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Revision 1.653 by root, Fri Apr 16 02:37:49 2010 UTC vs.
Revision 1.748 by root, Sun Jul 11 04:01:48 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4 4
52010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
62010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
72010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519
82010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579
92010-04-07 23:58:02.2729+ cf::main() called at -e line 0
102010-04-07 23:58:02.2729+
112010-04-07 23:58:02.2729 [ABT] --- C backtrace follows ---
122010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259
132010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209
142010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678
152010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447
162010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348
172010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066
182010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356
192010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275
202010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405
212010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641
222010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
232010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
242010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
252010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052
262010-04-07 23:58:02.2731 [ABT] [??] ??:0
272010-04-07 23:58:02.2732 [ABT] [??] ??:0
282010-04-07 23:58:02.2732 [ABT] [??] ??:0
292010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
302010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
312010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
322010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428
33
34TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
35TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
36
37TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
38TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
39TODO: summon cult does not properly create multipart monsters?
402010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
41
42TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
43
44TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
45TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..."
46TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
47TODO: make the "feed all faces" flag persistent between logins.
48TODO: mining experience 7TODO: mining experience
49TODO: make exp_table reloadable. 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
50TODO: 9TODO: reload_settings
512010-04-15 06:50:54.4317 victim {cnt:53513,uuid:<1.80d9c4f7d>,name:"Erich Emautti",title:"the Wizard",flags:[0,14,16,21,29,52,53,54,55,56,57,58,79,82,103,104],t 10TODO: thawer should not next()
52ype:0}(on /gotischerbereich/mlabspiraltower/sttop1@12+16) (-15411) already dead in hit_player() 11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
53TODO: 2010-04-16 00:11:12.8142 {cnt:414174,uuid:<1.80ffd5a6b>,name:"teleporter",flags:[8,11,103,105,106],type:41}(on /scorn/houses/house3.bas1@5+4): no alternative teleporters around (user {cnt:386700,uuid:<1.81001a4d6>,name:"mouse",flags:[0,8,11,14,16,104],type:0}(on /scorn/houses/house3.bas1@5+4)). 12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
54TODO: I can access all the apartments I have ever rented, even though I stopped renting them long ago. I have ever rented, even though I stopped renting them long ago. I can enter the scorn and SD apartments 13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: you can emote to logged out players
22 - (maps) hopefully fix tobias' tower.
23 - (maps) hopefully fix healing potion vendor in arena entrance.
24 - (arch) fixed an error in the Gnarg scale mail artifact.
25 - it was possible to unapply or half-unapply cursed items in many
26 cases, which confused players and also player state. fixed.
27 - (arch) remove curse now works more liek idnetify in that it uncurses
28 some items. also, no longer uncurses spells or other invisibles.
29 - (arch) remove curse and identify now treta the marked tiem first.
30 - creators no longer identify objects that shouldn't be identified
31 (such as money, which won't stack afterwards).
32 - (maps) the shady rogue in goths can unapply cursed items for you.
33 - (maps) implement a wilderness town portal.
34 - (arch) set proper(?) int values for all monsters.
35 - use same default config in code as on gameserver.deliantra.net.
36 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
37 our parser.
38 - applying a glowing crystal now gives status messages.
39 - fix a memleak in the random map generator.
40 - rework the random map parameter passign a bit to be extendable.
41 - (random maps) use a nonrecursive algorithm to generate mazes,
42 also, improve the quality of the mazes (no longer will the edges
43 almost always form a passage) and add two new types - "rooms"
44 and "braided".
45 - (random maps) add new "cave" layout, which is much more ...
46 cave-like.
47 - (random maps) new layout style "castle" that generates straighish,
48 rogue-ish maps.
49 - (random maps) new layout style "multiple" that simply mixes multiple
50 different styles in different areas.
51 - roguelike maps sometimes had dead ends due to symmetry settings.
52 - rewrite layout management in the random map generator from the
53 ground up.
54 - fix bug in tausworthe rng initialisation.
55 - switched to the faster and hopefully better quality gfsr{24,55} random
56 number generator, the same algorithm that freeciv apparently uses.
57 - replace unreachable walls in random maps by "blocked", which saves
58 memory and imho looks nicer.
59 - (arch) fix samhlaidh archetype.
60 - add kensler ("better gradient noise") functins, as well as fBm
61 and other fractal algorithms.
62
633.0 Sat May 29 23:30:57 CEST 2010
64 - (maps, arch) complete revamping of the transport routes - all cities are
65 now easily reachable, at a price.
55 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 66 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
56 - (maps) added (navar) gravedigger, that buys players gravestones. 67 - (maps) added (navar) gravedigger, that buys players gravestones.
57 - (maps) added the rathouse quest for the shockwave spell in navar 68 - (maps) added the rathouse quest for the shockwave spell in navar
58 (by Dustfinger). 69 (by Dustfinger).
59 - (maps) Fixed bad floor tile in navar apartment. 70 - (maps) fixed bad floor tile in navar apartment.
60 - made (wizard) look_at show also uuids. 71 - made (wizard) look_at show also uuids.
61 - added cf::object::find_object_uuid (::find_object already exists!). 72 - added cf::object::find_object_uuid (::find_object already exists!).
62 - (maps) added new apartment, made by LinuxLemoner. 73 - (maps) added new apartment, made by LinuxLemoner.
63 - (maps) added quest for the mining skill scroll to valleynoy. 74 - (maps) added quest for the mining skill scroll to valleynoy.
75 - (maps) added greedy highlevel book shop to heaven town.
64 - (arch) added sounds: zombie death, book reading, inscription. 76 - (arch) added sounds: zombie death, book reading, inscription.
65 - (arch) made the hill giants loose more body parts. 77 - (arch) made the hill giants loose more body parts.
66 - (arch, maps) added black unicorn horn, required to access mlab hell. 78 - (arch, maps) added black unicorn horn, required to access mlab hell.
67 - (arch) increased the (possible) number of arrows/bolts found in shops 79 - (arch) increased the (possible) number of arrows/bolts found in shops
68 and made them a bit more expensive. 80 and made them a bit more expensive.
69 - (maps) add more glory hole treasure styles. 81 - (maps) add more glory hole treasure styles.
82 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
83 in a select number of mlab maps.
84 - (maps) the library should be less of a death trap now.
85 - (maps) exits no longer point to auto-apply exits, most affected
86 maps now have proper doors or a similar solution.
87 - (arch) jumping skill has now physical attacktype.
88 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
89 - enter_map did not normalise the map coordinates when the destination
90 space is blocked, causing badness and freezes for the player.
91 - when applying containers, server checks for the key on activate
92 and also allows players to unapply active containers they don't have
93 a key for.
94 - moved formulae, attackmess, artifacts, exp_table, materials and
95 races files to arch, where they belong (exp_table is no longer in
96 confdir but in datadir now!).
97 - jeweler and sound config files are now normal datafiles as well.
98 - quit_character was causing a runtime exception, causing it to not
99 work since 2.93.
100 - entering a map will now respect move_on and other effects,
101 except for auto-apply exits :/
102 - only talk to the items on the nearest mapspace, or, of there
103 are none, to the player, not ALL items in vicinity.
70 - do not update the floorbox while running, to avoid big item 104 - do not update the floorbox while running, to avoid big item
71 updates that cost network bandwidth and processing power. 105 updates that cost network bandwidth and processing power.
72 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which 106 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
73 caused overflows causing monsters to become living deads. 107 caused overflows causing monsters to become living deads.
74 - unapply weapons and armour before trying to improve it. 108 - unapply weapons and armour before trying to improve it.
89 - building of levers/doors works again for all kinds of floors. 123 - building of levers/doors works again for all kinds of floors.
90 - the player can now withdraw and deposit all the available money. 124 - the player can now withdraw and deposit all the available money.
91 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 125 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
92 steinwandstadt/celvear. 126 steinwandstadt/celvear.
93 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 127 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
128 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
129 mostly based on the spell's level in the spellbook.
130 - the music scheduler did not properly send new music on region
131 changes.
132 - (maps) fix some map regions and the region tree.
133 - the server will now be more picky when parsing the regions file.
134 - do not rely on chosen_skill in calc_alch_danger.
94 - improve editor support protoocl slightly, provide workarounds for 2.10 135 - improve editor support protocol slightly, provide workarounds for 2.10
95 clients. 136 clients.
137 - follow has been rewritten to be, hopefully, more robust.
138 - follow mode will not be aborted when the follower tries to move.
96 - tcp.ext didn't unbind in reloads. 139 - tcp.ext didn't unbind in reloads.
97 - map-tags.ext didn't properly close the database on reloads. 140 - map-tags.ext didn't properly close the database on reloads.
98 - cfutil skips .-directories when scanning. 141 - cfutil skips .-directories when scanning.
99 - build.ext prevents players from building on other player's maps. 142 - build.ext prevents players from building on other player's maps.
100 - rent.ext allows the dm to enter anytime. 143 - rent.ext allows the dm to enter anytime.
112 - invitation to maps with unagressive and friendly monsters doesn't 155 - invitation to maps with unagressive and friendly monsters doesn't
113 require level 4 anymore. 156 require level 4 anymore.
114 - do not let update_stats muck with the chosen_skill anymore. 157 - do not let update_stats muck with the chosen_skill anymore.
115 - monsters now rotate through all skills (in chosen_skill). 158 - monsters now rotate through all skills (in chosen_skill).
116 - fix lots of path-related buffer overflows in the random map generator. 159 - fix lots of path-related buffer overflows in the random map generator.
160 - detect/sense curse/magic will no longer work on items that don't
161 need identify.
117 - added detect mineral vein spell. 162 - added detect mineral vein spell.
118 - support "wall overlays" in the random map generator - not very generic, 163 - support "wall overlays" in the random map generator - not very generic,
119 used by minable veins. 164 used by minable veins.
120 - (maps) relocated jeweler town to another directoy. 165 - (maps) relocated jeweler town to another directoy.
121 - (arch) implement mining pickaxes and mining skill. 166 - (arch) implement mining pickaxes and mining skill.
122 - (arch) add missing stonebig_club archetype from cfextended. 167 - (arch) add missing stonebig_club archetype from cfextended.
168 - jeweler skill doesn't diminish input values anymore.
169 - jeweler skill is harder to level now, but in exchange item power
170 of the output is only 1/5th (instead of 1/3rd) of ring level.
171 - jeweler skill adds the makers name (currently not visible) to the
172 generated ring/amulet.
123 - generate most constants for perl automatically. 173 - generate most constants for perl automatically.
124 - properly check for weapon name prefix ("Ragnarok's sword"). 174 - properly check for weapon name prefix ("Ragnarok's sword").
125 - when player dies, restore his food to at least 200. 175 - when player dies, restore his food to at least 200.
126 - support multiple inheritance for arch sources (inherit a,b,c). 176 - support multiple inheritance for arch sources (inherit a,b,c).
127 - switch to storable-n-format for facedata, for better interoperability. 177 - switch to storable-n-format for facedata, for better interoperability.
128 - implement generic "ranged" item framework (pickaxe, fishing rod). 178 - implement generic "ranged" item framework (pickaxe, fishing rod).
129 - the singing skill actually respects the direction now. 179 - the singing skill actually respects the direction now.
130 - oratory and singing now require a direction. 180 - oratory and singing now require a direction.
131 - use_skill now requires that you can actually apply the skill tool. 181 - use_skill now requires that you can actually apply the skill tool.
132 - do not invoke perl on every user command anymore by providing 182 - do not invoke perl on every user command anymore by providing
133 a comamnd and an unknown_command event. 183 a command and an unknown_command event.
134 - move mark, run, run_stop, fire and fire_stop commands back from 184 - move mark, run, run_stop, fire and fire_stop commands back from
135 perl to C++, for speed reasons (basically undo patchset 1304). 185 perl to C++, for speed reasons (basically undo patchset 1304).
136 - add a client_destroy event, so we don't have to hook the 186 - add a client_destroy event, so we don't have to hook the
137 attachable destroy event (which is called much more often). 187 attachable destroy event (which is called much more often).
138 - removed (unused) FLOOR object type. 188 - removed (unused) FLOOR object type.
173 - use nicer file format for exp_table and attackmess 223 - use nicer file format for exp_table and attackmess
174 (more like other resource files). 224 (more like other resource files).
175 - make parse errors during server startup fatal. 225 - make parse errors during server startup fatal.
176 - properly initialise all maptile values in constructor. 226 - properly initialise all maptile values in constructor.
177 - improved {link} map. 227 - improved {link} map.
228 - optional unloadable extensions will not lead to an endless loop.
229 - server will cleanly autorestart when running out of protocol IDs.
230 - use faster and slightly more exact find_dir_2 replacement.
231 - building listening books is possible again.
232 - (maps, arch) added archetype for building instructions and replaced
233 the copies of the instructions in the maps with it.
234 - (arch) made the spark shower spell available in shops.
235 - don't create a second LOGIN event on character creation.
236 - correctly generate "You paid xyz" message in shops.
237 - the shop menu now also displays the (approx) value of the item.
238 - added a 'password' command, to let DMs change the password of players
239 more conveniently.
240 - correctly save shopitems string, to avoid parse error when reading
241 saved maps.
242 - logging now differentiates between logging levels better.
243 - speed up get_typedata.
244 - fix deadlock problem during server shutdown/reload.
245 - make ext/checkrusage "more" non-blocking.
246 - use common::sense for extensions.
247 - work around a 50.10.0 utf8 caching bug.
248 - correctly try to load tiled maps in adjacent_map, might fix
249 "no relation to target" bugs.
250 - try to load (pure-)perl modules asynchronously, warn about
251 modules being loaded from the mainloop, pre-load some more
252 core modules so perl doesn't do it later on.
253 - pre-load many of the files perl might load on it's own e.g. when
254 compiling regexes.
255 - make exp_table and materials file reloadable.
256 - made reload_config non-blocking.
257 - the seen command called (Blocking) stat() instead of aio_stat,
258 causing server freezes.
259 - store unhashed password, to prepare for safer authentication.
260 - do not log connections from the local host, to help a local
261 watchdog.
262 - fix summon freeze at map borders.
263 - support @group syntax and music config file for music face lists.
264 - run post_init jobs in parallel, they might do I/O.
265 - avoid apply conversion for converters.
178 266
1792.93 Sat Feb 13 15:52:36 CET 2010 2672.93 Sat Feb 13 15:52:36 CET 2010
180 - (maps) fix travel to valdor and back. 268 - (maps) fix travel to valdor and back.
181 - do no longer by default eval map cod ein safe compartments 269 - do no longer by default eval map cod ein safe compartments
182 (this can be re-enabled using the safe_eval config option). 270 (this can be re-enabled using the safe_eval config option).

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