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Comparing deliantra/server/Changes (file contents):
Revision 1.65 by root, Fri Jan 25 18:13:57 2008 UTC vs.
Revision 1.141 by root, Mon May 5 22:17:43 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the stetings tab in playerbook 3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
6 some spellcasting. if I then started using karate, I would get all the
7 stateffects from the bow
8
9syncpoints: rules, news, motd, crossfiremail
10""/opt/perl/lib/perl5/unicore/Canonical.pl", "/opt/perl/lib/perl5/unicore/To/Lower.pl" etc...
11
122.54
13 - change floorbox item ordering to enbale more efficient protocol and to
14 stay in sync with the 0.9971 client update which also reverses ordering.
15 - bugfix: players couldn't starve in 2.53 :(
16 - (maps) fixed the death certificate system in nimbus
17 - bugfix: correctly send the client a del_spell when a spell gets removed.
18 - bugfix: spell effects like word fo recall are removed when dieing.
19 - bugfix: fix a crash when objects with treasure on top (ground...)
20 were created outside a map.
21 - remove synchronous mkdir in chargen_race_done.
22 - fix per-race starting maps.
23 - tell players when they are starving.
24 - get rid of costly object_from_name conversion for altar effects.
25 - fix map difficulty calculation for generators.
26
272.53 Sun May 4 17:32:48 CEST 2008
28 - bugfix: custom skill settings were not saved by the server.
29 - bugfix: remove did not actually remove items from the inventory, leaving
30 ghost items.
31 - bugfix: properly update items identified on the ground.
32 - bugfix: use localtime_r in the logger thread.
33 - bugfix: player starvation will now give the correct kill reason.
34 - bugfix: archetype reloads could crash the server.
35 - bugfix: the mailscrolls are now correctly handed out even when the destination
36 player is not logged in.
37 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
38 server startup.
39 - bugfix: fix the door surround check in the random map generator.
40 - (maps) fix heaven quest difficulty progression.
41 - (maps) fix some random map styles.
42 - dropping items a shop is not interested in won't sell them anymore.
43 - rods and horns with a too low maximum charge allow now at least one discharge.
44 - implement kill & death statistics.
45 - random map preparation is no longer synchronous.
46 - rewrite find_style in perl, no longer does synchronous I/O.
47 - improve random map specials placement.
48 - make the killer a real object pointer instead of a string, improved
49 kill reason messages.
50 - take advantage of new aio_close and aio_chmod.
51 - implement archetype::get, object::deep_clone and update callers.
52 - change_abil is much faster.
53 - update the floorbox more often to work around the reverses item order
54 display in clients.
55 - cleaned up object copying by encapsulating it to a single place.
56 - add hints to the invite messages.
57 - rewrote key<->value pair handling.
58 - use an independent random number generator for the random map generator.
59
602.52 Thu Apr 24 11:47:19 CEST 2008
61 - completely automate the item add/delete on remove/insert. this should fix
62 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
63 - completely automate the weight handling, should fix all weight
64 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
65 - reloading archetypes while a user was in the character creation phase
66 could crash the server.
67 - fix a nontrivial number of cases of code commented similar
68 to "is this really correct?", as many of those cases are now handles
69 automatically by lower level code.
70 - replace many ad-hoc checks for client visibility by object::visible_to,
71 should result in broader applicability of functions using it.
72 - merge items with different arch pointers refering to the same arch
73 (due to archetype reloads).
74 - refactored the object remove/insert functions and most related
75 functions (decrease, split, merge_ob etc.).
76 - make it compile better on freebsd (reported by pippijn).
77 - remove GT_UPDATE_INV (no longer applicable).
78 - fix the longstanding "container stays open" bug.
79 - improved floorbox updating to be incremental and other protocol
80 optimisations.
81 - get rid of update_after_inventory_change and only do update stats
82 for weight once/tick/player at max.
83 - rewrite party commands, use party channel.
84
852.51 Sun Apr 20 21:27:37 CEST 2008
86 - properly link against libgthread as that is needed to make the slice
87 allocator thread-safe.
88 - support perls not compiled with 64 bit support (though this is not a
89 recommended configuration) (reported by Samuel Gondouin).
90 - always put godgiven items into the player inventory, never any containers.
91 - (arch)
92 - (maps, arch) the scorn go club was founded!
93 - (arch) do no longer support player abilities, they didn't work anyways.
94 - (arch) the alchemy spell is now of the alchemy spell school, which
95 became a real spell-class.
96 - (arch) the alchemist class now get an alchemy spell book for new characters.
97 - (arch) considerably strengthened spark shower and destruction.
98 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
99 finally reloadable at runtime.
100 - changed archetype loading algorithm to only require one pass and
101 use delayed resolving of references.
102 - examine command now uses the examine infobox.
103 - implement an "incremental garbage collector" for archetypes.
104 - enable slice allocator again.
105 - implement optional free memory poisoning.
106
1072.5 Wed Apr 16 15:06:53 CEST 2008
108 - the two handed weapon skill can no longer be used as unarmed combat
109 skill.
110 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
111 names (also update all maps to use money instead of coins).
112 - add uuid accessors to perl.
113 - add coin names and archetype accessors to perl.
114 - fix runtime uuid file format to use "." instead of ",".
115 - change perl extensions to not use hardcoded coins and values.
116 - write uuids asynchronously (no hiccups due to uuid writes)
117 and be more parsimonous of uuid usage by the exact value out on exit.
118 - write log messages in another thread, removing another sync point.
119 - support multi-line log messages in a nicer way.
120 - be more portable w.r.t. uuids and format specifiers everywhere.
121 - fix a minor memleak in the random map generator.
122 - some parts of the random map generator are not coroutine-safe,
123 so only call it "single-threaded".
124 - major cleanup of memory management in random map generator.
125 - slight refactoring of the random map generator, faster too.
126 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
127 bookkeeping bug.
128 - work around "player is on active list" problem by deactivating player
129 after loading.
130 - garbage collect shstr's more evenly and adaptively only when
131 there have in fact been allocations.
132 - fix object::insert to do as documented and insert into the env
133 if necessary.
134 - fix cf::map::unique_maps.
135 - fix nrof overflow check in can_merge_slow.
136 - fix converter code to handle >31 bit values.
137 - added support for the player_sold flag
138 - converters no longer accept unpaid items.
139 - canonicalize random map meta files for better unification.
140
1412.43 Sun Apr 6 20:35:29 CEST 2008
142 - work around a glibc bug that causes calloc to return non-zero memory
143 when mlockall has been used.
144 - pass environment to perl_sys_init3, as required by newer perls.
145 - use separate thread for ticker timing (and more in the future).
146 this greatly increases timing accuracy and gets rid of an enourmous
147 number of gettimeofday calls.
148 - use a separate thread to signal aio completion, for lower latency.
149 - require Coro 4.47, which fixes a data corruption bug with its C API.
150
1512.42 Sat Mar 15 12:05:21 CET 2008
152 - rebalanced default experience table to be more exponential
153 and much easier up to level ~40, then moderately harder.
154 - change attuned/repelled level boni to +-8 from +-2.
155 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
156 - do not exit on reload/load errors but properly cleanup.
157 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
6 158
72.41 Fri Jan 25 13:15:37 CET 2008 1592.41 Fri Jan 25 13:15:37 CET 2008
8 - get rid of YAML::Syck, it's too buggy and misparses many files 160 - get rid of YAML::Syck, it's too buggy and misparses many files
9 (this fixes the jeweler skill). 161 (this fixes the jeweler skill).
10 - back-to-back perl_reloads don't freeze the ticker anymore. 162 - back-to-back perl_reloads don't freeze the ticker anymore.

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