--- deliantra/server/Changes 2010/04/21 03:34:25 1.660 +++ deliantra/server/Changes 2010/04/21 08:58:56 1.662 @@ -52,6 +52,7 @@ TODO: mining class TODO: freelist freeing TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player +TODO: - entering a map will now respect move_on and other effects. - (maps, arch) complete revamping of the transport routes - all cities are now easily reachable, at a price. - (maps) the mana fountain now has a ratelimit of 30 potions per hour. @@ -63,6 +64,7 @@ - added cf::object::find_object_uuid (::find_object already exists!). - (maps) added new apartment, made by LinuxLemoner. - (maps) added quest for the mining skill scroll to valleynoy. + - (maps) added greedy highlevel book shop to heaven town. - (arch) added sounds: zombie death, book reading, inscription. - (arch) made the hill giants loose more body parts. - (arch, maps) added black unicorn horn, required to access mlab hell. @@ -83,7 +85,6 @@ the default decorstyle to avoid inappropriate maps to be used. - support (with some limitations) multiple different skills with the same subtype. - - entering a map will now respect move_on and other effects. - fix "nekosan duplication" bug - map swap out was not atomic, so nekosan could end up beign saved AND escaped to another map. - show invisible no longer makes magic mouths visible. @@ -121,6 +122,8 @@ - do not let update_stats muck with the chosen_skill anymore. - monsters now rotate through all skills (in chosen_skill). - fix lots of path-related buffer overflows in the random map generator. + - detect/sense curse/magic will no longer work on items that don't + need identify. - added detect mineral vein spell. - support "wall overlays" in the random map generator - not very generic, used by minable veins.