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Comparing deliantra/server/Changes (file contents):
Revision 1.67 by root, Thu Mar 13 12:20:50 2008 UTC vs.
Revision 1.99 by elmex, Sun Apr 20 18:27:36 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
3TODO: picking up the torches in nibmus seemingly works, but after 3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 5TODO: dragons should not be able to change their title via the settings tab in playerbook
6 6
7 - properly link against libgthread as that is needed to make the slice
8 allocator thread-safe.
9 - support perls not compiled with 64 bit support (though this is not a
10 recommended configuration) (reported by Samuel Gondouin).
11 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
12 finally reloadable at runtime.
13 - always put godgiven items into the player inventory, never any containers.
14 - changed archetype loading algorithm to only require one pass and
15 use delayed resolving of references.
16 - implement an "incremental garbage collector" for archetypes.
17 - (maps, arch) the scorn go club was founded!
18 - (arch) do no longer support player abilities, they didn't work anyways.
19 - (arch) the alchemy spell is now of the alchemy spell school.
20 - (arch) the alchemist class now get an alchemy spell book for new characters.
21 - enable slice allocator again.
22 - implement optional free memory poisoning.
23
242.5 Wed Apr 16 15:06:53 CEST 2008
25 - the two handed weapon skill can no longer be used as unarmed combat
26 skill.
27 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
28 names (also update all maps to use money instead of coins).
29 - add uuid accessors to perl.
30 - add coin names and archetype accessors to perl.
31 - fix runtime uuid file format to use "." instead of ",".
32 - change perl extensions to not use hardcoded coins and values.
33 - write uuids asynchronously (no hiccups due to uuid writes)
34 and be more parsimonous of uuid usage by the exact value out on exit.
35 - write log messages in another thread, removing another sync point.
36 - support multi-line log messages in a nicer way.
37 - be more portable w.r.t. uuids and format specifiers everywhere.
38 - fix a minor memleak in the random map generator.
39 - some parts of the random map generator are not coroutine-safe,
40 so only call it "single-threaded".
41 - major cleanup of memory management in random map generator.
42 - slight refactoring of the random map generator, faster too.
43 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
44 bookkeeping bug.
45 - work around "player is on active list" problem by deactivating player
46 after loading.
47 - garbage collect shstr's more evenly and adaptively only when
48 there have in fact been allocations.
49 - fix object::insert to do as documented and insert into the env
50 if necessary.
51 - fix cf::map::unique_maps.
52 - fix nrof overflow check in can_merge_slow.
53 - fix converter code to handle >31 bit values.
54 - added support for the player_sold flag
55 - converters no longer accept unpaid items.
56 - canonicalize random map meta files for better unification.
57
582.43 Sun Apr 6 20:35:29 CEST 2008
59 - work around a glibc bug that causes calloc to return non-zero memory
60 when mlockall has been used.
61 - pass environment to perl_sys_init3, as required by newer perls.
62 - use separate thread for ticker timing (and more in the future).
63 this greatly increases timing accuracy and gets rid of an enourmous
64 number of gettimeofday calls.
65 - use a separate thread to signal aio completion, for lower latency.
66 - require Coro 4.47, which fixes a data corruption bug with its C API.
67
682.42 Sat Mar 15 12:05:21 CET 2008
69 - rebalanced default experience table to be more exponential
70 and much easier up to level ~40, then moderately harder.
7 - change attuned/repelled level boni to +-8 from +-2. 71 - change attuned/repelled level boni to +-8 from +-2.
8 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. 72 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
9 - do not exit on reload/load errors but properly cleanup. 73 - do not exit on reload/load errors but properly cleanup.
10 - fix a 32 bit uncleanlieness in the slice debugging wrapper. 74 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
11 75
122.41 Fri Jan 25 13:15:37 CET 2008 762.41 Fri Jan 25 13:15:37 CET 2008
13 - get rid of YAML::Syck, it's too buggy and misparses many files 77 - get rid of YAML::Syck, it's too buggy and misparses many files
14 (this fixes the jeweler skill). 78 (this fixes the jeweler skill).
15 - back-to-back perl_reloads don't freeze the ticker anymore. 79 - back-to-back perl_reloads don't freeze the ticker anymore.

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