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Comparing deliantra/server/Changes (file contents):
Revision 1.615 by root, Sat Apr 10 04:42:44 2010 UTC vs.
Revision 1.668 by root, Sun Apr 25 07:08:57 2010 UTC

292010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851 292010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
302010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38 302010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
312010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632 312010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
322010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428 322010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428
33 33
34TODO: apartment-descritpions for gotisch1/2
35TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 34TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
36TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
37TODO: build code marks all sorts of objects as unique
38 35
39TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype 36TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
40TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk' 37TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
41TODO: summon cult does not properly create multipart monsters? 38TODO: summon cult does not properly create multipart monsters?
422010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list 392010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
43 40
44TODO: removing a single map tag from one map kills the tag on other maps as well, apparently 41TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
45TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
46TODO: freed objects cache instead of salloc/sfree
47 42
48TODO: do not show msg for unidentified objects.
49TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc.
50TODO: thrown objects hit natively (with their own skill).
51TODO: golem survives "longer" now. 43TODO: golem survives "longer" now - too long?
52TODO: slow down some skills (e.g. stealing) 44TODO: clean up skill handling in kill_object.
53TODO: apply range checkign should go to apply_special 45TODO: make the "feed all faces" flag persistent between logins.
54TODO: stealing, mining, others has no "there is nothing" message. 46TODO: mining experience
55TODO: unapply item before imporoving it, in case we can't apply it anymore afterwards. 47TODO:
56TODO: reload_archetypes does nto provide new archetypes 482010-04-15 06:50:54.4317 victim {cnt:53513,uuid:<1.80d9c4f7d>,name:"Erich Emautti",title:"the Wizard",flags:[0,14,16,21,29,52,53,54,55,56,57,58,79,82,103,104],t
57TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." 49ype:0}(on /gotischerbereich/mlabspiraltower/sttop1@12+16) (-15411) already dead in hit_player()
50TODO: 2010-04-16 00:11:12.8142 {cnt:414174,uuid:<1.80ffd5a6b>,name:"teleporter",flags:[8,11,103,105,106],type:41}(on /scorn/houses/house3.bas1@5+4): no alternative teleporters around (user {cnt:386700,uuid:<1.81001a4d6>,name:"mouse",flags:[0,8,11,14,16,104],type:0}(on /scorn/houses/house3.bas1@5+4)).
51TODO: I can access all the apartments I have ever rented, even though I stopped renting them long ago. I have ever rented, even though I stopped renting them long ago. I can enter the scorn and SD apartments
52TODO: mining class
53TODO: freelist freeing
54TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
55TODO: one can apply, but not open, containers without keys
56TODO: fix luck in random rolls
57TODO: - entering a map will now respect move_on and other effects.
58 - (maps, arch) complete revamping of the transport routes - all cities are
59 now easily reachable, at a price.
58 - (maps) the mana fountain now has a ratelimit of 30 potions per hour. 60 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
59 - (maps) added (navar) gravedigger, that buys players gravestones. 61 - (maps) added (navar) gravedigger, that buys players gravestones.
60 - (maps) added the rathouse quest for the shockwave spell in navar 62 - (maps) added the rathouse quest for the shockwave spell in navar
61 (Made by Dustfinger). 63 (by Dustfinger).
64 - (maps) Fixed bad floor tile in navar apartment.
62 - made (wizard) look_at show also uuids. 65 - made (wizard) look_at show also uuids.
63 - added cf::object::find_object_uuid (::find_object already exists!). 66 - added cf::object::find_object_uuid (::find_object already exists!).
64 - (maps) added new apartment, made by LinuxLemoner. 67 - (maps) added new apartment, made by LinuxLemoner.
65 - (maps) added quest for the mining skill scroll to valleynoy. 68 - (maps) added quest for the mining skill scroll to valleynoy.
69 - (maps) added greedy highlevel book shop to heaven town.
66 - (arch) added sounds: zombie death, book reading, inscription. 70 - (arch) added sounds: zombie death, book reading, inscription.
67 - (arch) made the hill giants loose more body parts. 71 - (arch) made the hill giants loose more body parts.
68 - (arch, maps) added black unicorn horn, required to access mlab hell. 72 - (arch, maps) added black unicorn horn, required to access mlab hell.
73 - (arch) increased the (possible) number of arrows/bolts found in shops
74 and made them a bit more expensive.
75 - (maps) add more glory hole treasure styles.
76 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
77 in a select number of mlab maps.
78 - (maps) the library should be less of a death trap now.
79 - (maps) exits no longer point to auto-apply exits, most affected
80 maps now have proper doors or a similar solution.
81 - only talk to the items on the nearest mapspace, or, of there
82 are none, to the player, not ALL items in vicinity.
83 - do not update the floorbox while running, to avoid big item
84 updates that cost network bandwidth and processing power.
69 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which 85 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
70 caused overflows causing monsters to become living deads. 86 caused overflows causing monsters to become living deads.
87 - unapply weapons and armour before trying to improve it.
71 - teach the random map generator the ability to read ".rmg" files 88 - teach the random map generator the ability to read ".rmg" files
72 that specify which actual style map to generate, and use it for 89 that specify which actual style map to generate, and use it for
73 the default decorstyle to avoid inappropriate maps to be used. 90 the default decorstyle to avoid inappropriate maps to be used.
91 - support (with some limitations) multiple different skills with the
92 same subtype.
93 - fix "nekosan duplication" bug - map swap out was not atomic,
94 so nekosan could end up beign saved AND escaped to another map.
95 - show invisible no longer makes magic mouths visible.
74 - move_type changes (spells, skills etc.) now will correctly 96 - move_type changes (spells, skills etc.) now will correctly
75 take move_on/move_off into account (e.g. buttons). 97 take move_on/move_off into account (e.g. buttons).
76 - display (exit) or (random map) in client for those objects. 98 - display (exit) or (random map) in client for those objects.
77 - removed (useless) spell damage columns from spell info and replace 99 - removed (useless) spell damage columns from spell info and replace
78 it by effective casting level - clients > 2.10 required to display 100 it by effective casting level - clients > 2.10 required to display
80 - building of levers/doors works again for all kinds of floors. 102 - building of levers/doors works again for all kinds of floors.
81 - the player can now withdraw and deposit all the available money. 103 - the player can now withdraw and deposit all the available money.
82 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for 104 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
83 steinwandstadt/celvear. 105 steinwandstadt/celvear.
84 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing. 106 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
107 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
108 mostly based on the spell's level in the spellbook.
85 - improve editor support protoocl slightly, provide workarounds for 2.10 109 - improve editor support protocol slightly, provide workarounds for 2.10
86 clients. 110 clients.
87 - tcp.ext didn't unbind in reloads. 111 - tcp.ext didn't unbind in reloads.
88 - map-tags.ext didn't properly close the database on reloads. 112 - map-tags.ext didn't properly close the database on reloads.
89 - cfutil skips .-directories when scanning. 113 - cfutil skips .-directories when scanning.
90 - build.ext prevents players from building on other player's maps. 114 - build.ext prevents players from building on other player's maps.
103 - invitation to maps with unagressive and friendly monsters doesn't 127 - invitation to maps with unagressive and friendly monsters doesn't
104 require level 4 anymore. 128 require level 4 anymore.
105 - do not let update_stats muck with the chosen_skill anymore. 129 - do not let update_stats muck with the chosen_skill anymore.
106 - monsters now rotate through all skills (in chosen_skill). 130 - monsters now rotate through all skills (in chosen_skill).
107 - fix lots of path-related buffer overflows in the random map generator. 131 - fix lots of path-related buffer overflows in the random map generator.
132 - detect/sense curse/magic will no longer work on items that don't
133 need identify.
108 - added detect mineral vein spell. 134 - added detect mineral vein spell.
109 - support "wall overlays" in the random map generator - not very generic, 135 - support "wall overlays" in the random map generator - not very generic,
110 used by minable veins. 136 used by minable veins.
111 - (maps) relocated jeweler town to another directoy. 137 - (maps) relocated jeweler town to another directoy.
112 - (arch) implement mining pickaxes and mining skill. 138 - (arch) implement mining pickaxes and mining skill.
139 - (arch) add missing stonebig_club archetype from cfextended.
140 - jeweler skill doesn't diminish input values anymore.
113 - generate most constants for perl automatically. 141 - generate most constants for perl automatically.
114 - properly check for weapon name prefix ("Ragnarok's sword"). 142 - properly check for weapon name prefix ("Ragnarok's sword").
115 - when player dies, restore his food to at least 200. 143 - when player dies, restore his food to at least 200.
116 - support multiple inheritance for arch sources (inherit a,b,c). 144 - support multiple inheritance for arch sources (inherit a,b,c).
117 - switch to storable-n-format for facedata, for better interoperability. 145 - switch to storable-n-format for facedata, for better interoperability.
118 - implement generic "ranged" item framework (pickaxe, fishing rod). 146 - implement generic "ranged" item framework (pickaxe, fishing rod).
119 - the singing skill actually respects the direction now. 147 - the singing skill actually respects the direction now.
120 - oratory and singing now require a direction. 148 - oratory and singing now require a direction.
121 - use_skill now requires that you can actually apply the skill tool. 149 - use_skill now requires that you can actually apply the skill tool.
122 - do not invoke perl on every user command anymore by providing 150 - do not invoke perl on every user command anymore by providing
123 a comamnd and an unknown_command event. 151 a command and an unknown_command event.
124 - move mark, run, run_stop, fire and fire_stop commands back from 152 - move mark, run, run_stop, fire and fire_stop commands back from
125 perl to C++, for speed reasons (basically undo patchset 1304). 153 perl to C++, for speed reasons (basically undo patchset 1304).
126 - add a client_destroy event, so we don't have to hook the 154 - add a client_destroy event, so we don't have to hook the
127 attachable destroy event (which is called much more often). 155 attachable destroy event (which is called much more often).
128 - removed (unused) FLOOR object type. 156 - removed (unused) FLOOR object type.
135 with floorbox updates. 163 with floorbox updates.
136 - implemented ext::player_env::play_music_once $who->contr, "km/...". 164 - implemented ext::player_env::play_music_once $who->contr, "km/...".
137 - the random map generator now supports selecting difficult for 165 - the random map generator now supports selecting difficult for
138 more style categories than just monsters (all except fountains 166 more style categories than just monsters (all except fountains
139 apparently). 167 apparently).
168 - object serialiser no longer creates empty "owner" references.
169 - make sure failed castings take some time, too, to avoid being
170 smitten by your god.
171 - many more failmsgs and help texts.
172 - support log suspension/resumption, e.g. for defragmenting.
173 - stop thrown objects when their speed goes too low.
174 - log the number of unique logins seen every minute in a compact
175 format (for statistics).
176 - do not send delitem for players.
177 - support static scalar data members properly in genacc now.
178 - implement "simple" freelist management for objects.
179 - recycle object counts now - to support longer uptimes.
180 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
181 function (and yes, 666 is exact!).
182 - random map generator results should now be fully repeatable.
183 - fixed possible crash bug in build code.
184 - rename find_marked_object to ->mark and speed up.
185 - player movers properly destroy themselves when used up, instead
186 of leaking.
187 - do not show msg for unidentified objects that need identification.
188 - convert formulae/bookarch/settings file parser to thawer framework.
189 - finally get rid of fgets (..., thawer) and use a much cleaner
190 next_line method.
191 - use nicer file format for exp_table and attackmess
192 (more like other resource files).
193 - make parse errors during server startup fatal.
194 - properly initialise all maptile values in constructor.
195 - improved {link} map.
196 - optional unloadable extensions will not lead to an endless loop.
197 - server will cleanly autorestart when running out of protocol IDs.
198 - use faster and slightly more exact find_dir_2 replacement.
199 - building listening books is possible again.
200 - (maps, arch) added archetype for building instructions and replaced
201 the copies of the instructions in the maps with it.
202 - (arch) made the spark shower spell available in shops.
140 203
1412.93 Sat Feb 13 15:52:36 CET 2010 2042.93 Sat Feb 13 15:52:36 CET 2010
142 - (maps) fix travel to valdor and back. 205 - (maps) fix travel to valdor and back.
143 - do no longer by default eval map cod ein safe compartments 206 - do no longer by default eval map cod ein safe compartments
144 (this can be re-enabled using the safe_eval config option). 207 (this can be re-enabled using the safe_eval config option).
245 decrease). 308 decrease).
246 - fixed a small uncleanlieness in item converters, which might 309 - fixed a small uncleanlieness in item converters, which might
247 have led to weird item multiplications. 310 have led to weird item multiplications.
248 - store hash value in shstr, not used by anything, but doesn't use much memory. 311 - store hash value in shstr, not used by anything, but doesn't use much memory.
249 - fixed crash bug in learn_spell command. 312 - fixed crash bug in learn_spell command.
313 - enhanced output of the mapinfo command.
250 - remove all traces of FLAG_NO_FIX_PLAYER. 314 - remove all traces of FLAG_NO_FIX_PLAYER.
251 - avoid sv_derived_from calls (lots of hash lookups) when converting 315 - avoid sv_derived_from calls (lots of hash lookups) when converting
252 from perl to c++. 316 from perl to c++.
253 - implemented least_significand_bit and for_all_bits_sparse_32 utilities 317 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
254 and use it in some "inner" loops. 318 and use it in some "inner" loops.
808 - bugfix: when unapplying skills also remove them from the range/combat slots. 872 - bugfix: when unapplying skills also remove them from the range/combat slots.
809 - bugfix: do not merge items whose archetype name merges, use the 873 - bugfix: do not merge items whose archetype name merges, use the
810 archetype *archname* (chairs of different facings were merged). 874 archetype *archname* (chairs of different facings were merged).
811 - bugfix: fix a potential crash issue in find_object_name (not used 875 - bugfix: fix a potential crash issue in find_object_name (not used
812 normally). 876 normally).
813 - bugfix: locked doors cnanot be bashed down by magical means 877 - bugfix: locked doors cannot be bashed down by magical means
814 (destruction, magic missile etc.). 878 (destruction, magic missile etc.).
815 - swarm spells without a direction now use various spiral patterns 879 - swarm spells without a direction now use various spiral patterns
816 instead of being fully random. 880 instead of being fully random.
817 - update AnyEvent API to 3.4 and above. 881 - update AnyEvent API to 3.4 and above.
818 882

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