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Comparing deliantra/server/Changes (file contents):
Revision 1.63 by root, Fri Jan 18 03:36:00 2008 UTC vs.
Revision 1.70 by root, Sat Mar 15 11:45:31 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
3TODO: dragons should not be able to change their title via the stetings tab in playerbook 5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
72.42 Sat Mar 15 12:05:21 CET 2008
8 - rebalanced default experience table to be more exponential
9 and much easier up to level ~40, then moderately harder.
10 - change attuned/repelled level boni to +-8 from +-2.
11 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
12 - do not exit on reload/load errors but properly cleanup.
13 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
14
152.41 Fri Jan 25 13:15:37 CET 2008
4 - get rid of YAML::Syck, it's too buggy and misparses many files 16 - get rid of YAML::Syck, it's too buggy and misparses many files
5 (this fixes the jeweler skill). 17 (this fixes the jeweler skill).
6 - back-to-back perl_reloads don't freeze the ticker anymore. 18 - back-to-back perl_reloads don't freeze the ticker anymore.
7 - convert cfutil from Event to EV (forgot to do this earlier...). 19 - convert cfutil from Event to EV (forgot to do this earlier...).
8 - move tombstone to real map if player died due to cave-in (even if 20 - move tombstone to real map if player died due to cave-in (even if

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