--- deliantra/server/Changes 2010/04/14 02:31:23 1.636 +++ deliantra/server/Changes 2010/04/15 04:18:08 1.644 @@ -31,10 +31,8 @@ 2010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 2010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428 -TODO: apartment-descritpions for gotisch1/2 TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? -TODO: build code marks all sorts of objects as unique TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' @@ -42,21 +40,12 @@ 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list TODO: removing a single map tag from one map kills the tag on other maps as well, apparently -TODO: freed objects cache instead of salloc/sfree -TODO: do not show msg for unidentified objects. -TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc. -TODO: thrown objects hit natively (with their own skill). -TODO: golem survives "longer" now. -TODO: slow down some skills (e.g. stealing) -TODO: apply range checkign should go to apply_special -TODO: stealing, mining, others has no "there is nothing" message. +TODO: golem survives "longer" now - too long? TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." TODO: clean up skill handling in kill_object. -TODO: 2010-04-11 18:10:15.4287 BUG: process_events(): removed object is on active list: {cnt:1978121,uuid:<1.803137b46>,name:"mover",flags:[2,8,11,64,103,104],type:40}(on /quests/peterm/Demonology/GroundLevel@8+9) TODO: make the "feed all faces" flag persistent between logins. -TODO: hut_-2, cats show invisible showas talk? -TODO: 2010-04-12 20:40:44.2865 {cnt:4621281,uuid:<1.8075c9705>,name:"teleporter",flags:[8,11,103,105,106],type:41}(on /quests/peterm/Nethack_in_crossfire_Yendor@67+67): no alternative teleporters around (user {cnt:148158,uuid:<1.5d9874c88>,name:"Roscoe",flags:[0,7,11,15,39,40,56,57,61,71,89],type:1}(on /quests/peterm/Nethack_in_crossfire_Yendor@67+67)). +TODO: mining experience - (maps) the mana fountain now has a ratelimit of 30 potions per hour. - (maps) added (navar) gravedigger, that buys players gravestones. - (maps) added the rathouse quest for the shockwave spell in navar @@ -80,6 +69,8 @@ - teach the random map generator the ability to read ".rmg" files that specify which actual style map to generate, and use it for the default decorstyle to avoid inappropriate maps to be used. + - support (with some limitations) multiple different skills with the + same subtype. - show invisible no longer makes magic mouths visible. - move_type changes (spells, skills etc.) now will correctly take move_on/move_off into account (e.g. buttons). @@ -163,6 +154,13 @@ function (and yes, 666 is exact!). - random map generator results should now be fully repeatable. - fixed possible crash bug in build code. + - rename find_marked_object to ->mark and speed up. + - player movers properly destroy themselves when used up, instead + of leaking. + - do not show msg for unidentified objects that need identification. + - convert formulae file parser to thawer framework. + - finally get rid of fgets (..., thawer) and use a much cleaner + next_line method. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back. @@ -837,7 +835,7 @@ archetype *archname* (chairs of different facings were merged). - bugfix: fix a potential crash issue in find_object_name (not used normally). - - bugfix: locked doors cnanot be bashed down by magical means + - bugfix: locked doors cannot be bashed down by magical means (destruction, magic missile etc.). - swarm spells without a direction now use various spiral patterns instead of being fully random.