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Comparing deliantra/server/Changes (file contents):
Revision 1.68 by root, Fri Mar 14 19:16:24 2008 UTC vs.
Revision 1.223 by root, Wed Sep 10 18:18:10 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: picking up the torches in nibmus seemingly works, but after 4TODO: emergency swap mode is not working
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 5TODO: xs-warn doesn't end up in server log.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
6 9
10asarth:
1116:37:21 -server:#cf- [Khaleh] In Kobold Archipelago where i found a writing pen and
12 15 scrolls which were empty
13 16:38:15 -server:#cf- [Khaleh] If they are a relict from times where you could write
14 into these scrolls, then the map probably should updated to contain "empty
15 scroll"s ?
16
17
18 - server now writes a pidfile and makes sure it's alter ego is killed.
19 - fixed a double-escaping bug in the pod-parser.
20 - rewrote the cfpod parser in C++.
21 - hintmode moved to C++, players need to re-set their hintmode if
22 they dislike "show".
23 - fix a bug in the dynbuf code that could potentially lead to crashes
24 and data corruption (but apparently was never triggered).
25 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
26 - tweak coredumping/monitoring a bit.
27
282.7 Sun Sep 7 16:32:03 CEST 2008
29 - require perl 5.10.
30 - make nrof signed, so that code that checks for underflow actually works.
31 - swap player and observed count's on the map when observing.
32 - add (mostly untested) mapspace perl class and accessors.
33 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
34 - fix a crash in cast_bless (restoration et al.) when no target
35 could be found.
36 - pits now have a configurable "random spread" range and default
37 to a radius of two now.
38 - rewrite pay_player_arch.
39 - use a more stable perl_reload implementation.
40 - do not use Symbol::delete_package (causes crashes after perl-reload),
41 use our own, safer, clear_package instead.
42 - when asynchronously dumping core, close all file handles to allow
43 the server to restart concurrently.
44 - improve the cfpod parser to generate proper xml from proper cfpod
45 sequences, without double-encoding. it should be faster, too.
46 - the above fixes wrong display of help tetx and many other issues.
47 - use lzf and frag packets for large messages for clients supporting them
48 (0.9976+), use it for long books and other messages.
49 - eradicate listen command and corresponding code.
50 - eradicate logs command.
51 - let the client log into the server log, used for crash backtraces.
52 - fixed rods/wands/etc. with randomitem spells on maps, but broke
53 old style spell objects with the spell magic bullet.
54 - (arch) fixed skill less rods in the archetypes
55
562.61 Sun Aug 3 17:59:50 CEST 2008
57 - made jeweler workbench larger and some other minor map
58 changes in jeweler town.
59 - fixed wrong item handling in jeweler skill code.
60 - (arch) use a special "key_random_map" for random map keys
61 that are used up.
62 - fix a crash when the player who was observed has logged out long
63 enough for his region/map to be gone.
64 - port to g++-4.3's incompatible tr1 changes.
65 - add some missing dependencies.
66 - log to /var/log/deliantra/ by default.
67 - hack observe code to enable smooth movmenet when observing.
68
692.6 Sun Jul 20 18:58:08 CEST 2008
70 - (maps) extension of the jeweler quest/skill/town
71 - correctly move gsay to the party channel.
72 - fix a crash when animate weapon was used in some areas.
73 - fixed unnecessary identification of by converters created objects.
74 - (maps) tutorial now contains clues about chatting and talking
75 with NPCs.
76 - (arch) dragon scales got proper type now
77 - object::decrease would sometimes cause container weights to
78 be wrong, this has been fixed.
79 - do not send time updates for newly-seen items.
80 - thawing an icecube will once more drop its contents to the ground.
81 - fix cone spells etc. going through walls sometimes.
82 - fix a weight update bug that sometimes left containers
83 with wrong weights.
84 - added auto_apply event and extension for shop tiles.
85 - work around get_map_flags invoking perl and switching the stack.
86 - make sure the map is loaded when using a town portal return.
87 - fixed a bug with caching of sp/grace/food points for spells
88 where healing spells didn't cost any grace.
89 - fix starvation kill reason.
90 - fix pk killer name message.
91 - don't let people apply signs with @match.
92 - add support for berkeley db 4.7 (the new BDB module also fixes
93 what seems to be the biggets memleak in the server).
94
952.56 Wed Jun 4 10:50:40 CEST 2008
96 - require Coro 4.73 which contains an important performance-bugfix.
97 - use anyevent to manage listen ports (this enables IPv6 support).
98 - server supports ipv6 client connections now.
99 - use newly-available Coro::AnyEvent.
100 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
101 to let it handle AIO requests.
102
1032.55 Sat May 24 19:52:52 CEST 2008
104 - avoid newmap commands when crossing tiled map boundaries. this speeds up
105 processing considerably (especially in the client) and reduces data transfers
106 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
107 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
108 - (map) fixed npc dialogue in pup_land/s_f/special.
109 - bugfix: fix a crash when a player casts a swarm spell and then logs out
110 (swarm spells now stay in the player's inventory).
111 - bugfix: when unapplying skills also remove them from the range/combat slots.
112 - bugfix: do not merge items whose archetype name merges, use the
113 archetype *archname* (chairs of different facings were merged).
114 - bugfix: fix a potential crash issue in find_object_name (not used
115 normally).
116 - bugfix: locked doors cnanot be bashed down by magical means
117 (destruction, magic missile etc.).
118 - swarm spells without a direction now use various spiral patterns
119 instead of being fully random.
120 - update AnyEvent API to 3.4 and above.
121
1222.54 Thu May 8 22:01:22 CEST 2008
123 - change floorbox item ordering to enable more efficient protocol and to
124 stay in sync with the 0.9971 client update which also reverses ordering.
125 - bugfix: the jumping skill now gives experience for jumping
126 and for attacking monsters. it also takes about one second to do a jump.
127 - bugfix: players couldn't starve in 2.53 :(
128 - bugfix: correctly send the client a del_spell when a spell gets removed.
129 - bugfix: spell effects like word of recall are removed on death.
130 - bugfix: fix a crash when objects with treasure on top (ground...)
131 were created outside a map.
132 - bugfix: couldn't apply inventory items when levitating, but ground items
133 (fixed by reversing the logic).
134 - bugfix: fixed a mismatched '"' in the debugging description of objects
135 - bugfix: the random map generator no longer leaks key objects.
136 - bugfix: support random maps >127x127.
137 - (maps) fixed the death certificate system in nimbus.
138 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
139 - (arch) the material 'wood' was undefined, it's now a burnable material.
140 - (arch) give ball lightning a real name.
141 - (arch) fixed material of bones (was 'wood', is now 'bone')
142 - support cfpod in ex replies (client item tooltips).
143 - unapply item in range slow when readying a spell.
144 - bugfix: account for rounding errors in weight updates.
145 - remove synchronous mkdir in chargen_race_done.
146 - fix per-race starting maps.
147 - check hiscore on suicide and quit as well.
148 - tell players when they are starving.
149 - get rid of costly object_from_name conversion for altar effects.
150 - fix map difficulty calculation for generators.
151 - slightly more intelligent handling of "is_animated" flag.
152 - support no_drop map header flag (before it was only available internally).
153 - make random-map-generated keys crumble after one hour, use more unique slaying.
154
1552.53 Sun May 4 17:32:48 CEST 2008
156 - bugfix: custom skill settings were not saved by the server.
157 - bugfix: remove did not actually remove items from the inventory, leaving
158 ghost items.
159 - bugfix: properly update items identified on the ground.
160 - bugfix: use localtime_r in the logger thread.
161 - bugfix: player starvation will now give the correct kill reason.
162 - bugfix: archetype reloads could crash the server.
163 - bugfix: the mailscrolls are now correctly handed out even when the destination
164 player is not logged in.
165 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
166 server startup.
167 - bugfix: fix the door surround check in the random map generator.
168 - (maps) fix heaven quest difficulty progression.
169 - (maps) fix some random map styles.
170 - dropping items a shop is not interested in won't sell them anymore.
171 - rods and horns with a too low maximum charge allow now at least one discharge.
172 - implement kill & death statistics.
173 - random map preparation is no longer synchronous.
174 - rewrite find_style in perl, no longer does synchronous I/O.
175 - improve random map specials placement.
176 - make the killer a real object pointer instead of a string, improved
177 kill reason messages.
178 - take advantage of new aio_close and aio_chmod.
179 - implement archetype::get, object::deep_clone and update callers.
180 - change_abil is much faster.
181 - update the floorbox more often to work around the reverses item order
182 display in clients.
183 - cleaned up object copying by encapsulating it to a single place.
184 - add hints to the invite messages.
185 - rewrote key<->value pair handling.
186 - use an independent random number generator for the random map generator.
187
1882.52 Thu Apr 24 11:47:19 CEST 2008
189 - completely automate the item add/delete on remove/insert. this should fix
190 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
191 - completely automate the weight handling, should fix all weight
192 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
193 - reloading archetypes while a user was in the character creation phase
194 could crash the server.
195 - fix a nontrivial number of cases of code commented similar
196 to "is this really correct?", as many of those cases are now handles
197 automatically by lower level code.
198 - replace many ad-hoc checks for client visibility by object::visible_to,
199 should result in broader applicability of functions using it.
200 - merge items with different arch pointers refering to the same arch
201 (due to archetype reloads).
202 - refactored the object remove/insert functions and most related
203 functions (decrease, split, merge_ob etc.).
204 - make it compile better on freebsd (reported by pippijn).
205 - remove GT_UPDATE_INV (no longer applicable).
206 - fix the longstanding "container stays open" bug.
207 - improved floorbox updating to be incremental and other protocol
208 optimisations.
209 - get rid of update_after_inventory_change and only do update stats
210 for weight once/tick/player at max.
211 - rewrite party commands, use party channel.
212
2132.51 Sun Apr 20 21:27:37 CEST 2008
214 - properly link against libgthread as that is needed to make the slice
215 allocator thread-safe.
216 - support perls not compiled with 64 bit support (though this is not a
217 recommended configuration) (reported by Samuel Gondouin).
218 - always put godgiven items into the player inventory, never any containers.
219 - (maps, arch) the scorn go club was founded!
220 - (arch) do no longer support player abilities, they didn't work anyways.
221 - (arch) the alchemy spell is now of the alchemy spell school, which
222 became a real spell-class.
223 - (arch) the alchemist class now get an alchemy spell book for new characters.
224 - (arch) considerably strengthened spark shower and destruction.
225 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
226 finally reloadable at runtime.
227 - changed archetype loading algorithm to only require one pass and
228 use delayed resolving of references.
229 - examine command now uses the examine infobox.
230 - implement an "incremental garbage collector" for archetypes.
231 - enable slice allocator again.
232 - implement optional free memory poisoning.
233
2342.5 Wed Apr 16 15:06:53 CEST 2008
235 - the two handed weapon skill can no longer be used as unarmed combat
236 skill.
237 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
238 names (also update all maps to use money instead of coins).
239 - add uuid accessors to perl.
240 - add coin names and archetype accessors to perl.
241 - fix runtime uuid file format to use "." instead of ",".
242 - change perl extensions to not use hardcoded coins and values.
243 - write uuids asynchronously (no hiccups due to uuid writes)
244 and be more parsimonous of uuid usage by the exact value out on exit.
245 - write log messages in another thread, removing another sync point.
246 - support multi-line log messages in a nicer way.
247 - be more portable w.r.t. uuids and format specifiers everywhere.
248 - fix a minor memleak in the random map generator.
249 - some parts of the random map generator are not coroutine-safe,
250 so only call it "single-threaded".
251 - major cleanup of memory management in random map generator.
252 - slight refactoring of the random map generator, faster too.
253 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
254 bookkeeping bug.
255 - work around "player is on active list" problem by deactivating player
256 after loading.
257 - garbage collect shstr's more evenly and adaptively only when
258 there have in fact been allocations.
259 - fix object::insert to do as documented and insert into the env
260 if necessary.
261 - fix cf::map::unique_maps.
262 - fix nrof overflow check in can_merge_slow.
263 - fix converter code to handle >31 bit values.
264 - added support for the player_sold flag
265 - converters no longer accept unpaid items.
266 - canonicalize random map meta files for better unification.
267
2682.43 Sun Apr 6 20:35:29 CEST 2008
269 - work around a glibc bug that causes calloc to return non-zero memory
270 when mlockall has been used.
271 - pass environment to perl_sys_init3, as required by newer perls.
272 - use separate thread for ticker timing (and more in the future).
273 this greatly increases timing accuracy and gets rid of an enourmous
274 number of gettimeofday calls.
275 - use a separate thread to signal aio completion, for lower latency.
276 - require Coro 4.47, which fixes a data corruption bug with its C API.
277
2782.42 Sat Mar 15 12:05:21 CET 2008
7 - rebalanced default experience table to be more exponential 279 - rebalanced default experience table to be more exponential
8 and much easier up to level ~40, then moderately harder. 280 and much easier up to level ~40, then moderately harder.
9 - change attuned/repelled level boni to +-8 from +-2. 281 - change attuned/repelled level boni to +-8 from +-2.
10 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10. 282 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
11 - do not exit on reload/load errors but properly cleanup. 283 - do not exit on reload/load errors but properly cleanup.
12 - fix a 32 bit uncleanlieness in the slice debugging wrapper. 284 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
13 285
142.41 Fri Jan 25 13:15:37 CET 2008 2862.41 Fri Jan 25 13:15:37 CET 2008
15 - get rid of YAML::Syck, it's too buggy and misparses many files 287 - get rid of YAML::Syck, it's too buggy and misparses many files
16 (this fixes the jeweler skill). 288 (this fixes the jeweler skill).
17 - back-to-back perl_reloads don't freeze the ticker anymore. 289 - back-to-back perl_reloads don't freeze the ticker anymore.

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