],type:41}(on /scorn/houses/house3.bas1@5+4): no alternative teleporters around (user {cnt:386700,uuid:<1.81001a4d6>,name:"mouse",flags:[0,8,11,14,16,104],type:0}(on /scorn/houses/house3.bas1@5+4)). +TODO: I can access all the apartments I have ever rented, even though I stopped renting them long ago. I have ever rented, even though I stopped renting them long ago. I can enter the scorn and SD apartments +TODO: mining class +TODO: freelist freeing +TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player - (maps) the mana fountain now has a ratelimit of 30 potions per hour. - (maps) added (navar) gravedigger, that buys players gravestones. - (maps) added the rathouse quest for the shockwave spell in navar (by Dustfinger). + - (maps) Fixed bad floor tile in navar apartment. - made (wizard) look_at show also uuids. - added cf::object::find_object_uuid (::find_object already exists!). - (maps) added new apartment, made by LinuxLemoner. @@ -66,12 +64,24 @@ - (arch) added sounds: zombie death, book reading, inscription. - (arch) made the hill giants loose more body parts. - (arch, maps) added black unicorn horn, required to access mlab hell. + - (arch) increased the (possible) number of arrows/bolts found in shops + and made them a bit more expensive. + - (maps) add more glory hole treasure styles. + - (maps, arch) add "hollow" variants of cave\d tiles, and use them + in a select number of mlab maps. + - do not update the floorbox while running, to avoid big item + updates that cost network bandwidth and processing power. - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which caused overflows causing monsters to become living deads. - unapply weapons and armour before trying to improve it. - teach the random map generator the ability to read ".rmg" files that specify which actual style map to generate, and use it for the default decorstyle to avoid inappropriate maps to be used. + - support (with some limitations) multiple different skills with the + same subtype. + - fix "nekosan duplication" bug - map swap out was not atomic, + so nekosan could end up beign saved AND escaped to another map. + - show invisible no longer makes magic mouths visible. - move_type changes (spells, skills etc.) now will correctly take move_on/move_off into account (e.g. buttons). - display (exit) or (random map) in client for those objects. @@ -83,7 +93,7 @@ - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for steinwandstadt/celvear. - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. - - improve editor support protoocl slightly, provide workarounds for 2.10 + - improve editor support protocol slightly, provide workarounds for 2.10 clients. - tcp.ext didn't unbind in reloads. - map-tags.ext didn't properly close the database on reloads. @@ -111,6 +121,8 @@ used by minable veins. - (maps) relocated jeweler town to another directoy. - (arch) implement mining pickaxes and mining skill. + - (arch) add missing stonebig_club archetype from cfextended. + - jeweler skill doesn't diminish input values anymore. - generate most constants for perl automatically. - properly check for weapon name prefix ("Ragnarok's sword"). - when player dies, restore his food to at least 200. @@ -121,7 +133,7 @@ - oratory and singing now require a direction. - use_skill now requires that you can actually apply the skill tool. - do not invoke perl on every user command anymore by providing - a comamnd and an unknown_command event. + a command and an unknown_command event. - move mark, run, run_stop, fire and fire_stop commands back from perl to C++, for speed reasons (basically undo patchset 1304). - add a client_destroy event, so we don't have to hook the @@ -143,6 +155,32 @@ smitten by your god. - many more failmsgs and help texts. - support log suspension/resumption, e.g. for defragmenting. + - stop thrown objects when their speed goes too low. + - log the number of unique logins seen every minute in a compact + format (for statistics). + - do not send delitem for players. + - support static scalar data members properly in genacc now. + - implement "simple" freelist management for objects. + - recycle object counts now - to support longer uptimes. + - got rid of the dreaded write_parameters_to_string (666 chars omitted) + function (and yes, 666 is exact!). + - random map generator results should now be fully repeatable. + - fixed possible crash bug in build code. + - rename find_marked_object to ->mark and speed up. + - player movers properly destroy themselves when used up, instead + of leaking. + - do not show msg for unidentified objects that need identification. + - convert formulae/bookarch/settings file parser to thawer framework. + - finally get rid of fgets (..., thawer) and use a much cleaner + next_line method. + - use nicer file format for exp_table and attackmess + (more like other resource files). + - make parse errors during server startup fatal. + - properly initialise all maptile values in constructor. + - improved {link} map. + - optional unloadable extensions will not lead to an endless loop. + - server will cleanly autorestart when running out of protocol IDs. + - use faster and slightly more exact find_dir_2 replacement. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back. @@ -253,6 +291,7 @@ have led to weird item multiplications. - store hash value in shstr, not used by anything, but doesn't use much memory. - fixed crash bug in learn_spell command. + - enhanced output of the mapinfo command. - remove all traces of FLAG_NO_FIX_PLAYER. - avoid sv_derived_from calls (lots of hash lookups) when converting from perl to c++. @@ -816,7 +855,7 @@ archetype *archname* (chairs of different facings were merged). - bugfix: fix a potential crash issue in find_object_name (not used normally). - - bugfix: locked doors cnanot be bashed down by magical means + - bugfix: locked doors cannot be bashed down by magical means (destruction, magic missile etc.). - swarm spells without a direction now use various spiral patterns instead of being fully random.