--- deliantra/server/Changes 2010/04/15 02:17:37 1.641 +++ deliantra/server/Changes 2010/04/15 02:51:39 1.642 @@ -33,7 +33,6 @@ TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? -TODO: build code marks all sorts of objects as unique TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' @@ -41,10 +40,8 @@ 2010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list TODO: removing a single map tag from one map kills the tag on other maps as well, apparently -TODO: freed objects cache instead of salloc/sfree -TODO: do not show msg for unidentified objects. -TODO: golem survives "longer" now. +TODO: golem survives "longer" now - too long? TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." TODO: clean up skill handling in kill_object. TODO: make the "feed all faces" flag persistent between logins. @@ -160,6 +157,7 @@ - rename find_marked_object to ->mark and speed up. - player movers properly destroy themselves when used up, instead of leaking. + - do not show msg for unidentified objects that need identification. 2.93 Sat Feb 13 15:52:36 CET 2010 - (maps) fix travel to valdor and back.