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Comparing deliantra/server/Changes (file contents):
Revision 1.63 by root, Fri Jan 18 03:36:00 2008 UTC vs.
Revision 1.93 by root, Fri Apr 18 23:46:02 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
3TODO: dragons should not be able to change their title via the stetings tab in playerbook 5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin).
9 - enable slice allocator again.
10 - (maps, arch) the scorn go club was founded!
11 - (arch) do no longer support player abilities, they didn't work anyways.
12
132.5 Wed Apr 16 15:06:53 CEST 2008
14 - the two handed weapon skill can no longer be used as unarmed combat
15 skill.
16 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
17 names (also update all maps to use money instead of coins).
18 - add uuid accessors to perl.
19 - add coin names and archetype accessors to perl.
20 - fix runtime uuid file format to use "." instead of ",".
21 - change perl extensions to not use hardcoded coins and values.
22 - write uuids asynchronously (no hiccups due to uuid writes)
23 and be more parsimonous of uuid usage by the exact value out on exit.
24 - write log messages in another thread, removing another sync point.
25 - support multi-line log messages in a nicer way.
26 - be more portable w.r.t. uuids and format specifiers everywhere.
27 - fix a minor memleak in the random map generator.
28 - some parts of the random map generator are not coroutine-safe,
29 so only call it "single-threaded".
30 - major cleanup of memory management in random map generator.
31 - slight refactoring of the random map generator, faster too.
32 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
33 bookkeeping bug.
34 - work around "player is on active list" problem by deactivating player
35 after loading.
36 - garbage collect shstr's more evenly and adaptively only when
37 there have in fact been allocations.
38 - fix object::insert to do as documented and insert into the env
39 if necessary.
40 - fix cf::map::unique_maps.
41 - fix nrof overflow check in can_merge_slow.
42 - fix converter code to handle >31 bit values.
43 - added support for the player_sold flag
44 - converters no longer accept unpaid items.
45 - canonicalize random map meta files for better unification.
46
472.43 Sun Apr 6 20:35:29 CEST 2008
48 - work around a glibc bug that causes calloc to return non-zero memory
49 when mlockall has been used.
50 - pass environment to perl_sys_init3, as required by newer perls.
51 - use separate thread for ticker timing (and more in the future).
52 this greatly increases timing accuracy and gets rid of an enourmous
53 number of gettimeofday calls.
54 - use a separate thread to signal aio completion, for lower latency.
55 - require Coro 4.47, which fixes a data corruption bug with its C API.
56
572.42 Sat Mar 15 12:05:21 CET 2008
58 - rebalanced default experience table to be more exponential
59 and much easier up to level ~40, then moderately harder.
60 - change attuned/repelled level boni to +-8 from +-2.
61 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
62 - do not exit on reload/load errors but properly cleanup.
63 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
64
652.41 Fri Jan 25 13:15:37 CET 2008
4 - get rid of YAML::Syck, it's too buggy and misparses many files 66 - get rid of YAML::Syck, it's too buggy and misparses many files
5 (this fixes the jeweler skill). 67 (this fixes the jeweler skill).
6 - back-to-back perl_reloads don't freeze the ticker anymore. 68 - back-to-back perl_reloads don't freeze the ticker anymore.
7 - convert cfutil from Event to EV (forgot to do this earlier...). 69 - convert cfutil from Event to EV (forgot to do this earlier...).
8 - move tombstone to real map if player died due to cave-in (even if 70 - move tombstone to real map if player died due to cave-in (even if

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