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Comparing deliantra/server/Changes (file contents):
Revision 1.63 by root, Fri Jan 18 03:36:00 2008 UTC vs.
Revision 1.105 by root, Mon Apr 21 21:32:32 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
4TODO: picking up the torches in nimbus seemingly works, but after
5 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
3TODO: dragons should not be able to change their title via the stetings tab in playerbook 6TODO: dragons should not be able to change their title via the settings tab in playerbook
7
8 - reloading archetypes while a user was in the character creation phase
9 could crash the server.
10 - merge items with different arch pointers refering to the same arch
11 (due to archetype reloads).
12 - completely rewrite the weight handling, fixing a number of bugs.
13 - refactored the object remove/insert functions.
14 - make it compile better on freebsd (reported by pippijn).
15
162.51 Sun Apr 20 21:27:37 CEST 2008
17 - properly link against libgthread as that is needed to make the slice
18 allocator thread-safe.
19 - support perls not compiled with 64 bit support (though this is not a
20 recommended configuration) (reported by Samuel Gondouin).
21 - always put godgiven items into the player inventory, never any containers.
22 - (arch)
23 - (maps, arch) the scorn go club was founded!
24 - (arch) do no longer support player abilities, they didn't work anyways.
25 - (arch) the alchemy spell is now of the alchemy spell school, which
26 became a real spell-class.
27 - (arch) the alchemist class now get an alchemy spell book for new characters.
28 - (arch) considerably strengthened spark shower and destruction.
29 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
30 finally reloadable at runtime.
31 - changed archetype loading algorithm to only require one pass and
32 use delayed resolving of references.
33 - examine command now uses the examine infobox.
34 - implement an "incremental garbage collector" for archetypes.
35 - enable slice allocator again.
36 - implement optional free memory poisoning.
37
382.5 Wed Apr 16 15:06:53 CEST 2008
39 - the two handed weapon skill can no longer be used as unarmed combat
40 skill.
41 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
42 names (also update all maps to use money instead of coins).
43 - add uuid accessors to perl.
44 - add coin names and archetype accessors to perl.
45 - fix runtime uuid file format to use "." instead of ",".
46 - change perl extensions to not use hardcoded coins and values.
47 - write uuids asynchronously (no hiccups due to uuid writes)
48 and be more parsimonous of uuid usage by the exact value out on exit.
49 - write log messages in another thread, removing another sync point.
50 - support multi-line log messages in a nicer way.
51 - be more portable w.r.t. uuids and format specifiers everywhere.
52 - fix a minor memleak in the random map generator.
53 - some parts of the random map generator are not coroutine-safe,
54 so only call it "single-threaded".
55 - major cleanup of memory management in random map generator.
56 - slight refactoring of the random map generator, faster too.
57 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
58 bookkeeping bug.
59 - work around "player is on active list" problem by deactivating player
60 after loading.
61 - garbage collect shstr's more evenly and adaptively only when
62 there have in fact been allocations.
63 - fix object::insert to do as documented and insert into the env
64 if necessary.
65 - fix cf::map::unique_maps.
66 - fix nrof overflow check in can_merge_slow.
67 - fix converter code to handle >31 bit values.
68 - added support for the player_sold flag
69 - converters no longer accept unpaid items.
70 - canonicalize random map meta files for better unification.
71
722.43 Sun Apr 6 20:35:29 CEST 2008
73 - work around a glibc bug that causes calloc to return non-zero memory
74 when mlockall has been used.
75 - pass environment to perl_sys_init3, as required by newer perls.
76 - use separate thread for ticker timing (and more in the future).
77 this greatly increases timing accuracy and gets rid of an enourmous
78 number of gettimeofday calls.
79 - use a separate thread to signal aio completion, for lower latency.
80 - require Coro 4.47, which fixes a data corruption bug with its C API.
81
822.42 Sat Mar 15 12:05:21 CET 2008
83 - rebalanced default experience table to be more exponential
84 and much easier up to level ~40, then moderately harder.
85 - change attuned/repelled level boni to +-8 from +-2.
86 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
87 - do not exit on reload/load errors but properly cleanup.
88 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
89
902.41 Fri Jan 25 13:15:37 CET 2008
4 - get rid of YAML::Syck, it's too buggy and misparses many files 91 - get rid of YAML::Syck, it's too buggy and misparses many files
5 (this fixes the jeweler skill). 92 (this fixes the jeweler skill).
6 - back-to-back perl_reloads don't freeze the ticker anymore. 93 - back-to-back perl_reloads don't freeze the ticker anymore.
7 - convert cfutil from Event to EV (forgot to do this earlier...). 94 - convert cfutil from Event to EV (forgot to do this earlier...).
8 - move tombstone to real map if player died due to cave-in (even if 95 - move tombstone to real map if player died due to cave-in (even if

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