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Comparing deliantra/server/Changes (file contents):
Revision 1.63 by root, Fri Jan 18 03:36:00 2008 UTC vs.
Revision 1.117 by root, Sat Apr 26 12:25:45 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: ridify us from FLAG_NO_FIX_PLAYER
3TODO: dragons should not be able to change their title via the stetings tab in playerbook 4TODO: dragons should not be able to change their title via the settings tab in playerbook
5TODO: emergency swap mode is not working
608:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9
102.53
11 - fix a bug where remove did not actually remove items from the inventory, leaving
12 ghost items.
13 - dropping items a shop is not interested in won't sell them anymore.
14 - the mailscrolls are now correctly handed out even when the destination
15 player is not logged in.
16 - rods and horns with a too low maximum charge allow now at least one discharge.
17 - make list_logins non-blocking (glaring oversight). this caused the lag at
18 server startup.
19 - take advantage of new aio_close and aio_chmod.
20
212.52 Thu Apr 24 11:47:19 CEST 2008
22 - completely automate the item add/delete on remove/insert. this should fix
23 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
24 - completely automate the weight handling, should fix all weight
25 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
26 - reloading archetypes while a user was in the character creation phase
27 could crash the server.
28 - fix a nontrivial number of cases of code commented similar
29 to "is this really correct?", as many of those cases are now handles
30 automatically by lower level code.
31 - replace many ad-hoc checks for client visibility by object::visible_to,
32 should result in broader applicability of functions using it.
33 - merge items with different arch pointers refering to the same arch
34 (due to archetype reloads).
35 - refactored the object remove/insert functions and most related
36 functions (decrease, split, merge_ob etc.).
37 - make it compile better on freebsd (reported by pippijn).
38 - remove GT_UPDATE_INV (no longer applicable).
39 - fix the longstanding "container stays open" bug.
40 - improved floorbox updating to be incremental and other protocol
41 optimisations.
42 - get rid of update_after_inventory_change and only do update stats
43 for weight once/tick/player at max.
44 - rewrite party commands, use party channel.
45
462.51 Sun Apr 20 21:27:37 CEST 2008
47 - properly link against libgthread as that is needed to make the slice
48 allocator thread-safe.
49 - support perls not compiled with 64 bit support (though this is not a
50 recommended configuration) (reported by Samuel Gondouin).
51 - always put godgiven items into the player inventory, never any containers.
52 - (arch)
53 - (maps, arch) the scorn go club was founded!
54 - (arch) do no longer support player abilities, they didn't work anyways.
55 - (arch) the alchemy spell is now of the alchemy spell school, which
56 became a real spell-class.
57 - (arch) the alchemist class now get an alchemy spell book for new characters.
58 - (arch) considerably strengthened spark shower and destruction.
59 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
60 finally reloadable at runtime.
61 - changed archetype loading algorithm to only require one pass and
62 use delayed resolving of references.
63 - examine command now uses the examine infobox.
64 - implement an "incremental garbage collector" for archetypes.
65 - enable slice allocator again.
66 - implement optional free memory poisoning.
67
682.5 Wed Apr 16 15:06:53 CEST 2008
69 - the two handed weapon skill can no longer be used as unarmed combat
70 skill.
71 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
72 names (also update all maps to use money instead of coins).
73 - add uuid accessors to perl.
74 - add coin names and archetype accessors to perl.
75 - fix runtime uuid file format to use "." instead of ",".
76 - change perl extensions to not use hardcoded coins and values.
77 - write uuids asynchronously (no hiccups due to uuid writes)
78 and be more parsimonous of uuid usage by the exact value out on exit.
79 - write log messages in another thread, removing another sync point.
80 - support multi-line log messages in a nicer way.
81 - be more portable w.r.t. uuids and format specifiers everywhere.
82 - fix a minor memleak in the random map generator.
83 - some parts of the random map generator are not coroutine-safe,
84 so only call it "single-threaded".
85 - major cleanup of memory management in random map generator.
86 - slight refactoring of the random map generator, faster too.
87 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
88 bookkeeping bug.
89 - work around "player is on active list" problem by deactivating player
90 after loading.
91 - garbage collect shstr's more evenly and adaptively only when
92 there have in fact been allocations.
93 - fix object::insert to do as documented and insert into the env
94 if necessary.
95 - fix cf::map::unique_maps.
96 - fix nrof overflow check in can_merge_slow.
97 - fix converter code to handle >31 bit values.
98 - added support for the player_sold flag
99 - converters no longer accept unpaid items.
100 - canonicalize random map meta files for better unification.
101
1022.43 Sun Apr 6 20:35:29 CEST 2008
103 - work around a glibc bug that causes calloc to return non-zero memory
104 when mlockall has been used.
105 - pass environment to perl_sys_init3, as required by newer perls.
106 - use separate thread for ticker timing (and more in the future).
107 this greatly increases timing accuracy and gets rid of an enourmous
108 number of gettimeofday calls.
109 - use a separate thread to signal aio completion, for lower latency.
110 - require Coro 4.47, which fixes a data corruption bug with its C API.
111
1122.42 Sat Mar 15 12:05:21 CET 2008
113 - rebalanced default experience table to be more exponential
114 and much easier up to level ~40, then moderately harder.
115 - change attuned/repelled level boni to +-8 from +-2.
116 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
117 - do not exit on reload/load errors but properly cleanup.
118 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
119
1202.41 Fri Jan 25 13:15:37 CET 2008
4 - get rid of YAML::Syck, it's too buggy and misparses many files 121 - get rid of YAML::Syck, it's too buggy and misparses many files
5 (this fixes the jeweler skill). 122 (this fixes the jeweler skill).
6 - back-to-back perl_reloads don't freeze the ticker anymore. 123 - back-to-back perl_reloads don't freeze the ticker anymore.
7 - convert cfutil from Event to EV (forgot to do this earlier...). 124 - convert cfutil from Event to EV (forgot to do this earlier...).
8 - move tombstone to real map if player died due to cave-in (even if 125 - move tombstone to real map if player died due to cave-in (even if

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