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69 | - (arch) added sounds: zombie death, book reading, inscription. |
69 | - (arch) added sounds: zombie death, book reading, inscription. |
70 | - (arch) made the hill giants loose more body parts. |
70 | - (arch) made the hill giants loose more body parts. |
71 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
71 | - (arch, maps) added black unicorn horn, required to access mlab hell. |
72 | - (arch) increased the (possible) number of arrows/bolts found in shops |
72 | - (arch) increased the (possible) number of arrows/bolts found in shops |
73 | and made them a bit more expensive. |
73 | and made them a bit more expensive. |
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74 | - (maps) add more glory hole treasure styles. |
74 | - do not update the floorbox while running, to avoid big item |
75 | - do not update the floorbox while running, to avoid big item |
75 | updates that cost network bandwidth and processing power. |
76 | updates that cost network bandwidth and processing power. |
76 | - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which |
77 | - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which |
77 | caused overflows causing monsters to become living deads. |
78 | caused overflows causing monsters to become living deads. |
78 | - unapply weapons and armour before trying to improve it. |
79 | - unapply weapons and armour before trying to improve it. |
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158 | - implement "simple" freelist management for objects. |
159 | - implement "simple" freelist management for objects. |
159 | - recycle object counts now - to support longer uptimes. |
160 | - recycle object counts now - to support longer uptimes. |
160 | - got rid of the dreaded write_parameters_to_string (666 chars omitted) |
161 | - got rid of the dreaded write_parameters_to_string (666 chars omitted) |
161 | function (and yes, 666 is exact!). |
162 | function (and yes, 666 is exact!). |
162 | - random map generator results should now be fully repeatable. |
163 | - random map generator results should now be fully repeatable. |
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164 | - fixed possible crash bug in build code. |
163 | |
165 | |
164 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
166 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
165 | - (maps) fix travel to valdor and back. |
167 | - (maps) fix travel to valdor and back. |
166 | - do no longer by default eval map cod ein safe compartments |
168 | - do no longer by default eval map cod ein safe compartments |
167 | (this can be re-enabled using the safe_eval config option). |
169 | (this can be re-enabled using the safe_eval config option). |
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268 | decrease). |
270 | decrease). |
269 | - fixed a small uncleanlieness in item converters, which might |
271 | - fixed a small uncleanlieness in item converters, which might |
270 | have led to weird item multiplications. |
272 | have led to weird item multiplications. |
271 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
273 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
272 | - fixed crash bug in learn_spell command. |
274 | - fixed crash bug in learn_spell command. |
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275 | - enhanced output of the mapinfo command. |
273 | - remove all traces of FLAG_NO_FIX_PLAYER. |
276 | - remove all traces of FLAG_NO_FIX_PLAYER. |
274 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
277 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
275 | from perl to c++. |
278 | from perl to c++. |
276 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
279 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
277 | and use it in some "inner" loops. |
280 | and use it in some "inner" loops. |