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Comparing deliantra/server/Changes (file contents):
Revision 1.632 by root, Tue Apr 13 02:39:52 2010 UTC vs.
Revision 1.635 by elmex, Tue Apr 13 18:10:54 2010 UTC

69 - (arch) added sounds: zombie death, book reading, inscription. 69 - (arch) added sounds: zombie death, book reading, inscription.
70 - (arch) made the hill giants loose more body parts. 70 - (arch) made the hill giants loose more body parts.
71 - (arch, maps) added black unicorn horn, required to access mlab hell. 71 - (arch, maps) added black unicorn horn, required to access mlab hell.
72 - (arch) increased the (possible) number of arrows/bolts found in shops 72 - (arch) increased the (possible) number of arrows/bolts found in shops
73 and made them a bit more expensive. 73 and made them a bit more expensive.
74 - (maps) add more glory hole treasure styles.
74 - do not update the floorbox while running, to avoid big item 75 - do not update the floorbox while running, to avoid big item
75 updates that cost network bandwidth and processing power. 76 updates that cost network bandwidth and processing power.
76 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which 77 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
77 caused overflows causing monsters to become living deads. 78 caused overflows causing monsters to become living deads.
78 - unapply weapons and armour before trying to improve it. 79 - unapply weapons and armour before trying to improve it.
158 - implement "simple" freelist management for objects. 159 - implement "simple" freelist management for objects.
159 - recycle object counts now - to support longer uptimes. 160 - recycle object counts now - to support longer uptimes.
160 - got rid of the dreaded write_parameters_to_string (666 chars omitted) 161 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
161 function (and yes, 666 is exact!). 162 function (and yes, 666 is exact!).
162 - random map generator results should now be fully repeatable. 163 - random map generator results should now be fully repeatable.
164 - fixed possible crash bug in build code.
163 165
1642.93 Sat Feb 13 15:52:36 CET 2010 1662.93 Sat Feb 13 15:52:36 CET 2010
165 - (maps) fix travel to valdor and back. 167 - (maps) fix travel to valdor and back.
166 - do no longer by default eval map cod ein safe compartments 168 - do no longer by default eval map cod ein safe compartments
167 (this can be re-enabled using the safe_eval config option). 169 (this can be re-enabled using the safe_eval config option).
268 decrease). 270 decrease).
269 - fixed a small uncleanlieness in item converters, which might 271 - fixed a small uncleanlieness in item converters, which might
270 have led to weird item multiplications. 272 have led to weird item multiplications.
271 - store hash value in shstr, not used by anything, but doesn't use much memory. 273 - store hash value in shstr, not used by anything, but doesn't use much memory.
272 - fixed crash bug in learn_spell command. 274 - fixed crash bug in learn_spell command.
275 - enhanced output of the mapinfo command.
273 - remove all traces of FLAG_NO_FIX_PLAYER. 276 - remove all traces of FLAG_NO_FIX_PLAYER.
274 - avoid sv_derived_from calls (lots of hash lookups) when converting 277 - avoid sv_derived_from calls (lots of hash lookups) when converting
275 from perl to c++. 278 from perl to c++.
276 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 279 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
277 and use it in some "inner" loops. 280 and use it in some "inner" loops.

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