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Comparing deliantra/server/Changes (file contents):
Revision 1.63 by root, Fri Jan 18 03:36:00 2008 UTC vs.
Revision 1.101 by root, Sun Apr 20 18:49:25 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
3TODO: dragons should not be able to change their title via the stetings tab in playerbook 5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
72.51
8 - properly link against libgthread as that is needed to make the slice
9 allocator thread-safe.
10 - support perls not compiled with 64 bit support (though this is not a
11 recommended configuration) (reported by Samuel Gondouin).
12 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
13 finally reloadable at runtime.
14 - always put godgiven items into the player inventory, never any containers.
15 - changed archetype loading algorithm to only require one pass and
16 use delayed resolving of references.
17 - implement an "incremental garbage collector" for archetypes.
18 - (maps, arch) the scorn go club was founded!
19 - (arch) do no longer support player abilities, they didn't work anyways.
20 - (arch) the alchemy spell is now of the alchemy spell school, which
21 became a real spell-class.
22 - examine command now uses the examine infobox.
23 - (arch) the alchemist class now get an alchemy spell book for new characters.
24 - enable slice allocator again.
25 - implement optional free memory poisoning.
26
272.5 Wed Apr 16 15:06:53 CEST 2008
28 - the two handed weapon skill can no longer be used as unarmed combat
29 skill.
30 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
31 names (also update all maps to use money instead of coins).
32 - add uuid accessors to perl.
33 - add coin names and archetype accessors to perl.
34 - fix runtime uuid file format to use "." instead of ",".
35 - change perl extensions to not use hardcoded coins and values.
36 - write uuids asynchronously (no hiccups due to uuid writes)
37 and be more parsimonous of uuid usage by the exact value out on exit.
38 - write log messages in another thread, removing another sync point.
39 - support multi-line log messages in a nicer way.
40 - be more portable w.r.t. uuids and format specifiers everywhere.
41 - fix a minor memleak in the random map generator.
42 - some parts of the random map generator are not coroutine-safe,
43 so only call it "single-threaded".
44 - major cleanup of memory management in random map generator.
45 - slight refactoring of the random map generator, faster too.
46 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
47 bookkeeping bug.
48 - work around "player is on active list" problem by deactivating player
49 after loading.
50 - garbage collect shstr's more evenly and adaptively only when
51 there have in fact been allocations.
52 - fix object::insert to do as documented and insert into the env
53 if necessary.
54 - fix cf::map::unique_maps.
55 - fix nrof overflow check in can_merge_slow.
56 - fix converter code to handle >31 bit values.
57 - added support for the player_sold flag
58 - converters no longer accept unpaid items.
59 - canonicalize random map meta files for better unification.
60
612.43 Sun Apr 6 20:35:29 CEST 2008
62 - work around a glibc bug that causes calloc to return non-zero memory
63 when mlockall has been used.
64 - pass environment to perl_sys_init3, as required by newer perls.
65 - use separate thread for ticker timing (and more in the future).
66 this greatly increases timing accuracy and gets rid of an enourmous
67 number of gettimeofday calls.
68 - use a separate thread to signal aio completion, for lower latency.
69 - require Coro 4.47, which fixes a data corruption bug with its C API.
70
712.42 Sat Mar 15 12:05:21 CET 2008
72 - rebalanced default experience table to be more exponential
73 and much easier up to level ~40, then moderately harder.
74 - change attuned/repelled level boni to +-8 from +-2.
75 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
76 - do not exit on reload/load errors but properly cleanup.
77 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
78
792.41 Fri Jan 25 13:15:37 CET 2008
4 - get rid of YAML::Syck, it's too buggy and misparses many files 80 - get rid of YAML::Syck, it's too buggy and misparses many files
5 (this fixes the jeweler skill). 81 (this fixes the jeweler skill).
6 - back-to-back perl_reloads don't freeze the ticker anymore. 82 - back-to-back perl_reloads don't freeze the ticker anymore.
7 - convert cfutil from Event to EV (forgot to do this earlier...). 83 - convert cfutil from Event to EV (forgot to do this earlier...).
8 - move tombstone to real map if player died due to cave-in (even if 84 - move tombstone to real map if player died due to cave-in (even if

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