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Revision 1.476 by root, Mon Nov 2 08:16:34 2009 UTC vs.
Revision 1.669 by root, Sun Apr 25 10:45:38 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
2Version numbers sort like decimal numbers. 3Version numbers sort like decimal numbers.
3 4
4TODO: warrior_1 looks broken 52010-04-07 23:58:02.2729 [ABT] BUG: hitter ({cnt:4994384,uuid:<1.7f744a072>,name:"icestorm",flags:[8,11],type:102}(on /gotischerbereich/mlabspiraltower/std5@0+6)) with no relation to target ({cnt:4984688,uuid:<1.7f742acea>,name:"Dread",flags:[0,8,11,14,21,52,103,104],type:0}(on /gotischerbereich/mlabspiraltower/stc5@15+5)) at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
5TODO: apartment-descritpions for gotisch1/2 62010-04-07 23:58:02.2729+ eval {...} called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3951
72010-04-07 23:58:02.2729+ cf::tick() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3519
82010-04-07 23:58:02.2729+ cf::main_loop() called at /opt/deliantra-server/share/deliantra-server/cf.pm line 3579
92010-04-07 23:58:02.2729+ cf::main() called at -e line 0
102010-04-07 23:58:02.2729+
112010-04-07 23:58:02.2729 [ABT] --- C backtrace follows ---
122010-04-07 23:58:02.2729 [ABT] [log_backtrace(char const*)] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1259
132010-04-07 23:58:02.2730 [ABT] [LOG(int, char const*, ...)] /root/src/cf.schmorp.de/server/common/logger.C:209
142010-04-07 23:58:02.2730 [ABT] [get_attack_mode] /root/src/cf.schmorp.de/server/server/attack.C:678
152010-04-07 23:58:02.2730 [ABT] [hit_player(object*, int, object*, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:1447
162010-04-07 23:58:02.2730 [ABT] [hit_map(object*, int, unsigned int, int)] /root/src/cf.schmorp.de/server/server/attack.C:348
172010-04-07 23:58:02.2730 [ABT] [move_cone(object*)] /root/src/cf.schmorp.de/server/server/spell_attack.C:2066
182010-04-07 23:58:02.2730 [ABT] [process_object(object*)] /root/src/cf.schmorp.de/server/server/time.C:1356
192010-04-07 23:58:02.2731 [ABT] [process_events] /root/src/cf.schmorp.de/server/server/main.C:275
202010-04-07 23:58:02.2731 [ABT] [server_tick()] /root/src/cf.schmorp.de/server/server/main.C:405
212010-04-07 23:58:02.2731 [ABT] [XS_cf_server_tick] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1641
222010-04-07 23:58:02.2731 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
232010-04-07 23:58:02.2731 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
242010-04-07 23:58:02.2731 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
252010-04-07 23:58:02.2731 [ABT] [cfperl_tick()] /root/src/cf.schmorp.de/server/server/./cfperl.xs:1052
262010-04-07 23:58:02.2731 [ABT] [??] ??:0
272010-04-07 23:58:02.2732 [ABT] [??] ??:0
282010-04-07 23:58:02.2732 [ABT] [??] ??:0
292010-04-07 23:58:02.2732 [ABT] [Perl_pp_entersub] /root/cvt/perl/perl-5.10.0/pp_hot.c:2851
302010-04-07 23:58:02.2732 [ABT] [Perl_runops_standard] /root/cvt/perl/perl-5.10.0/run.c:38
312010-04-07 23:58:02.2732 [ABT] [Perl_call_sv] /root/cvt/perl/perl-5.10.0/perl.c:2632
322010-04-07 23:58:02.2732 [ABT] [main] /root/src/cf.schmorp.de/server/server/main.C:428
33
6TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. 34TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
7TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? 35
36TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
37TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
38TODO: summon cult does not properly create multipart monsters?
392010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
40
41TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
42
43TODO: golem survives "longer" now - too long?
44TODO: clean up skill handling in kill_object.
45TODO: make the "feed all faces" flag persistent between logins.
46TODO: mining experience
47TODO:
482010-04-15 06:50:54.4317 victim {cnt:53513,uuid:<1.80d9c4f7d>,name:"Erich Emautti",title:"the Wizard",flags:[0,14,16,21,29,52,53,54,55,56,57,58,79,82,103,104],t
49ype:0}(on /gotischerbereich/mlabspiraltower/sttop1@12+16) (-15411) already dead in hit_player()
50TODO: 2010-04-16 00:11:12.8142 {cnt:414174,uuid:<1.80ffd5a6b>,name:"teleporter",flags:[8,11,103,105,106],type:41}(on /scorn/houses/house3.bas1@5+4): no alternative teleporters around (user {cnt:386700,uuid:<1.81001a4d6>,name:"mouse",flags:[0,8,11,14,16,104],type:0}(on /scorn/houses/house3.bas1@5+4)).
51TODO: I can access all the apartments I have ever rented, even though I stopped renting them long ago. I have ever rented, even though I stopped renting them long ago. I can enter the scorn and SD apartments
52TODO: mining class
53TODO: freelist freeing
54TODO: highest cpu users: stand_in_light (object *op), get_map_flags, blocked_link, path_to_player
55TODO: one can apply, but not open, containers without keys
56TODO: fix luck in random rolls
57 - (maps, arch) complete revamping of the transport routes - all cities are
58 now easily reachable, at a price.
59 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
60 - (maps) added (navar) gravedigger, that buys players gravestones.
61 - (maps) added the rathouse quest for the shockwave spell in navar
62 (by Dustfinger).
63 - (maps) Fixed bad floor tile in navar apartment.
64 - made (wizard) look_at show also uuids.
65 - added cf::object::find_object_uuid (::find_object already exists!).
66 - (maps) added new apartment, made by LinuxLemoner.
67 - (maps) added quest for the mining skill scroll to valleynoy.
68 - (maps) added greedy highlevel book shop to heaven town.
69 - (arch) added sounds: zombie death, book reading, inscription.
70 - (arch) made the hill giants loose more body parts.
71 - (arch, maps) added black unicorn horn, required to access mlab hell.
72 - (arch) increased the (possible) number of arrows/bolts found in shops
73 and made them a bit more expensive.
74 - (maps) add more glory hole treasure styles.
75 - (maps, arch) add "hollow" variants of cave\d tiles, and use them
76 in a select number of mlab maps.
77 - (maps) the library should be less of a death trap now.
78 - (maps) exits no longer point to auto-apply exits, most affected
79 maps now have proper doors or a similar solution.
80 - entering a map will now respect move_on and other effects.
81 - only talk to the items on the nearest mapspace, or, of there
82 are none, to the player, not ALL items in vicinity.
83 - do not update the floorbox while running, to avoid big item
84 updates that cost network bandwidth and processing power.
85 - diseases could reduce a monsters speed to MIN_ACTIVE_SPEED, which
86 caused overflows causing monsters to become living deads.
87 - unapply weapons and armour before trying to improve it.
88 - teach the random map generator the ability to read ".rmg" files
89 that specify which actual style map to generate, and use it for
90 the default decorstyle to avoid inappropriate maps to be used.
91 - support (with some limitations) multiple different skills with the
92 same subtype.
93 - fix "nekosan duplication" bug - map swap out was not atomic,
94 so nekosan could end up beign saved AND escaped to another map.
95 - show invisible no longer makes magic mouths visible.
96 - move_type changes (spells, skills etc.) now will correctly
97 take move_on/move_off into account (e.g. buttons).
98 - display (exit) or (random map) in client for those objects.
99 - removed (useless) spell damage columns from spell info and replace
100 it by effective casting level - clients > 2.10 required to display
101 properly.
102 - building of levers/doors works again for all kinds of floors.
103 - the player can now withdraw and deposit all the available money.
104 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
105 steinwandstadt/celvear.
106 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
107 - (arch,maps,code) rebalanced value of spellbooks greatly. it's now
108 mostly based on the spell's level in the spellbook.
109 - (maps) fix some map regions and the region tree.
110 - the server will now be more picky when parsing the regions file.
111 - improve editor support protocol slightly, provide workarounds for 2.10
112 clients.
113 - tcp.ext didn't unbind in reloads.
114 - map-tags.ext didn't properly close the database on reloads.
115 - cfutil skips .-directories when scanning.
116 - build.ext prevents players from building on other player's maps.
117 - rent.ext allows the dm to enter anytime.
118 - NPC_Dialogue adds a new predefined variable, $map.
119 - new "build" event hook.
120 - get rid of archetype min/max values except max_x (which should go, too).
121 - added fix_generated_item and cf::object::generate to XS interface.
122 - no longer use uppercase identifiers for saving anywhere, but support
123 them on loading, for old playerfiles and maps.
124 - removed is_legal_2ways_exit - this is apparently dead code, and
125 would be handled differently nowadays anyway.
126 - random map .meta were not being expired at all.
127 - replace move_ob/move_object functiony by the equivalent move method.
128 - update to automake 1.10.
129 - invitation to maps with unagressive and friendly monsters doesn't
130 require level 4 anymore.
131 - do not let update_stats muck with the chosen_skill anymore.
132 - monsters now rotate through all skills (in chosen_skill).
133 - fix lots of path-related buffer overflows in the random map generator.
134 - detect/sense curse/magic will no longer work on items that don't
135 need identify.
136 - added detect mineral vein spell.
137 - support "wall overlays" in the random map generator - not very generic,
138 used by minable veins.
139 - (maps) relocated jeweler town to another directoy.
140 - (arch) implement mining pickaxes and mining skill.
141 - (arch) add missing stonebig_club archetype from cfextended.
142 - jeweler skill doesn't diminish input values anymore.
143 - generate most constants for perl automatically.
144 - properly check for weapon name prefix ("Ragnarok's sword").
145 - when player dies, restore his food to at least 200.
146 - support multiple inheritance for arch sources (inherit a,b,c).
147 - switch to storable-n-format for facedata, for better interoperability.
148 - implement generic "ranged" item framework (pickaxe, fishing rod).
149 - the singing skill actually respects the direction now.
150 - oratory and singing now require a direction.
151 - use_skill now requires that you can actually apply the skill tool.
152 - do not invoke perl on every user command anymore by providing
153 a command and an unknown_command event.
154 - move mark, run, run_stop, fire and fire_stop commands back from
155 perl to C++, for speed reasons (basically undo patchset 1304).
156 - add a client_destroy event, so we don't have to hook the
157 attachable destroy event (which is called much more often).
158 - removed (unused) FLOOR object type.
159 - fix errornous change_abil messages for rods (and other types).
160 - remove include/commands.h and server/c_new.C, and refactor
161 all into server/commands.C.
162 - save and restore combat/ranged/current slot for players.
163 - the server now batches item's face/fx commands, as opposed
164 to sending one fx per item - helps mostly at connect and
165 with floorbox updates.
166 - implemented ext::player_env::play_music_once $who->contr, "km/...".
167 - the random map generator now supports selecting difficult for
168 more style categories than just monsters (all except fountains
169 apparently).
170 - object serialiser no longer creates empty "owner" references.
171 - make sure failed castings take some time, too, to avoid being
172 smitten by your god.
173 - many more failmsgs and help texts.
174 - support log suspension/resumption, e.g. for defragmenting.
175 - stop thrown objects when their speed goes too low.
176 - log the number of unique logins seen every minute in a compact
177 format (for statistics).
178 - do not send delitem for players.
179 - support static scalar data members properly in genacc now.
180 - implement "simple" freelist management for objects.
181 - recycle object counts now - to support longer uptimes.
182 - got rid of the dreaded write_parameters_to_string (666 chars omitted)
183 function (and yes, 666 is exact!).
184 - random map generator results should now be fully repeatable.
185 - fixed possible crash bug in build code.
186 - rename find_marked_object to ->mark and speed up.
187 - player movers properly destroy themselves when used up, instead
188 of leaking.
189 - do not show msg for unidentified objects that need identification.
190 - convert formulae/bookarch/settings file parser to thawer framework.
191 - finally get rid of fgets (..., thawer) and use a much cleaner
192 next_line method.
193 - use nicer file format for exp_table and attackmess
194 (more like other resource files).
195 - make parse errors during server startup fatal.
196 - properly initialise all maptile values in constructor.
197 - improved {link} map.
198 - optional unloadable extensions will not lead to an endless loop.
199 - server will cleanly autorestart when running out of protocol IDs.
200 - use faster and slightly more exact find_dir_2 replacement.
201 - building listening books is possible again.
202 - (maps, arch) added archetype for building instructions and replaced
203 the copies of the instructions in the maps with it.
204 - (arch) made the spark shower spell available in shops.
205
2062.93 Sat Feb 13 15:52:36 CET 2010
207 - (maps) fix travel to valdor and back.
208 - do no longer by default eval map cod ein safe compartments
209 (this can be re-enabled using the safe_eval config option).
210 - (maps) fix an apparent crash bug caused by broken generstors
211 in lorak.
212 - fix data corruption issues caused by recursive calls to
213 unordered_mapwalk - now every caller must provide its own
214 buffer.
215 - (maps) improve tindervale maps slightly.
216 - (arch) considerably decrease slag ex price.
217 - (arch) fix filth archetype.
218 - extension dependency resolve was completely broken.
219 - multipart objects would cause save_throw_object to crash - it
220 now acts on the head only.
221 - do not try to connect to an irc server unless explicitly configured.
222 - do not expect decltype() to be available in gcc 4.4.
223 - extended the safe perl environment by loops.
224 - (arch) fix "armless cook" facings.
225 - the "experience table" resource item did not have a proper
226 hash associated with it, so updates could not be detected.
227 - fixed poison traps in doors.
228 - player->killer_name did not properly flag the name as unicode.
229 - aggressively mark many more methods as utf8 or octet-expecting,
230 and provide a non-destructive SvPVutf8 variant.
231 - do not allow dragon players to change their title via the settings.
232 - ratelimited jeweler skill nugget conversion.
233 - under high load, the server stopped swapping out to make
234 the server more responsive, but making it impossible to reduce
235 the load by... swapping out. slot queuing will now always make
236 some progress.
237 - improve the quality of the load-avg calculation.
238 - (maps) fixed quest npc in jeweler dungeon quest.
239 - don't fail to write the runtime file if the temporary already exists.
240 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
241 player now.
242 - rewrote hiscore code from scratch to use async I/O, store uuid and
243 timestamp and use a tab in the client to increase awareness.
244 - npc dialog setflag/setsatte now check for defined'ness, so
245 setflag 0 is possible.
246 - make install now deletes old extensions, to ease upgrades in the
247 deliantra vm.
248
2492.92 Thu Dec 24 04:51:56 CET 2009
250 - the destruction spell could/would corrupt server memory quite often.
251 - logging in only fixed the combat slot when the palyer was loaded from
252 disk, not when it already was in memory.
253 - cede in wait_for_tick* when the tivck is inhibited hopefully
254 avoiding livelock during high-load emergency saves.
255 - logging in did not properly unapply all skills.
256 - (maps) make the invite quest marking much more obvious.
257 - (arch) fix warrior archetype names.
258 - map prefetching never prefetch upwards.
259 - wizpass no longer makes you non-blocking.
260 - (maps) add light to some of the special maps, add troll
261 map.
262
2632.91 Mon Nov 30 10:18:09 CET 2009
264 - (maps) add gorokh_final mapset from crossfire.
265 - (maps) block most vault-type mlab locations, open up
266 imperial converters for anybody to use.
267 - (maps, arch) replace all permanent stat potions by random
268 variants.
269 - (maps) spread gorokh demon styles more evenly over 1..100.
270 - TRIGGER events got passed a garbage pointer instead of a
271 real player object on player changes.
272 - diseases and maybe other things could sometimes reduce the speed
273 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
274 much grief.
275 - speed_left randomisation was, apparently, totally broken.
276 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
277 of the speed slot internally and in map save files. among other
278 things, this gets rid of all the abs (speed) calls.
279 - reduce map file save files by using abridged keywords aliases.
280 - shop specialisation calculation was totally broken.
281 - nrof/itemcount/volume limits when dropping to the floor are
282 now enforced.
283 - fix magic mapping, which only worked for inate spell casting.
284 - godgiven items will now be explicitly described as such.
285 - (arch) dded a quiver of bolts.
286 - materialnames would change "randomly" on every load, only
287 set the material when the materialname was not set before.
288 - balancing change, halve rod recharge speed (instead
289 of 4.8s, the standard rods now recharge in ~10s. not a solution,
290 but still.
291 - reduce cpu time used for map saving by >>50% by avoiding
292 the costly flag-checking loop in most cases and using a simple
293 repeat-cache for speed_left.
294 - always delay stats update for players on insert/remove till
295 next tick/command, which saves a lot of cpu cycles on drop/take.
296 - add hint about havign to run to attach unaggressive npcs.
297 - pet monster level was not displayed correctly in "showpets index".
298 - clean up floating point conversions and many similar nitpicks.
299 - fix hanuk altar.
300 - overhaul material system to be much faster, and having less bugs, but
301 still having a lot of cruft :/.
302 - add marble shop floor.
303 - move gcc specifics to new file include/compiler.h.
304 - unrecognised cfpod directives could cause undefined behaviour.
305 - added boes' marble shop to steinwandstadt.
306 - pad mapspace to power-of two size for speed/codesize/cache gains.
307 - optimise mapspace updates.
308 - cache volume/items per mapspace.
309 - use fabs, min and max consistently (surprisingly for a code size
310 decrease).
311 - fixed a small uncleanlieness in item converters, which might
312 have led to weird item multiplications.
313 - store hash value in shstr, not used by anything, but doesn't use much memory.
314 - fixed crash bug in learn_spell command.
315 - enhanced output of the mapinfo command.
316 - remove all traces of FLAG_NO_FIX_PLAYER.
317 - avoid sv_derived_from calls (lots of hash lookups) when converting
318 from perl to c++.
319 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
320 and use it in some "inner" loops.
321 - rename flags to attachable_flags to avoid confusion :=).
322 - fixed jeweler experience output to not be floating point.
323 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
324 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
325 - try to prefetch memory inside process_objects, which can give
326 enourmous speed gains.
327 - make some small optimisation to the process_objects loop.
328 - move facedata chksum calculation into cfutil, make server more flexible
329 handling different chksum lengths.
330 - check for hash collisions in cfutil.
331 - reduce face checksum size from 6 to 4 bytes.
332 - don't crash when a map uses empty sound/sound_destroy/face.
333 - removed weather-specific attributes.
334 - fixed genkeywords dependency.
335 - do not clear "randomitems" slot for world underlays.
336 - use "sl" as short-hand for speed_left in save-files, just to make them
337 smaller.
338 - in general, don't crash on value-less resource file lines
339 anymore, due to get_str never returning a 0-pointer.
340 - code cleanup in move_symptom.
341 - removed arch_to_object (replaced it by ->instance ()).
342
3432.90 Sat Nov 7 15:06:06 CET 2009
344 - some Andrew Madloch wanted, despite being specifically told
345 multiple times that the Deliantra parts additions are under AGPL,
346 lock up the source code of the server within his company.
347 some reorganisations have been done to the sourcecode to make
348 it clearer that this violates the Affero GPL. Help to keep
349 Deliantra free software even for the coming generations
350 and be wary of the promises of Andrew Madloch, he has nothing
351 good in mind for free software.
352 - clarify which files of the server are 100% AGPL.
353 - minor reorganisation, move some GPL code into other files.
354 - implement viewpoint (which is like observe, but only for the map,
355 not stats etc.).
356 - replace magic mapping overlay by a flying bird exposing area
357 on the worldmap (ext/magic_mapping.ext).
358 - @find in npc dialog was useless as the vairbale wasn't accessible.
359 - @find results in npc dialogue is now stored in $find.
8 - (maps) add lostwages and lorak (valdor/varsia) from cfextended. 360 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
9 - (maps, server) add lostwages and celvear apartments to rent system. 361 - (maps, server) add lostwages and celvear apartments to rent system.
10 - (maps) closed guild houses, this is not scalable, ask your friendly 362 - (maps) closed guild houses, this is not scalable, ask your friendly
11 dm instead. 363 dm instead.
12 - (maps) add town portal to celvear. 364 - (maps) add town portal to celvear.
19 casino tokens and stock certificates are also missing. 371 casino tokens and stock certificates are also missing.
20 - (maps, arch) add a number of minor maps from crossfire to scorn, navar 372 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
21 and santo dominion. 373 and santo dominion.
22 - (maps, arch) added gotischerbereich from cfextended, and some archetypes 374 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
23 to go with them. also adjusted archetypes to be more korrekt "gotisch". 375 to go with them. also adjusted archetypes to be more korrekt "gotisch".
376 - doors/containers can now use "match ..." expressions for the slaying field.
24 - properly close client-side dialogue when the player is teleported away. 377 - properly close client-side dialogue when the player is teleported away.
25 - map-tags did not properly close it's database tables or wait 378 - map-tags did not properly close it's database tables or wait
26 for a quiescent state, causing memory corruption on reload. 379 for a quiescent state, causing memory corruption on reload.
27 - support "stat.xyz" accessor in match expressions. 380 - support "stat.xyz" accessor in match expressions.
28 - skip /styles and /editor directories in cf::map::static_maps. 381 - skip /styles and /editor directories in cf::map::static_maps.
33 and to not add a "put your code here" force needlessly. 386 and to not add a "put your code here" force needlessly.
34 - (arch) fix or improve many plurals. 387 - (arch) fix or improve many plurals.
35 - markers do no longer add a force if the slaying field is unset. 388 - markers do no longer add a force if the slaying field is unset.
36 - sped up search-items implementation, but it's still horrible. 389 - sped up search-items implementation, but it's still horrible.
37 - (maps) bigchests are now properly non-unique, per_player and no_reset. 390 - (maps) bigchests are now properly non-unique, per_player and no_reset.
391 - editor_folder can now be used to override whatever cfutil sets, and was
392 used to reogianise the illogical arch tree a bit.
393 - (maps) import most map names from crossfire.
394 - nuke image_sums/image_info subcommands from the protocol.
395 - fly_high movement gives better los, ignoring blocksview.
396 - the addexp command should now honour skill names with spaces.
397 - (arch) add nuke from cfextended to avoid a crash.
398 - (arch) added many more buildable marble floors.
399 - major namespace cleanup: save 45kb by making functions static
400 that were unnecessarily global.
38 401
392.82 Sat Oct 24 03:50:17 CEST 2009 4022.82 Sat Oct 24 03:50:17 CEST 2009
40 - fixed a classical and exploitable stack buffer overflow in the gsay command. 403 - fixed a classical and exploitable stack buffer overflow in the gsay command.
41 - fix a memory buffer overflow in the book code. 404 - fix a memory buffer overflow in the book code.
42 - add @check, @find npc dialogue commands. 405 - add @check, @find npc dialogue commands.
511 - bugfix: when unapplying skills also remove them from the range/combat slots. 874 - bugfix: when unapplying skills also remove them from the range/combat slots.
512 - bugfix: do not merge items whose archetype name merges, use the 875 - bugfix: do not merge items whose archetype name merges, use the
513 archetype *archname* (chairs of different facings were merged). 876 archetype *archname* (chairs of different facings were merged).
514 - bugfix: fix a potential crash issue in find_object_name (not used 877 - bugfix: fix a potential crash issue in find_object_name (not used
515 normally). 878 normally).
516 - bugfix: locked doors cnanot be bashed down by magical means 879 - bugfix: locked doors cannot be bashed down by magical means
517 (destruction, magic missile etc.). 880 (destruction, magic missile etc.).
518 - swarm spells without a direction now use various spiral patterns 881 - swarm spells without a direction now use various spiral patterns
519 instead of being fully random. 882 instead of being fully random.
520 - update AnyEvent API to 3.4 and above. 883 - update AnyEvent API to 3.4 and above.
521 884
600 - merge items with different arch pointers refering to the same arch 963 - merge items with different arch pointers refering to the same arch
601 (due to archetype reloads). 964 (due to archetype reloads).
602 - refactored the object remove/insert functions and most related 965 - refactored the object remove/insert functions and most related
603 functions (decrease, split, merge_ob etc.). 966 functions (decrease, split, merge_ob etc.).
604 - make it compile better on freebsd (reported by pippijn). 967 - make it compile better on freebsd (reported by pippijn).
605 - remove GT_UPDATE_INV (no longer applicable). 968 - removed GT_UPDATE_INV (no longer applicable).
606 - fix the longstanding "container stays open" bug. 969 - fix the longstanding "container stays open" bug.
607 - improved floorbox updating to be incremental and other protocol 970 - improved floorbox updating to be incremental and other protocol
608 optimisations. 971 optimisations.
609 - get rid of update_after_inventory_change and only do update stats 972 - get rid of update_after_inventory_change and only do update stats
610 for weight once/tick/player at max. 973 for weight once/tick/player at max.
892 - introduced new keyword for map files: file_format_version (integer, server version: 0) 1255 - introduced new keyword for map files: file_format_version (integer, server version: 0)
893 - better message for apply failures due to applymode 1256 - better message for apply failures due to applymode
894 - removed most all of the weather code 1257 - removed most all of the weather code
895 - unified logging to stderr and file 1258 - unified logging to stderr and file
896 - too many minor changes to document 1259 - too many minor changes to document
1260

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