ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.504 by root, Tue Nov 10 04:38:44 2009 UTC vs.
Revision 1.645 by root, Thu Apr 15 04:56:46 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: apartment-descritpions for gotisch1/2 52010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
62010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
72010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519
82010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579
92010-04-07 23:58:02.2729+ cf::main() called at -e line 0
102010-04-07 23:58:02.2729+
112010-04-07 23:58:02.2729 [ABT] --- C backtrace follows ---
122010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259
132010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209
142010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678
152010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447
162010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348
172010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066
182010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356
192010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275
202010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405
212010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641
222010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
232010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
242010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
252010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052
262010-04-07 23:58:02.2731 [ABT] [??] ??:0
272010-04-07 23:58:02.2732 [ABT] [??] ??:0
282010-04-07 23:58:02.2732 [ABT] [??] ??:0
292010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
302010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
312010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
322010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428
33
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 34TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 35TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible...
8 36
9TODO: investigate why take takes so extremely long 37TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
38TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
39TODO: summon cult does not properly create multipart monsters?
402010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
41
42TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
43
44TODO: golem survives "longer" now - too long?
45TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..."
46TODO: clean up skill handling in kill_object.
47TODO: make the "feed all faces" flag persistent between logins.
48TODO: mining experience
49TODO: make exp_table reloadable.
50 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
51 - (maps) added (navar) gravedigger, that buys players gravestones.
52 - (maps) added the rathouse quest for the shockwave spell in navar
53 (by Dustfinger).
54 - (maps) Fixed bad floor tile in navar apartment.
55 - made (wizard) look_at show also uuids.
56 - added cf::object::find_object_uuid (::find_object already exists!).
57 - (maps) added new apartment, made by LinuxLemoner.
58 - (maps) added quest for the mining skill scroll to valleynoy.
59 - (arch) added sounds: zombie death, book reading, inscription.
60 - (arch) made the hill giants loose more body parts.
61 - (arch, maps) added black unicorn horn, required to access mlab hell.
62 - (arch) increased the (possible) number of arrows/bolts found in shops
63 and made them a bit more expensive.
64 - (maps) add more glory hole treasure styles.
65 - do not update the floorbox while running, to avoid big item
66 updates that cost network bandwidth and processing power.
67 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
68 caused overflows causing monsters to become living deads.
69 - unapply weapons and armour before trying to improve it.
70 - teach the random map generator the ability to read ".rmg" files
71 that specify which actual style map to generate, and use it for
72 the default decorstyle to avoid inappropriate maps to be used.
73 - support (with some limitations) multiple different skills with the
74 same subtype.
75 - show invisible no longer makes magic mouths visible.
76 - move_type changes (spells, skills etc.) now will correctly
77 take move_on/move_off into account (e.g. buttons).
78 - display (exit) or (random map) in client for those objects.
79 - removed (useless) spell damage columns from spell info and replace
80 it by effective casting level - clients > 2.10 required to display
81 properly.
82 - building of levers/doors works again for all kinds of floors.
83 - the player can now withdraw and deposit all the available money.
84 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
85 steinwandstadt/celvear.
86 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
87 - improve editor support protoocl slightly, provide workarounds for 2.10
88 clients.
89 - tcp.ext didn't unbind in reloads.
90 - map-tags.ext didn't properly close the database on reloads.
91 - cfutil skips .-directories when scanning.
92 - build.ext prevents players from building on other player's maps.
93 - rent.ext allows the dm to enter anytime.
94 - NPC_Dialogue adds a new predefined variable, $map.
95 - new "build" event hook.
96 - get rid of archetype min/max values except max_x (which should go, too).
97 - added fix_generated_item and cf::object::generate to XS interface.
98 - no longer use uppercase identifiers for saving anywhere, but support
99 them on loading, for old playerfiles and maps.
100 - removed is_legal_2ways_exit - this is apparently dead code, and
101 would be handled differently nowadays anyway.
102 - random map .meta were not being expired at all.
103 - replace move_ob/move_object functiony by the equivalent move method.
104 - update to automake 1.10.
105 - invitation to maps with unagressive and friendly monsters doesn't
106 require level 4 anymore.
107 - do not let update_stats muck with the chosen_skill anymore.
108 - monsters now rotate through all skills (in chosen_skill).
109 - fix lots of path-related buffer overflows in the random map generator.
110 - added detect mineral vein spell.
111 - support "wall overlays" in the random map generator - not very generic,
112 used by minable veins.
113 - (maps) relocated jeweler town to another directoy.
114 - (arch) implement mining pickaxes and mining skill.
115 - generate most constants for perl automatically.
116 - properly check for weapon name prefix ("Ragnarok's sword").
117 - when player dies, restore his food to at least 200.
118 - support multiple inheritance for arch sources (inherit a,b,c).
119 - switch to storable-n-format for facedata, for better interoperability.
120 - implement generic "ranged" item framework (pickaxe, fishing rod).
121 - the singing skill actually respects the direction now.
122 - oratory and singing now require a direction.
123 - use_skill now requires that you can actually apply the skill tool.
124 - do not invoke perl on every user command anymore by providing
125 a comamnd and an unknown_command event.
126 - move mark, run, run_stop, fire and fire_stop commands back from
127 perl to C++, for speed reasons (basically undo patchset 1304).
128 - add a client_destroy event, so we don't have to hook the
129 attachable destroy event (which is called much more often).
130 - removed (unused) FLOOR object type.
131 - fix errornous change_abil messages for rods (and other types).
132 - remove include/commands.h and server/c_new.C, and refactor
133 all into server/commands.C.
134 - save and restore combat/ranged/current slot for players.
135 - the server now batches item's face/fx commands, as opposed
136 to sending one fx per item - helps mostly at connect and
137 with floorbox updates.
138 - implemented ext::player_env::play_music_once $who->contr, "km/...".
139 - the random map generator now supports selecting difficult for
140 more style categories than just monsters (all except fountains
141 apparently).
142 - object serialiser no longer creates empty "owner" references.
143 - make sure failed castings take some time, too, to avoid being
144 smitten by your god.
145 - many more failmsgs and help texts.
146 - support log suspension/resumption, e.g. for defragmenting.
147 - stop thrown objects when their speed goes too low.
148 - log the number of unique logins seen every minute in a compact
149 format (for statistics).
150 - do not send delitem for players.
151 - support static scalar data members properly in genacc now.
152 - implement "simple" freelist management for objects.
153 - recycle object counts now - to support longer uptimes.
154 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
155 function (and yes, 666 is exact!).
156 - random map generator results should now be fully repeatable.
157 - fixed possible crash bug in build code.
158 - rename find_marked_object to ->mark and speed up.
159 - player movers properly destroy themselves when used up, instead
160 of leaking.
161 - do not show msg for unidentified objects that need identification.
162 - convert formulae file parser to thawer framework.
163 - finally get rid of fgets (..., thawer) and use a much cleaner
164 next_line method.
165
1662.93 Sat Feb 13 15:52:36 CET 2010
167 - (maps) fix travel to valdor and back.
168 - do no longer by default eval map cod ein safe compartments
169 (this can be re-enabled using the safe_eval config option).
170 - (maps) fix an apparent crash bug caused by broken generstors
171 in lorak.
172 - fix data corruption issues caused by recursive calls to
173 unordered_mapwalk - now every caller must provide its own
174 buffer.
175 - (maps) improve tindervale maps slightly.
176 - (arch) considerably decrease slag ex price.
177 - (arch) fix filth archetype.
178 - extension dependency resolve was completely broken.
179 - multipart objects would cause save_throw_object to crash - it
180 now acts on the head only.
181 - do not try to connect to an irc server unless explicitly configured.
182 - do not expect decltype() to be available in gcc 4.4.
183 - extended the safe perl environment by loops.
184 - (arch) fix "armless cook" facings.
185 - the "experience table" resource item did not have a proper
186 hash associated with it, so updates could not be detected.
187 - fixed poison traps in doors.
188 - player->killer_name did not properly flag the name as unicode.
189 - aggressively mark many more methods as utf8 or octet-expecting,
190 and provide a non-destructive SvPVutf8 variant.
191 - do not allow dragon players to change their title via the settings.
192 - ratelimited jeweler skill nugget conversion.
193 - under high load, the server stopped swapping out to make
194 the server more responsive, but making it impossible to reduce
195 the load by... swapping out. slot queuing will now always make
196 some progress.
197 - improve the quality of the load-avg calculation.
198 - (maps) fixed quest npc in jeweler dungeon quest.
199 - don't fail to write the runtime file if the temporary already exists.
200 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
201 player now.
202 - rewrote hiscore code from scratch to use async I/O, store uuid and
203 timestamp and use a tab in the client to increase awareness.
204 - npc dialog setflag/setsatte now check for defined'ness, so
205 setflag 0 is possible.
206 - make install now deletes old extensions, to ease upgrades in the
207 deliantra vm.
208
2092.92 Thu Dec 24 04:51:56 CET 2009
210 - the destruction spell could/would corrupt server memory quite often.
211 - logging in only fixed the combat slot when the palyer was loaded from
212 disk, not when it already was in memory.
213 - cede in wait_for_tick* when the tivck is inhibited hopefully
214 avoiding livelock during high-load emergency saves.
215 - logging in did not properly unapply all skills.
216 - (maps) make the invite quest marking much more obvious.
217 - (arch) fix warrior archetype names.
218 - map prefetching never prefetch upwards.
219 - wizpass no longer makes you non-blocking.
220 - (maps) add light to some of the special maps, add troll
221 map.
222
2232.91 Mon Nov 30 10:18:09 CET 2009
224 - (maps) add gorokh_final mapset from crossfire.
225 - (maps) block most vault-type mlab locations, open up
226 imperial converters for anybody to use.
227 - (maps, arch) replace all permanent stat potions by random
228 variants.
229 - (maps) spread gorokh demon styles more evenly over 1..100.
10 - TRIGGER events got passed a garbage pointer instead of a 230 - TRIGGER events got passed a garbage pointer instead of a
11 real player object on player changes. 231 real player object on player changes.
232 - diseases and maybe other things could sometimes reduce the speed
233 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
234 much grief.
235 - speed_left randomisation was, apparently, totally broken.
236 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
237 of the speed slot internally and in map save files. among other
238 things, this gets rid of all the abs (speed) calls.
239 - reduce map file save files by using abridged keywords aliases.
12 - shop specialisation calculation was totally broken. 240 - shop specialisation calculation was totally broken.
13 - nrof/itemcount/volume limits when dropping to the floor are 241 - nrof/itemcount/volume limits when dropping to the floor are
14 now enforced. 242 now enforced.
15 - fix magic mapping, which only worked for inate spell casting. 243 - fix magic mapping, which only worked for inate spell casting.
16 - godgiven items will now be explicitly described as such. 244 - godgiven items will now be explicitly described as such.
245 - (arch) dded a quiver of bolts.
17 - materialnames would change "randomly" on every load, only 246 - materialnames would change "randomly" on every load, only
18 set the material when the materialname was not set before. 247 set the material when the materialname was not set before.
19 - balancing change, halve rod recharge speed (instead 248 - balancing change, halve rod recharge speed (instead
20 of 4.8s, the standard rods now recharge in ~10s. not a solution, 249 of 4.8s, the standard rods now recharge in ~10s. not a solution,
21 but still. 250 but still.
22 - reduce cpu time used for map saving by >40% by avoiding 251 - reduce cpu time used for map saving by >>50% by avoiding
23 the costly flasg-checking loop in most cases. 252 the costly flag-checking loop in most cases and using a simple
253 repeat-cache for speed_left.
254 - always delay stats update for players on insert/remove till
255 next tick/command, which saves a lot of cpu cycles on drop/take.
256 - add hint about havign to run to attach unaggressive npcs.
24 - pet monster level was not displayed correctly in "showpets index". 257 - pet monster level was not displayed correctly in "showpets index".
25 - clean up floating point conversions and many similar nitpicks. 258 - clean up floating point conversions and many similar nitpicks.
26 - fix hanuk altar. 259 - fix hanuk altar.
27 - overhaul material system to be much faster, and having less bugs, but 260 - overhaul material system to be much faster, and having less bugs, but
28 still having a lot of cruft :/. 261 still having a lot of cruft :/.
29 - add marble shop floor. 262 - add marble shop floor.
30 - move gcc specifics to new file include/compiler.h. 263 - move gcc specifics to new file include/compiler.h.
31 - unrecognised cfpod directives could cause undefined behaviour. 264 - unrecognised cfpod directives could cause undefined behaviour.
265 - added boes' marble shop to steinwandstadt.
32 - pad mapspace to power-of two size for speed/codesize/cache gains. 266 - pad mapspace to power-of two size for speed/codesize/cache gains.
33 - optimise mapspace updates. 267 - optimise mapspace updates.
34 - cache volume/items per mapspace. 268 - cache volume/items per mapspace.
35 - use fabs, min and max consistently (surprisingly for a code size 269 - use fabs, min and max consistently (surprisingly for a code size
36 decrease). 270 decrease).
37 - fixed a small uncleanlieness in item converters, which might 271 - fixed a small uncleanlieness in item converters, which might
38 have led to weird item multiplications. 272 have led to weird item multiplications.
39 - store hash value in shstr, not used by anything, but doesn't use much memory. 273 - store hash value in shstr, not used by anything, but doesn't use much memory.
40 - fixed crash bug in learn_spell command. 274 - fixed crash bug in learn_spell command.
275 - enhanced output of the mapinfo command.
276 - remove all traces of FLAG_NO_FIX_PLAYER.
277 - avoid sv_derived_from calls (lots of hash lookups) when converting
278 from perl to c++.
279 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
280 and use it in some "inner" loops.
281 - rename flags to attachable_flags to avoid confusion :=).
282 - fixed jeweler experience output to not be floating point.
283 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
284 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
285 - try to prefetch memory inside process_objects, which can give
286 enourmous speed gains.
287 - make some small optimisation to the process_objects loop.
288 - move facedata chksum calculation into cfutil, make server more flexible
289 handling different chksum lengths.
290 - check for hash collisions in cfutil.
291 - reduce face checksum size from 6 to 4 bytes.
292 - don't crash when a map uses empty sound/sound_destroy/face.
293 - removed weather-specific attributes.
294 - fixed genkeywords dependency.
295 - do not clear "randomitems" slot for world underlays.
296 - use "sl" as short-hand for speed_left in save-files, just to make them
297 smaller.
298 - in general, don't crash on value-less resource file lines
299 anymore, due to get_str never returning a 0-pointer.
300 - code cleanup in move_symptom.
301 - removed arch_to_object (replaced it by ->instance ()).
41 302
422.90 Sat Nov 7 15:06:06 CET 2009 3032.90 Sat Nov 7 15:06:06 CET 2009
43 - some Andrew Madloch wanted, despite being specifically told 304 - some Andrew Madloch wanted, despite being specifically told
44 multiple times that the Deliantra parts additions are under AGPL, 305 multiple times that the Deliantra parts additions are under AGPL,
45 lock up the source code of the server within his company. 306 lock up the source code of the server within his company.
573 - bugfix: when unapplying skills also remove them from the range/combat slots. 834 - bugfix: when unapplying skills also remove them from the range/combat slots.
574 - bugfix: do not merge items whose archetype name merges, use the 835 - bugfix: do not merge items whose archetype name merges, use the
575 archetype *archname* (chairs of different facings were merged). 836 archetype *archname* (chairs of different facings were merged).
576 - bugfix: fix a potential crash issue in find_object_name (not used 837 - bugfix: fix a potential crash issue in find_object_name (not used
577 normally). 838 normally).
578 - bugfix: locked doors cnanot be bashed down by magical means 839 - bugfix: locked doors cannot be bashed down by magical means
579 (destruction, magic missile etc.). 840 (destruction, magic missile etc.).
580 - swarm spells without a direction now use various spiral patterns 841 - swarm spells without a direction now use various spiral patterns
581 instead of being fully random. 842 instead of being fully random.
582 - update AnyEvent API to 3.4 and above. 843 - update AnyEvent API to 3.4 and above.
583 844
662 - merge items with different arch pointers refering to the same arch 923 - merge items with different arch pointers refering to the same arch
663 (due to archetype reloads). 924 (due to archetype reloads).
664 - refactored the object remove/insert functions and most related 925 - refactored the object remove/insert functions and most related
665 functions (decrease, split, merge_ob etc.). 926 functions (decrease, split, merge_ob etc.).
666 - make it compile better on freebsd (reported by pippijn). 927 - make it compile better on freebsd (reported by pippijn).
667 - remove GT_UPDATE_INV (no longer applicable). 928 - removed GT_UPDATE_INV (no longer applicable).
668 - fix the longstanding "container stays open" bug. 929 - fix the longstanding "container stays open" bug.
669 - improved floorbox updating to be incremental and other protocol 930 - improved floorbox updating to be incremental and other protocol
670 optimisations. 931 optimisations.
671 - get rid of update_after_inventory_change and only do update stats 932 - get rid of update_after_inventory_change and only do update stats
672 for weight once/tick/player at max. 933 for weight once/tick/player at max.
954 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1215 - introduced new keyword for map files: file_format_version (integer, server version: 0)
955 - better message for apply failures due to applymode 1216 - better message for apply failures due to applymode
956 - removed most all of the weather code 1217 - removed most all of the weather code
957 - unified logging to stderr and file 1218 - unified logging to stderr and file
958 - too many minor changes to document 1219 - too many minor changes to document
1220

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines