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57 | TODO: make the "feed all faces" flag persistent between logins. |
57 | TODO: make the "feed all faces" flag persistent between logins. |
58 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
58 | - (maps) the mana fountain now has a ratelimit of 30 potions per hour. |
59 | - (maps) added (navar) gravedigger, that buys players gravestones. |
59 | - (maps) added (navar) gravedigger, that buys players gravestones. |
60 | - (maps) added the rathouse quest for the shockwave spell in navar |
60 | - (maps) added the rathouse quest for the shockwave spell in navar |
61 | (by Dustfinger). |
61 | (by Dustfinger). |
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62 | - (maps) Fixed bad floor tile in navar apartment. |
62 | - made (wizard) look_at show also uuids. |
63 | - made (wizard) look_at show also uuids. |
63 | - added cf::object::find_object_uuid (::find_object already exists!). |
64 | - added cf::object::find_object_uuid (::find_object already exists!). |
64 | - (maps) added new apartment, made by LinuxLemoner. |
65 | - (maps) added new apartment, made by LinuxLemoner. |
65 | - (maps) added quest for the mining skill scroll to valleynoy. |
66 | - (maps) added quest for the mining skill scroll to valleynoy. |
66 | - (arch) added sounds: zombie death, book reading, inscription. |
67 | - (arch) added sounds: zombie death, book reading, inscription. |
67 | - (arch) made the hill giants loose more body parts. |
68 | - (arch) made the hill giants loose more body parts. |
68 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
69 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
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70 | - (arch) increased the (possible) number of arrows/bolts found in shops |
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71 | and made them a bit more expensive. |
69 | - do not update the floorbox while running, to avoid big item |
72 | - do not update the floorbox while running, to avoid big item |
70 | updates that cost network bandwidth and processing power. |
73 | updates that cost network bandwidth and processing power. |
71 | - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which |
74 | - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which |
72 | caused overflows causing monsters to become living deads. |
75 | caused overflows causing monsters to become living deads. |
73 | - unapply weapons and armour before trying to improve it. |
76 | - unapply weapons and armour before trying to improve it. |