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Comparing deliantra/server/Changes (file contents):
Revision 1.658 by root, Sun Apr 18 14:01:33 2010 UTC vs.
Revision 1.769 by root, Tue Feb 8 00:30:16 2011 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
4
52010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
62010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
72010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519
82010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579
92010-04-07 23:58:02.2729+ cf::main() called at -e line 0
102010-04-07 23:58:02.2729+
112010-04-07 23:58:02.2729 [ABT] --- C backtrace follows ---
122010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259
132010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209
142010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678
152010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447
162010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348
172010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066
182010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356
192010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275
202010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405
212010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641
222010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
232010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
242010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
252010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052
262010-04-07 23:58:02.2731 [ABT] [??] ??:0
272010-04-07 23:58:02.2732 [ABT] [??] ??:0
282010-04-07 23:58:02.2732 [ABT] [??] ??:0
292010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
302010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
312010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
322010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428
33
34TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
35
36TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
37TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
38TODO: summon cult does not properly create multipart monsters?
392010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
40
41TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
42 4
43TODO: golem survives "longer" now - too long? 5TODO: golem survives "longer" now - too long?
44TODO: clean up skill handling in kill_object. 6TODO: clean up skill handling in kill_object.
45TODO: make the "feed all faces" flag persistent between logins.
46TODO: mining experience 7TODO: mining experience
47TODO:
482010-04-15 06:50:54.4317 victim {cnt:53513,uuid:<1.80d9c4f7d>,name:"Erich Emautti",title:"the Wizard",flags:[0,14,16,21,29,52,53,54,55,56,57,58,79,82,103,104],t
49ype:0}(on /gotischerbereich/mlabspiraltower/sttop1@12+16) (-15411) already dead in hit_player()
50TODO: 2010-04-16 00:11:12.8142 {cnt:414174,uuid:<1.80ffd5a6b>,name:"teleporter",flags:[8,11,103,105,106],type:41}(on /scorn/houses/house3.bas1@5+4): no alternative teleporters around (user {cnt:386700,uuid:<1.81001a4d6>,name:"mouse",flags:[0,8,11,14,16,104],type:0}(on /scorn/houses/house3.bas1@5+4)).
51TODO: I can access all the apartments I have ever rented, even though I stopped renting them long ago. I have ever rented, even though I stopped renting them long ago. I can enter the scorn and SD apartments
52TODO: mining class
53TODO: freelist freeing
54TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player 8TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
9TODO: reload_settings
10TODO: thawer should not next()
11TODO: pet experience is, rarely, given to the wrong skill (e.g. mining)
12TODO: 2010-05-21 02:48:16.4562 D victim {cnt:109581,uuid:<1.858befa27>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/icecavern1@8+43) (-21) already dead in hit_player()
13TODO: jumping, maybe dimdoor works wonders with earthwalls in between.
14TODO: cats dimdoor, invoke charm => watch Log-1
15TODO: fountain magic power and shop magic powre potions are different, also, potions are not identified
16TODO: identify doesn't merge
17TOOD: apply should only apply one stack items
18TODO: fixed random maps, e.g. for buildings
19
20TODO: fix rando maps - wallstyle includes piers? random exitstyle is teleporters?
21TODO: 2010-07-26 23:16:17.5863 W Can't call method "skip_block" on an undefined value at /opt/deliantra-server/share/deliantra-server/cf.pm line 2136.
22 when trying to load a map that apparently could not been saved during chargen.
23TODO: http://maps.deliantra.net/lostwages/alchemistscave.xhtml - doesn't work, even after the diamonds you do not get the cauldron.
24TODO: 2010-10-12 00:46:54.9727 E place_special_exit: undefined hole type 4
25TODO: 2010-10-12 00:05:52.3436 E object refering to nonexistant archetype 'ability_fire'.
26
27 - (maps) hopefully fix tobias' tower.
28 - (maps) hopefully fix healing potion vendor in arena entrance.
29 - (arch) fixed an error in the Gnarg scale mail artifact.
30 - it was possible to unapply or half-unapply cursed items in many
31 cases, which confused players and also player state. fixed.
32 - (arch) remove curse now works more liek idnetify in that it uncurses
33 some items. also, no longer uncurses spells or other invisibles.
34 - (arch) remove curse and identify now treta the marked tiem first.
35 - creators no longer identify objects that shouldn't be identified
36 (such as money, which won't stack afterwards).
37 - (maps) the shady rogue in goths can unapply cursed items for you.
38 - (maps) implement a wilderness town portal.
39 - (arch) set proper(?) int values for all monsters.
40 - (maps) fire5.map could destroy players.
41 - new command "bumpmsg" that triggers the bump-into-wall messages.
42 - altars with match expressions did not work properly.
43 - use last_sp not cursed/damned flags in remove_curse/damnation spells.
44 - god enemy race check fixed ("god detests your race").
45 - gods errornously allowed any kind of worshipping race, even
46 ones they hate.
47 - use same default config in code as on gameserver.deliantra.net.
48 - Pod::POM 0.26 and higher actually interpret =encoding, which broke
49 our parser.
50 - generate slightly more special exits and avoid warning.
51 - applying a glowing crystal now gives status messages.
52 - fix a memleak in the random map generator.
53 - rework the random map parameter passign a bit to be extendable.
54 - (random maps) use a nonrecursive algorithm to generate mazes,
55 also, improve the quality of the mazes (no longer will the edges
56 almost always form a passage) and add two new types - "rooms"
57 and "braided".
58 - (random maps) add new "cave" layout, which is much more ...
59 cave-like.
60 - (random maps) new layout style "castle" that generates straighish,
61 rogue-ish maps.
62 - (random maps) new layout style "multiple" that simply mixes multiple
63 different styles in different areas.
64 - roguelike maps sometimes had dead ends due to symmetry settings.
65 - rewrite layout management in the random map generator from the
66 ground up.
67 - fix bug in tausworthe rng initialisation.
68 - switched to the faster and hopefully better quality gfsr{24,55} random
69 number generator, the same algorithm that freeciv apparently uses.
70 - replace unreachable walls in random maps by "blocked", which saves
71 memory and imho looks nicer.
72 - (arch) fix samhlaidh archetype.
73 - fix the "archname" match special function.
74 - add kensler ("better gradient noise") functins, as well as fBm
75 and other fractal algorithms.
76 - one can no longer emote to logged-out players.
77 - (maps) /pup_land/nurnberg/storehouse quest was fixed, the potatoe
78 sacks fit on a tile again.
79 - (arch) fixed message of improve wisdom scroll.
80 - (arch) move glyph/magicmap/visibility into .faceinfo files,
81 support background colour for text clients.
82 - (arch) improve automatic name from archname generation.
83 - implement faceset 2, colour + utf-8 glyph, for text-based clients.
84 - support resist_xxx, body_xxx_info and body_xxx_used specials in
85 match expressions.
86 - don't cause an error if a monster tries to cast magic mapping.
87 - sometimes a special exit wasn't placed when it should have been.
88 - make newmapcmd mandatory, remove support for map0/map1.
89 - require EV 4.00.
90 - made wording of "use_skill jeweler analyze" a bit more precise.
91 - add perlxsi.c to cleanfiles.
92 - (arch) made speed potions easier for now.
93 - the server didn't properly initialise all client skill slots,
94 no known impact.
95
963.0 Sat May 29 23:30:57 CEST 2010
97 - (maps, arch) complete revamping of the transport routes - all cities are
98 now easily reachable, at a price.
55 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 99 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
56 - (maps) added (navar) gravedigger, that buys players gravestones. 100 - (maps) added (navar) gravedigger, that buys players gravestones.
57 - (maps) added the rathouse quest for the shockwave spell in navar 101 - (maps) added the rathouse quest for the shockwave spell in navar
58 (by Dustfinger). 102 (by Dustfinger).
59 - (maps) Fixed bad floor tile in navar apartment. 103 - (maps) fixed bad floor tile in navar apartment.
60 - made (wizard) look_at show also uuids. 104 - made (wizard) look_at show also uuids.
61 - added cf::object::find_object_uuid (::find_object already exists!). 105 - added cf::object::find_object_uuid (::find_object already exists!).
62 - (maps) added new apartment, made by LinuxLemoner. 106 - (maps) added new apartment, made by LinuxLemoner.
63 - (maps) added quest for the mining skill scroll to valleynoy. 107 - (maps) added quest for the mining skill scroll to valleynoy.
108 - (maps) added greedy highlevel book shop to heaven town.
64 - (arch) added sounds: zombie death, book reading, inscription. 109 - (arch) added sounds: zombie death, book reading, inscription.
65 - (arch) made the hill giants loose more body parts. 110 - (arch) made the hill giants loose more body parts.
66 - (arch, maps) added black unicorn horn, required to access mlab hell. 111 - (arch, maps) added black unicorn horn, required to access mlab hell.
67 - (arch) increased the (possible) number of arrows/bolts found in shops 112 - (arch) increased the (possible) number of arrows/bolts found in shops
68 and made them a bit more expensive. 113 and made them a bit more expensive.
69 - (maps) add more glory hole treasure styles. 114 - (maps) add more glory hole treasure styles.
70 - (maps, arch) add "hollow" variants of cave\d tiles, and use them 115 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
71 in a select number of mlab maps. 116 in a select number of mlab maps.
117 - (maps) the library should be less of a death trap now.
118 - (maps) exits no longer point to auto-apply exits, most affected
119 maps now have proper doors or a similar solution.
120 - (arch) jumping skill has now physical attacktype.
121 - (maps) fixed nurnberg/reception/fire5 to match new style torches.
122 - enter_map did not normalise the map coordinates when the destination
123 space is blocked, causing badness and freezes for the player.
124 - when applying containers, server checks for the key on activate
125 and also allows players to unapply active containers they don't have
126 a key for.
127 - moved formulae, attackmess, artifacts, exp_table, materials and
128 races files to arch, where they belong (exp_table is no longer in
129 confdir but in datadir now!).
130 - jeweler and sound config files are now normal datafiles as well.
131 - quit_character was causing a runtime exception, causing it to not
132 work since 2.93.
133 - entering a map will now respect move_on and other effects,
134 except for auto-apply exits :/
135 - only talk to the items on the nearest mapspace, or, of there
136 are none, to the player, not ALL items in vicinity.
72 - do not update the floorbox while running, to avoid big item 137 - do not update the floorbox while running, to avoid big item
73 updates that cost network bandwidth and processing power. 138 updates that cost network bandwidth and processing power.
74 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which 139 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
75 caused overflows causing monsters to become living deads. 140 caused overflows causing monsters to become living deads.
76 - unapply weapons and armour before trying to improve it. 141 - unapply weapons and armour before trying to improve it.
91 - building of levers/doors works again for all kinds of floors. 156 - building of levers/doors works again for all kinds of floors.
92 - the player can now withdraw and deposit all the available money. 157 - the player can now withdraw and deposit all the available money.
93 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 158 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
94 steinwandstadt/celvear. 159 steinwandstadt/celvear.
95 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 160 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
161 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
162 mostly based on the spell's level in the spellbook.
163 - the music scheduler did not properly send new music on region
164 changes.
165 - (maps) fix some map regions and the region tree.
166 - the server will now be more picky when parsing the regions file.
167 - do not rely on chosen_skill in calc_alch_danger.
96 - improve editor support protocol slightly, provide workarounds for 2.10 168 - improve editor support protocol slightly, provide workarounds for 2.10
97 clients. 169 clients.
170 - follow has been rewritten to be, hopefully, more robust.
171 - follow mode will not be aborted when the follower tries to move.
98 - tcp.ext didn't unbind in reloads. 172 - tcp.ext didn't unbind in reloads.
99 - map-tags.ext didn't properly close the database on reloads. 173 - map-tags.ext didn't properly close the database on reloads.
100 - cfutil skips .-directories when scanning. 174 - cfutil skips .-directories when scanning.
101 - build.ext prevents players from building on other player's maps. 175 - build.ext prevents players from building on other player's maps.
102 - rent.ext allows the dm to enter anytime. 176 - rent.ext allows the dm to enter anytime.
114 - invitation to maps with unagressive and friendly monsters doesn't 188 - invitation to maps with unagressive and friendly monsters doesn't
115 require level 4 anymore. 189 require level 4 anymore.
116 - do not let update_stats muck with the chosen_skill anymore. 190 - do not let update_stats muck with the chosen_skill anymore.
117 - monsters now rotate through all skills (in chosen_skill). 191 - monsters now rotate through all skills (in chosen_skill).
118 - fix lots of path-related buffer overflows in the random map generator. 192 - fix lots of path-related buffer overflows in the random map generator.
193 - detect/sense curse/magic will no longer work on items that don't
194 need identify.
119 - added detect mineral vein spell. 195 - added detect mineral vein spell.
120 - support "wall overlays" in the random map generator - not very generic, 196 - support "wall overlays" in the random map generator - not very generic,
121 used by minable veins. 197 used by minable veins.
122 - (maps) relocated jeweler town to another directoy. 198 - (maps) relocated jeweler town to another directoy.
123 - (arch) implement mining pickaxes and mining skill. 199 - (arch) implement mining pickaxes and mining skill.
124 - (arch) add missing stonebig_club archetype from cfextended. 200 - (arch) add missing stonebig_club archetype from cfextended.
201 - jeweler skill doesn't diminish input values anymore.
202 - jeweler skill is harder to level now, but in exchange item power
203 of the output is only 1/5th (instead of 1/3rd) of ring level.
204 - jeweler skill adds the makers name (currently not visible) to the
205 generated ring/amulet.
125 - generate most constants for perl automatically. 206 - generate most constants for perl automatically.
126 - properly check for weapon name prefix ("Ragnarok's sword"). 207 - properly check for weapon name prefix ("Ragnarok's sword").
127 - when player dies, restore his food to at least 200. 208 - when player dies, restore his food to at least 200.
128 - support multiple inheritance for arch sources (inherit a,b,c). 209 - support multiple inheritance for arch sources (inherit a,b,c).
129 - switch to storable-n-format for facedata, for better interoperability. 210 - switch to storable-n-format for facedata, for better interoperability.
178 - properly initialise all maptile values in constructor. 259 - properly initialise all maptile values in constructor.
179 - improved {link} map. 260 - improved {link} map.
180 - optional unloadable extensions will not lead to an endless loop. 261 - optional unloadable extensions will not lead to an endless loop.
181 - server will cleanly autorestart when running out of protocol IDs. 262 - server will cleanly autorestart when running out of protocol IDs.
182 - use faster and slightly more exact find_dir_2 replacement. 263 - use faster and slightly more exact find_dir_2 replacement.
264 - building listening books is possible again.
265 - (maps, arch) added archetype for building instructions and replaced
266 the copies of the instructions in the maps with it.
267 - (arch) made the spark shower spell available in shops.
268 - don't create a second LOGIN event on character creation.
269 - correctly generate "You paid xyz" message in shops.
270 - the shop menu now also displays the (approx) value of the item.
271 - added a 'password' command, to let DMs change the password of players
272 more conveniently.
273 - correctly save shopitems string, to avoid parse error when reading
274 saved maps.
275 - logging now differentiates between logging levels better.
276 - speed up get_typedata.
277 - fix deadlock problem during server shutdown/reload.
278 - make ext/checkrusage "more" non-blocking.
279 - use common::sense for extensions.
280 - work around a 50.10.0 utf8 caching bug.
281 - correctly try to load tiled maps in adjacent_map, might fix
282 "no relation to target" bugs.
283 - try to load (pure-)perl modules asynchronously, warn about
284 modules being loaded from the mainloop, pre-load some more
285 core modules so perl doesn't do it later on.
286 - pre-load many of the files perl might load on it's own e.g. when
287 compiling regexes.
288 - make exp_table and materials file reloadable.
289 - made reload_config non-blocking.
290 - the seen command called (Blocking) stat() instead of aio_stat,
291 causing server freezes.
292 - store unhashed password, to prepare for safer authentication.
293 - do not log connections from the local host, to help a local
294 watchdog.
295 - fix summon freeze at map borders.
296 - support @group syntax and music config file for music face lists.
297 - run post_init jobs in parallel, they might do I/O.
298 - avoid apply conversion for converters.
183 299
1842.93 Sat Feb 13 15:52:36 CET 2010 3002.93 Sat Feb 13 15:52:36 CET 2010
185 - (maps) fix travel to valdor and back. 301 - (maps) fix travel to valdor and back.
186 - do no longer by default eval map cod ein safe compartments 302 - do no longer by default eval map cod ein safe compartments
187 (this can be re-enabled using the safe_eval config option). 303 (this can be re-enabled using the safe_eval config option).

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